Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AlexanderBall: A Countryball TaleEventsDev Blog 9: Version 0.2 is here!
Major update

Dev Blog 9: Version 0.2 is here!

AlexanderBall: A Countryball Tale · published 26 Feb 2023, 12:03 UTC · build 10640211

All eventsPlayers around this dateRead on Steam

It is a glorious day here at Red Thorn Interactive! We have put together our much anticipated 0.2 version of AlexanderBall and it is now available to all. There a bunch of new features that have been added this time around and I can’t wait to see what you guys think. We’ve had a ton of good feedback and the support we have seen has truly warmed our hearts. So without further ado, let us get into the new additions and bug fixes!

DISCLAIMER: Old saved games will not work in 0.2

Improvements:
- Conquer the regions of Assyria & Mesopotamia and take your first steps into the heart of Persia with the newest additions to the story!
- The brand new garrison system is available. You can’t just be conquering one city after another without leaving behind some loyal troops. Now each conquered Point of Interest requires you leave behind a number of Macedonian soldiers to make sure the city keeps its loyalty.
- A number of garrison system related random events have been added to the game.
- Brand new roads between Points of Interests.
- ENGINEERS! No more catapults. But, you can recruit engineer units and they can transform themselves into siege towers, catapults, and ballistas!
- A brand new Point of Interest UI has been added that is more readable, more in-line with our theme and includes the garrisoning UI.
- Cleaned up the mess of buttons on the battle scene. You no longer need to look at a greyed-out charge button while you have an archer selected.
- Randomized battle generation has been fixed.
- You can nickname your units!
- Units in siege don’t eerily stand in place and give back their turn.

Fixes:
- Even more random events have been patched up.
- Fixed the bug where the buildings did not build unless you babysit in the region.
- Fixed animation and state change bugs with a number of units.
- Fixed animation issues with a couple of the commanders.
- Cheating should have gone down. There’s a real finicky bug in the underbelly of the game that makes the AI sometimes use a couple more action points than they are supposed to. We’re working on it!!

Can’t wait to find out all the new bugs. We’ve done our due diligence but we’ve learned that no amount of bug testing will prepare the product for the hands of the players. Also, should we make a video that explains the new siege units? Let us know what you guys think.

More from AlexanderBall: A Countryball Tale

Other announcements

All events
Major update2 Apr 2024Improvements, New Achievements, and Rebalances! v.1.1.001We got some more suggestions and they’ve been implemented. Improvements: - Rotate Button added to battle. You can rotate your units as long as that unit hasn’t attacked in that turn. - A bunch of special perks have been added to some of the under-appreciated balls in our game that need a bit more love. These include Athenians, Thracians, Illyrians, Paeonians, Phoenicians and a few more. - The g…AlexanderBall: A CountGame update27 Feb 2024Achievements, Diplomacy Rebalance, & Misc. Hotfix v.1.0.003We got a negative review and everything hurts. But fear not, we have been hot on the trails of every bug and error we can find. Fixes: - Skirmishers and Immortals attacking bug has been fixed. - The Persian Temple was not buildable. We’ve added them into the game. - A bunch of achievements have been fixed. - A couple of navigation points in the game have been fixed up. Improvements: - New pop-u…AlexanderBall: A CountGame update20 Feb 2024Settings, Attack and Unit Data Hotfix v.1.0.002Fixes: - Assyrian and Lydian Unit data has been fixed. - Setting menu being ineffectual from certain parts of the game has been fixed. - Ranged attack bug has been fixed. Enjoy!