Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AlexanderBall: A Countryball TaleEventsDev Blog 10: Version 0.3 is ready to go!
In-game event

Dev Blog 10: Version 0.3 is ready to go!

AlexanderBall: A Countryball Tale · published 12 Apr 2023, 08:01 UTC · build 10983345

All eventsPlayers around this dateRead on Steam

To all our awesome players and supporters, we are back! We apologize for the long wait between the last update and this one, but here it is, in its entire glory - Version 0.3 is ready to play! It was a ton of work, so we took our sweet time with it. Hopefully the delay will be worthwhile! So, without further ado, let’s get into it!

DISCLAIMER: As with the last update, old saved games will not work in 0.3.

Improvements:
- You are now entering Persia proper. Beyond Babylon, and through the Persian Gates, Persia lies in wait, with many cities and armies ready to stand in your way!
- Special Unique Units! Macedonians, Thebans, Cretans, Persians, Agrianians, Gandharans, Bactrians, Assyrians, and Scythians all get unique units in this update.
- Macedonian Hypaspists are Light Infantry units capable of using Fortify with only 1 action point.
- Theban Band units fight as if their unit size is 100 greater than in actuality.
- Cretan Short Bows are more mobile Archers without the ability to unleash volley attacks (this is actually a glorified nerfing).
- Agrianian Skirmishers are Light Infantry units capable of unleashing 3 ranged attacks in a single battle.
- Persian Immortals are very cool-looking Heavy Infantry units capable of unleashing 2 ranged attacks in a battle.
- Gandharan War Elephants are a special Heavy Cavalry unit that can reduce the discipline of adjacent enemy units.
- Bactrians Camel Archers are tanky, mobile Archer units!
- Scythian Horse Archers are very mobile Archer units!
- Assyrian Siege Masters are Engineer units that can create a special siege tower capable of melee attacking walls!
- Skill trees for every unit have been added! Based on their role. For example, all Light Infantry units have access to the same Infantry Skill tree!
- Brand new UI for Secret Dialogues.
- A bunch of new achievements have been coded into the game. Enjoy being rewarded for making it deep into Persia and for winning specific battles with specific units in your army.
- Battles across the classic campaign have been altered to include special units. Some of these battles, I expect are going to significantly harder.
- As with every big update, AI has gotten better. And they know how to use special units. Be careful.

Fixes:
- A couple of fixes with respect to objectives have been made.
- The badges/shields indicating the level of a unit were not updating correctly in the case of enemy units during a battle.
- Ariarathes looked way too big in the unit viewer in the battle scene.
- A Lydian Light Infantry in the Battle of Granicus had too much discipline for some reason.

So, that was a whole bunch of information. I hope it was digestible. Let us know if you come across any errors or bugs and we will do our best to squash them with haste.
Happy Conquering!

More from AlexanderBall: A Countryball Tale

Other announcements

All events
Major update2 Apr 2024Improvements, New Achievements, and Rebalances! v.1.1.001We got some more suggestions and they’ve been implemented. Improvements: - Rotate Button added to battle. You can rotate your units as long as that unit hasn’t attacked in that turn. - A bunch of special perks have been added to some of the under-appreciated balls in our game that need a bit more love. These include Athenians, Thracians, Illyrians, Paeonians, Phoenicians and a few more. - The g…AlexanderBall: A CountGame update27 Feb 2024Achievements, Diplomacy Rebalance, & Misc. Hotfix v.1.0.003We got a negative review and everything hurts. But fear not, we have been hot on the trails of every bug and error we can find. Fixes: - Skirmishers and Immortals attacking bug has been fixed. - The Persian Temple was not buildable. We’ve added them into the game. - A bunch of achievements have been fixed. - A couple of navigation points in the game have been fixed up. Improvements: - New pop-u…AlexanderBall: A CountGame update20 Feb 2024Settings, Attack and Unit Data Hotfix v.1.0.002Fixes: - Assyrian and Lydian Unit data has been fixed. - Setting menu being ineffectual from certain parts of the game has been fixed. - Ranged attack bug has been fixed. Enjoy!