Time (UTC)SourceWhat changedAddedEditedRemovedReference
3 Sep 2026
NewsHot Fix———Game update
Game update · published 3 Sep 2026, 10:43:10 UTC
Hot Fix
After death, the player was not redirected to the main menu (Fixed). · Added auto-pause when removing the helmet. · Added an option to auto-pause when removing the helmet. · Fixed a bug that prevented part of the level from loading in the bunker. · Several smaller fixes.
In-game event · published 25 Aug 2026, 06:02:54 UTC
Update
New features · The second button now controls a possible secondary action (the pistol's slide now springs back when pressing the second button, as in real life). · Added the ability to take magazines from over the left shoulder for the currently equipped weapon. (Magazines must be placed in the vest.) · The placement of vests on the body has been improved. · The weapon transfer system to the hu…
- Damaging the "fat man"'s head now stuns him for a short time. - Fixed a bug with the coin storage box. - Completely redesigned the Remington mechanics; it now fits comfortably in the hands. - Fixed ammo duplication. - Dead worms no longer bounce. - Slightly less ammo on normal and hard difficulties. - Added the first achievement.
In-game event · published 13 Jun 2026, 09:41:16 UTC
Update
-Default hand positions have been adjusted for "meta Quest" -Weapons in the inventory are now highlighted -New infected added -Worms added, as well as a new kokan mechanic -Fixed the ability to walk through open doors -Added weapon: M1 Carbine -Easy difficulty simplifications You can no longer start the game on difficulty higher than Easy until you have completed the first level. -Added a "bodi…
In-game event · published 17 Jan 2025, 23:30:41 UTC
Update
- Items in the backpack and pouch are now highlighted. - The save system has been changed and "SteamCloud" is now working (old saves will stop working, but the save system will no longer change). - The boxes for transferring items to the Hub have been improved (abuse will no longer work). - In the next update, expect "normal" and "hard", as well as a bunch of new consumables.
Major update · published 15 Jan 2025, 06:28:13 UTC
Pre-release update
- The "Extraction" system has been introduced, now instead of the main menu you have your own hub, you can take items from the main game to the hub and use them in a new game. - In the near future, a bunch of weapons and items for them will be added, as well as the "Normal" and "Hard" difficulties (which not only complicate the game, but change a lot, for example, on the "Hard" difficulty you w…
-Added a large sewer segment, completing the level. -Reworked bullet spread system (semi-automatic weapons have no spread, automatic spread can change depending on the body kit and stock condition). -Reworked loot system (now you can find many different consumables on the level). -Zombies now have physics due to which they have more correct behavior. -Doors can now be opened with a simple push…
Major update · published 28 Nov 2024, 19:23:29 UTC
Meet "Putridness 2.0"
The technical side of the game has been completely redesigned: -New core mechanics: now you have physical hands instead of interaction spheres, you can take any physical objects and your hands will correctly grasp them. -The locomotion system repeats the system from hlAlyx, which is the best option. -Realistic interaction with weapons has become even more realistic, the "GunPorno" element has b…
Ready level of training. The mechanics of interaction with weapons and objects have been updated. shooting gallery updated. Soon expect an updated version of the "Bunker" level, as well as a complete transition to version 2.0 Version 2.0 is launched by launching via Steam with the mouse (in VR mode you will not be able to launch version 2.0).
Expect the next few days to update version 2.0 with many fixes in the mechanics, as well as a fully completed tutorial level. All development tools are completely finished, so expect a fully working first level “Bunker” in the near future.
In-game event · published 22 Feb 2024, 18:02:01 UTC
Putridness2.0
Added an additional launch type to Steam "Putridness2.0(test)" (A shooting range is currently available). Most of the content has been transferred to the new engine, leaving the mechanics polished.
Perhaps many have encountered the fact that pistols do not always fire, the reason is not clear, but most likely it is due to the wireless connection. In any case, wait for the global update. The current version of the game will be in the discord channel for free download, the new version is essentially a replacement of the current game with a new one. -Now the game will run natively (depending…
I had plans to make 3 games, the first was “Putridness”, this is an original, bloody zombie shooter with “H3VR” mechanics. This project is more for myself than for the mass player, which was confirmed in the stupid reviews of people who hysterically demand what is clear and easy for them (so-called casuals). I planned to finish the game, learn to code and start creating a second game, but some…
Fixed a bug where coins for the ammo machine did not appear. The second episode is 40% ready after its completion, there will be an exit from early access.
NewsAdded the first episode of the main scenario———Major update
Major update · published 21 Nov 2022, 11:10:13 UTC
Added the first episode of the main scenario
-Added the first episode of the main scenario (normal) in the near future expect the addition of difficulty (easy) and (hard) -Work has begun on the second episode.
Major update · published 12 Jun 2022, 08:27:36 UTC
Update
- New main menu. - New models added to the level. - improved effects. - Improved enemy behavior. - The "office" level has been redesigned. - An experimental random weapon system with a roguelite element has been added to the reworked level. In the near future, a lot of new weapons, weapon attachments and vending machines selling various items will be added. For a full and more balanced operatio…
-Default hand positions have been adjusted for "meta Quest" -Weapons in the inventory are now highlighted -New infected added -Worms added, as well as a new kokan mechanic -Fixed the ability to walk through open doors -Added weapon: M1 Carbine -Easy difficulty simplifications -You can no longer start the game on difficulty higher than Easy until you have completed the first level. -Added a "bod…