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PutridnessNewsMeet "Putridness 2.0"
Major update

Meet "Putridness 2.0"

Putridness · published 28 Nov 2024, 19:23 UTC · build 16570556

All newsPlayers around this dateRead on Steam

The technical side of the game has been completely redesigned:

-New core mechanics: now you have physical hands instead of interaction spheres, you can take any physical objects and your hands will correctly grasp them.

-The locomotion system repeats the system from hlAlyx, which is the best option.

-Realistic interaction with weapons has become even more realistic, the "GunPorno" element has become deeper.
-The inventory has also been completely redesigned, you still have a backpack and slots for weapons and unloading on your body, but all this now works neatly and conveniently.

-Options and a system for saving your progress have appeared (at the moment, one difficulty is available, but in the next update there will be 3 of them with the ability to take out and save items from levels to your hub like "extraction", and from the hub you can take items into the game or just collect them).
- New AI, zombies have become more dangerous and interesting, now they can shoot at you with a firearm, break down doors, spit and much more, they have a large number of behavioral models.

In the next update, expect a difficulty system, implementation of the "extraction" genre, more guns, new types of enemies, new levels (At the moment, one level is available, but since all the game tools are ready, the production of new levels will be fast)

More from Putridness

Other announcements

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Game update3 Sep 2026Hot FixAfter death, the player was not redirected to the main menu (Fixed). · Added auto-pause when removing the helmet. · Added an option to auto-pause when removing the helmet. · Fixed a bug that prevented part of the level from loading in the bunker. · Several smaller fixes.In-game event25 Aug 2026UpdateNew features · The second button now controls a possible secondary action (the pistol's slide now springs back when pressing the second button, as in real life). · Added the ability to take magazines from over the left shoulder for the currently equipped weapon. (Magazines must be placed in the vest.) · The placement of vests on the body has been improved. · The weapon transfer system to the hu…Game update19 Jul 2026Minor fixes- Damaging the "fat man"'s head now stuns him for a short time. - Fixed a bug with the coin storage box. - Completely redesigned the Remington mechanics; it now fits comfortably in the hands. - Fixed ammo duplication. - Dead worms no longer bounce. - Slightly less ammo on normal and hard difficulties. - Added the first achievement.