Putridness
Playing now
0Sampling since 09:30 UTC
—of peak
All-time peak
06 Sep 2026
Playing now
0Sampling since 09:30 UTC
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Hot Fix After death, the player was not redirected to the main menu (Fixed). · Added auto-pause when removing the helmet. · Added an option to auto-pause when removing the helmet. · Fixed a bug that prevented part of the level from loading in the bunker. · Several smaller fixes. | 25099706 | |
| Minor fixes - Damaging the "fat man"'s head now stuns him for a short time. - Fixed a bug with the coin storage box. - Completely redesigned the Remington mechanics; it now fits comfortably in the hands. - Fixed ammo duplication. - Dead worms no longer bounce. - Slightly less ammo on normal and hard difficulties. - Added the first achievement. | 24281191 | |
| Hot Fix Исправлен хват двуручного оружия. Исправлен баг с монетами в рюкзаке. Прочие небольшие улучшения. | 23924629 | |
| Update -Default hand positions have been adjusted for "meta Quest" -Weapons in the inventory are now highlighted -New infected added -Worms added, as well as a new kokan mechanic -Fixed the ability to walk through open doors -Added weapon: M1 Carbine -Easy difficulty simplifications -You can no longer start the game on difficulty higher than Easy until you have completed the first level. -Added a "bod… | — | |
| Update |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 03:59 | No patch notes · unannounced build | 25148340 | public | 1 | — |
| 6 Sep 2026 | Sun | 03:59 | No patch notes · unannounced build | 25148340 | test | 1 | — |
| 5 Sep 2026 | Sat | 07:58 | No patch notes · unannounced build | 25138539 | test | 1 | — |
| 5 Sep 2026 | Sat | 06:51 | No patch notes · unannounced build | 25138082 | public | 1 | — |
| 5 Sep 2026 | Sat | 06:51 | No patch notes · unannounced build | 25138082 | test | 1 | — |
| 20057500 |
| Pre-release updatemajor - The "Extraction" system has been introduced, now instead of the main menu you have your own hub, you can take items from the main game to the hub and use them in a new game. - In the near future, a bunch of weapons and items for them will be added, as well as the "Normal" and "Hard" difficulties (which not only complicate the game, but change a lot, for example, on the "Hard" difficulty you w… | 17006867 |
| major update -Added a large sewer segment, completing the level. -Reworked bullet spread system (semi-automatic weapons have no spread, automatic spread can change depending on the body kit and stock condition). -Reworked loot system (now you can find many different consumables on the level). -Zombies now have physics due to which they have more correct behavior. -Doors can now be opened with a simple push… | 16920219 |
| Minor fixes Fixed incorrect hand position | 16771892 |
| Minor fixes Added option for small height (or sitting mode) Fixed several bugs | — |
| Meet "Putridness 2.0"major The technical side of the game has been completely redesigned: -New core mechanics: now you have physical hands instead of interaction spheres, you can take any physical objects and your hands will correctly grasp them. -The locomotion system repeats the system from hlAlyx, which is the best option. -Realistic interaction with weapons has become even more realistic, the "GunPorno" element has b… | 16570556 |
| Update for version 2.0 Ready level of training. The mechanics of interaction with weapons and objects have been updated. shooting gallery updated. Soon expect an updated version of the "Bunker" level, as well as a complete transition to version 2.0 Version 2.0 is launched by launching via Steam with the mouse (in VR mode you will not be able to launch version 2.0). | 14467087 |
| update version "Putridness 2.0" update version "Putridness 2.0" (in launch type). many additions and improvements. Level 1 entry available (to evaluate mechanics and performance). | 14051490 |
| Token spawn fix Fixed a bug where coins for the ammo machine did not appear. The second episode is 40% ready after its completion, there will be an exit from early access. | — |
| Hotfix Hotfix | — |
| Added difficulty (easy) -Added difficulty (easy). -Various fixes. | — |
| Added the first episode of the main scenariomajor -Added the first episode of the main scenario (normal) in the near future expect the addition of difficulty (easy) and (hard) -Work has begun on the second episode. | — |
| Minor fixes Minor fixes. Expect the first episode of the new scenario soon. | — |
| Updatemajor - New main menu. - New models added to the level. - improved effects. - Improved enemy behavior. - The "office" level has been redesigned. - An experimental random weapon system with a roguelite element has been added to the reworked level. In the near future, a lot of new weapons, weapon attachments and vending machines selling various items will be added. For a full and more balanced operatio… | 8920080 |
| 4 Sep 2026 | Fri | 05:05 | No patch notes · unannounced build | 25116952 | public | 1 | — |
| 4 Sep 2026 | Fri | 05:05 | No patch notes · unannounced build | 25116952 | test | 1 | — |
| 3 Sep 2026 | Thu | 10:40 | Hot Fix | 25099706 | test | — | — |