Putridness
Playing now
0Sampling since 09:30 UTC
—of peak
All-time peak
06 Sep 2026
Playing now
0Sampling since 09:30 UTC
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hot Fix Исправлен хват двуручного оружия. Исправлен баг с монетами в рюкзаке. Прочие небольшие улучшения. | 23924629 | |
| In-game event | Update -Default hand positions have been adjusted for "meta Quest" -Weapons in the inventory are now highlighted -New infected added -Worms added, as well as a new kokan mechanic -Fixed the ability to walk through open doors -Added weapon: M1 Carbine -Easy difficulty simplifications You can no longer start the game on difficulty higher than Easy until you have completed the first level. -Added a "bodi… | — | |
| Game update | Update -Default hand positions have been adjusted for "meta Quest" -Weapons in the inventory are now highlighted -New infected added -Worms added, as well as a new kokan mechanic -Fixed the ability to walk through open doors -Added weapon: M1 Carbine -Easy difficulty simplifications -You can no longer start the game on difficulty higher than Easy until you have completed the first level. -Added a "bod… | — | |
| Major update | Update -Difficulty levels have been added. -A lot of content related to ammunition and difficulty selection has been added. -Numerous minor fixes. | 20057500 | |
| In-game event |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| Update - Items in the backpack and pouch are now highlighted. - The save system has been changed and "SteamCloud" is now working (old saves will stop working, but the save system will no longer change). - The boxes for transferring items to the Hub have been improved (abuse will no longer work). - In the next update, expect "normal" and "hard", as well as a bunch of new consumables. |
| 17046241 |
| Major update | Pre-release update - The "Extraction" system has been introduced, now instead of the main menu you have your own hub, you can take items from the main game to the hub and use them in a new game. - In the near future, a bunch of weapons and items for them will be added, as well as the "Normal" and "Hard" difficulties (which not only complicate the game, but change a lot, for example, on the "Hard" difficulty you w… | 17006867 |
| Community | An update is in preparation Attention, in the next few days there will be an update that can break saving at checkpoints, so finish the game if you don't want to start over. | — |
| Game update | major update -Added a large sewer segment, completing the level. -Reworked bullet spread system (semi-automatic weapons have no spread, automatic spread can change depending on the body kit and stock condition). -Reworked loot system (now you can find many different consumables on the level). -Zombies now have physics due to which they have more correct behavior. -Doors can now be opened with a simple push… | 16920219 |
| Game update | Minor fixes Fixed incorrect hand position | 16771892 |
| Game update | Minor fixes Added option for small height (or sitting mode) Fixed several bugs | — |
| Major update | Meet "Putridness 2.0" The technical side of the game has been completely redesigned: -New core mechanics: now you have physical hands instead of interaction spheres, you can take any physical objects and your hands will correctly grasp them. -The locomotion system repeats the system from hlAlyx, which is the best option. -Realistic interaction with weapons has become even more realistic, the "GunPorno" element has b… | 16570556 |
| Game update | Update for version 2.0 Ready level of training. The mechanics of interaction with weapons and objects have been updated. shooting gallery updated. Soon expect an updated version of the "Bunker" level, as well as a complete transition to version 2.0 Version 2.0 is launched by launching via Steam with the mouse (in VR mode you will not be able to launch version 2.0). | 14467087 |
| Community | Putridness 2.0 (work in progress) Expect the next few days to update version 2.0 with many fixes in the mechanics, as well as a fully completed tutorial level. All development tools are completely finished, so expect a fully working first level “Bunker” in the near future. | — |
| Game update | update version "Putridness 2.0" update version "Putridness 2.0" (in launch type). many additions and improvements. Level 1 entry available (to evaluate mechanics and performance). | 14051490 |
| In-game event | Putridness2.0 Added an additional launch type to Steam "Putridness2.0(test)" (A shooting range is currently available). Most of the content has been transferred to the new engine, leaving the mechanics polished. | — |
| Community | Devlog Perhaps many have encountered the fact that pistols do not always fire, the reason is not clear, but most likely it is due to the wireless connection. In any case, wait for the global update. The current version of the game will be in the discord channel for free download, the new version is essentially a replacement of the current game with a new one. -Now the game will run natively (depending… | — |
| Community | Putridness 2.0 I had plans to make 3 games, the first was “Putridness”, this is an original, bloody zombie shooter with “H3VR” mechanics. This project is more for myself than for the mass player, which was confirmed in the stupid reviews of people who hysterically demand what is clear and easy for them (so-called casuals). I planned to finish the game, learn to code and start creating a second game, but some… | — |
| Game update | Token spawn fix Fixed a bug where coins for the ammo machine did not appear. The second episode is 40% ready after its completion, there will be an exit from early access. | — |
| In-game event | New zombies -Added zombie "Fat Man" he is a mini boss. -Added various rotten zombies. -The first episode is finalized. Work has begun on the second episode. | 10156484 |
| Game update | Hotfix Hotfix | — |
| Game update | Added difficulty (easy) -Added difficulty (easy). -Various fixes. | — |
| Major update | Added the first episode of the main scenario -Added the first episode of the main scenario (normal) in the near future expect the addition of difficulty (easy) and (hard) -Work has begun on the second episode. | — |
| Game update | Minor fixes Minor fixes. Expect the first episode of the new scenario soon. | — |
| In-game event | Update -Added sprint. Added weapons: -ppsh 41 -Deagles 44/50AE -Mosin carbine - M1 carbine - Colt 1911 -M4A1 -Coonan -APS (Stechkin) Added attachments: - collimator sight -optical sight - optical sight for mosin -laser sight -two stocks for APS | — |
| In-game event | Update -Added a weapon slot to the player's chest. -Added item vending machines. -Item Rebalance. | — |
| In-game event | Update -Fixed falling under the floor. -Moved pockets (for greater convenience). -Added 3 new weapons (TT-33, Remington-870, cropped Izh 54). | — |
| Major update | Update - New main menu. - New models added to the level. - improved effects. - Improved enemy behavior. - The "office" level has been redesigned. - An experimental random weapon system with a roguelite element has been added to the reworked level. In the near future, a lot of new weapons, weapon attachments and vending machines selling various items will be added. For a full and more balanced operatio… | 8920080 |