In-game event

Update

Putridness · published · build 24919951

New features

  • The second button now controls a possible secondary action (the pistol's slide now springs back when pressing the second button, as in real life).

  • Added the ability to take magazines from over the left shoulder for the currently equipped weapon. (Magazines must be placed in the vest.)

  • The placement of vests on the body has been improved.

  • The weapon transfer system to the hub has been changed (the save box is now activated only after a floppy disk is inserted to save a checkpoint).

  • Improved checkpoint saving system. Items no longer need to be placed in your inventory; everything in the save room will be saved.

  • Corpses can now be carried.

  • Difficulty balance (the player receives damage based on the difficulty, and damage to the player won't go through walls).

  • Depending on the degree of damage to a zombie's legs, they will be slowed down.

  • Varied zombie roars.

fixes

  • Run is now triggered by pressing the stick, not holding it down(The second button no longer duplicates the run button).

  • Fixed a bug where magazines would not always fit into the vest.

  • Fixed a bug where the Mosin rifle magazine would not detach when refilling.

  • Improved two-handed pistol grip.

  • Fixed a bug with inventory slots in the backpack.

  • Increased hand grab range.

  • Backpacks are now easier to place on your back.

  • The "Continue" button no longer breaks when entering a shooting gallery or tutorial.

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