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PutridnessNewsmajor update
Game update

major update

Putridness · published 6 Jan 2025, 19:06 UTC · build 16920219

All newsPlayers around this dateRead on Steam

-Added a large sewer segment, completing the level.
-Reworked bullet spread system (semi-automatic weapons have no spread, automatic spread can change depending on the body kit and stock condition).
-Reworked loot system (now you can find many different consumables on the level).
-Zombies now have physics due to which they have more correct behavior.
-Doors can now be opened with a simple push (if the door opens away from you).
-The next update will be coming soon, it will add new weapons, new consumables, rotten zombies, and most importantly, a system for saving found loot in the player's main room (main menu room) will be added. At save points, you can transfer several any items (including weapons) to the main room and start a new game with these items for more severe tests in the "Normal" and "Hard" modes, which will be unlocked and available for passage.

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Game update3 Sep 2026Hot FixAfter death, the player was not redirected to the main menu (Fixed). · Added auto-pause when removing the helmet. · Added an option to auto-pause when removing the helmet. · Fixed a bug that prevented part of the level from loading in the bunker. · Several smaller fixes.In-game event25 Aug 2026UpdateNew features · The second button now controls a possible secondary action (the pistol's slide now springs back when pressing the second button, as in real life). · Added the ability to take magazines from over the left shoulder for the currently equipped weapon. (Magazines must be placed in the vest.) · The placement of vests on the body has been improved. · The weapon transfer system to the hu…Game update19 Jul 2026Minor fixes- Damaging the "fat man"'s head now stuns him for a short time. - Fixed a bug with the coin storage box. - Completely redesigned the Remington mechanics; it now fits comfortably in the hands. - Fixed ammo duplication. - Dead worms no longer bounce. - Slightly less ammo on normal and hard difficulties. - Added the first achievement.