Swordcery
Playing now
2−1 vs. yesterday
3.4%of peak
All-time peak
58Aug 2026
Playing now
2−1 vs. yesterday
All-time peak
58Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | A Burning Hot Enemy & A Legendarily Chill Sword Hey everyone! Got a spicy update for you today, with a brand new enemy for the Shardling Kingdom and a Greatsword that's sure to end it all cooool... Let's cut it up. AN ANGRY, FIREBALL-THROWING PROBLEM Not only is the Shardling Kingdom is officially alive and kicking , but this dude is just WAITIN to ruin your day. Meet the Pebblemancer, an angry little caster rock wizard who rides around on a… | — | |
| Community | A New Enemy Approaches! All Hands. No Braincells. Hi everyone! We've got a new friend to introduce to you today. You may have seen a sketch of him in the previous update, but now he's ALIVE! A BIG DUMB ROCK IS BORN Meet the Boulderlith: a hulking, rock-musclebound lump of punch. He greets you with an excited skip and genuine delight that you exist! And then immediately tries to solve that with a fist to your heroic face. He's got a brutal thre… | — | |
| Community | New Shardling Enemies That Will Take Pleasure In Your Suffering Hi everyone! We've been back in action for the new year and are now here to bring you some re-done revamped Swordcery abilities AND a look at some new enemy designs we'll be bringing to life. The Power of Water & Wind We've been clearing out some of our backlog of swords that need powers. Here's Coral Griefer's slow moving, but extremely threatening water orb. It hits multiple times and has a n… | — | |
| Community | Ho-ho-hold Block: Big Improvements To Round Out The Year! Hey everyone! We've been focusing on responsiveness and feel for this update. Blocking and cancelling now feel way more satisfying . Let's cut into it! Quick! Block fast! So the big change: You can now cancel into block from attacks much, much earlier. There’s a lot more leniency, so you'll be able to reliably snap out of an attack and into blocking to react to swords flying towards your face.… | — | |
| Community | Dash, Don't Crash: Dodge Changes Hi everyone! We've been refining combat feel more and one of the things we've decided to make a big change to is dodging. FASTER, FARTHER, FREQUENTER We felt that dodging wasn't as satisfying as it could be and that speed/distance/frequency could be improved. Enemies can get pretty aggro so we felt like dodge deserved a buff. Dodge animation is now a twice as fast, get the hell outta there burs… | — | |
| Community | Your Steel, Your Style! What's up everyone! Just wanted to show you some cool attacks we've cooked up recently! We felt like our game was lacking in some cool upgrades for each Sword Class so...we made a bunch! These are called "Ethereal Steel" and you can get these upgrades as room rewards or acquire them from special altar rooms. These upgrades all change/improve your light and heavy attacks associated with each Swo… | — | |
| Community | Making Rooms In the Ol' Tombs Hello friends! We've been adding more and more rooms to our Tombs level and we're excited to show you some chambers you'll be slashing your way through. When we craft these rooms, we try to give em some personality by defining what evil deeds may be occurring within these chambers! We have rooms such as: Coffin Storage Befitting for a tomb, there are plenty of coffins! Maybe a little too many i… | — | |
| Community | Giving our boss dog more boss bite + Sword upgrading! Hey everybody! Wanted to drop in to show you guys some new stuff we've been working on. We've been making our boss dog tougher with some new attacks, hammered together a sword upgrade menu, and have some new images of the hub town to show you! Dog/Wolf/Fox Boss will put you to the test! Eira our mythical wind shootin' creature now has better attack indicators, new phase behavior, and overall a… | — | |
| Community | Relics Discovered & Battle Refined Hello again, my friends! We’ve got a smorgasbord of new content and mechanical tweaks ready to show off today: first, we'll take a closer look at our freshly forged passive relics, then an in‑depth run‑through of our re-vamped dodge, heavy attack, and shield systems and as a cherry on top we garnish with some UI changes . Let's get into the action. Passive Relics: Objects of Power Passive relic… | — | |
| Community | Sword Class Pt. 2 - Take Your Seats Everyone! Welcome back friends! Let's continue getting some of you who are new to Swordcery acquainted with the rest of the Sword Classes, as well as show you a bit of the 2nd biome: The Tombs of the Forgotten. Greatsword: Barbarians Rejoice! Not to be confused with Titan Sword Class, Greatswords are ALSO big but not as slow on startup. They however do have slower recovery to compensate for their big dam… | — | |
| Community | Enrolling You Into Sword Class Welcome to class everybody! It's the... *checks sundial* ... semester of Spring or something! Some of you have been following Swordcery for a long time, but for those of you who are just now getting some details on the project via these Steam news updates, we'd like to tell you about some cool stuff on top of mentioning things we've been working on. Lets cut into it! Sword Classes What are Swor… | — | |
| Community | Welcome to the Swordcery Community Steam Page! Hey everyone, Don and Mike here to officially smash some champagne on this Steam News page and get it rollinnnnnnnnn! We’ll be real—things have been quiet here for a while (too quiet), but that’s all about to change. From now on, we’ll be doing regular updates here—think monthly-ish. Whether it’s sneak peeks, sword reveals, or some spicy behind-the-scenes content, we’re here to keep you in the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.