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SwordceryNewsWelcome to the Swordcery Community Steam Page!
Community

Welcome to the Swordcery Community Steam Page!

Swordcery · published 28 Jan 2025, 04:51 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

Don and Mike here to officially smash some champagne on this Steam News page and get it rollinnnnnnnnn!

We’ll be real—things have been quiet here for a while (too quiet), but that’s all about to change. From now on, we’ll be doing regular updates here—think monthly-ish. Whether it’s sneak peeks, sword reveals, or some spicy behind-the-scenes content, we’re here to keep you in the loop as we sharpen up Swordcery for you.

For those of you just joining us, here’s some Swordcery lore to catch you up:

Swordcery is an action roguelike developed by the duo at Temple Door Games (that’s us!). We’re two former animators from God of War now channeling our energy into crafting a magical, pun-packed experience.

Video version in case you don't wanna read:
Watch on YouTube
In Swordcery, you’ll take on a celestial evil armed with an arsenal of magical blades, each wielding its own unique power (swordcery, if you will). These aren’t just your standard enchanted swords—each blade is infused with puns, wordplay, or are cheeky parodies of legendary weapons and characters.

Trust us, if you're a fan of dad jokes and/or magical melee madness, you'll like what we got cookin!

What's Next?

  • Regular updates right here on Steam as well as new clips/screenshots
  • Aiming for the Fall Steam Next Fest (yes, there will be a new demo! And maybe an even earlier one for Discord members hinthintwinknudgepoke)
  • An Early Access launch (date TBD, but we’ll keep you posted)

Wishlist Swordcery to lend us your strength!

A HUGE thank you to everyone who’s been following along so far. Your support means the world to us! If you are interested, please also wishlist Swordcery to help us keep the forge flame burning strong!

https://store.steampowered.com/app/1817030/Swordcery/

Got questions?


Please refer to our FAQ post on the Steam forums or drop us a line in our discord channel!

Talk to us!


We're on all sorts of social media listed below! And honestly, come ask us whatever you want (a poptart is a dumpling, fight me) or pitch us your weird sword ideas! We love a good brainstorm session and no idea is too weird.

TikTok:

https://www.tiktok.com/@templedoorgames

Youtube:

https://www.youtube.com/@templedoorgames

Discord:

https://discord.com/invite/YNMYDr7

Twitter:

https://x.com/TempleDoorGames

Bluesky:

https://bsky.app/profile/templedoorgames.bsky.social

Instagram:

https://www.instagram.com/swordcery/

Thanks again for all the support everyone! Whether it’s wishlisting, spreading the word, or just cheering us on, you’re helping bring Swordcery to life, and we’re so grateful for it.

Slash ya later,
Don & Mike

More from Swordcery

Other announcements

All news
Game update28 Aug 2026Swordcery Patch v0.5.72 – More Rewarding Challenge RoomsHello everybody! This is just a small patch to increase the rewards for clearing a challenge room + minor bug fix concerning screen res. Changes: · The Sword Reward Challenge Room reward increased: Swords acquired from challenge room cages are now a default level 1 instead of level 0. · All other Challenge Room cages now also have an additional big ruggle reward inside as the additional benefit…In-game event26 Aug 2026Swordcery Patch v0.5.71 – Major QoL Improvement for menus/relic recyclingHi everyone! This patch fixes some pretty big QoL issues with relic management and inventory access from within menus. Thank you for all your continued feedback! Appreciate everyone who has reported bugs. Little reference pic so we can be on the same page: Improvements and changes: · When you are in the blacksmith sword's shop menu, passive relic shop menu, and chest menus you can now navigate…In-game event21 Aug 2026Swordcery Patch v0.5.69/v0.5.70 – Bug Fixes and Quality of life improvementsHello everyone! We just released another patch aimed mostly at fixing bugs and adding some QoL improvements you've all pointed out. There's also a few balance changes. We'll continue to have more bug fixes and QoL changes coming for a bit. Thank you to everyone who reported issues and balance concerns! Here's the overall changes: · Adjustment to the game's camera angle and distance to alleviate…