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SwordceryNewsSwordcery Patch v0.5.69/v0.5.70 – Bug Fixes and Quality of life improvements
In-game event

Swordcery Patch v0.5.69/v0.5.70 – Bug Fixes and Quality of life improvements

Swordcery · published 21 Aug 2026, 21:32 UTC · build 24871089

All newsPlayers around this dateRead on Steam

Hello everyone! We just released another patch aimed mostly at fixing bugs and adding some QoL improvements you've all pointed out. There's also a few balance changes.

We'll continue to have more bug fixes and QoL changes coming for a bit.

Thank you to everyone who reported issues and balance concerns!

Here's the overall changes:

  • Adjustment to the game's camera angle and distance to alleviate issues with seeing enemies/incoming projectiles

  • Improving performance during 2nd Boss fight to hopefully prevent some of you from lagging during the "coffin sliding" phase of the fight

  • Fixed the Divine Obelisk's menu's navigation issues to get to the "Convert" button. We realize this was annoying for alot of you so apologies for the inconsistent menu nav there.

  • Minimap can now be opened in a cleared boss room

  • Solved an issue where if you open the minimap and teleport when you are standing on the spawnstone platform it will also trigger the spawnstone platform conversation

  • Fixed an exploit possible with Mimic Maiden passive relic where you could open a chest over and over to gain the benefits

  • Buffing a few swords: Sizzling Skewer swordcery damage, Skybreaker swordcery invulnerability post slam, Smooth Apparater swordcery can now counter both melee and projectile attacks and the swordcery damage has increased significantly as well as the invulnerability during and post the attack portion of the counterattack slash

  • Nerfing a few swordceries: Slicebox swordcery damage reduced, swordcery cost increased slightly, Little Bit swordcery damage reduced

  • Nerfing a few relics that were still proving to be too strong: Dupree Sun, Hanafuda Earrings, Celestial Conquest Helm

  • Adding more anticipation time to level 2 acolyte's quick horizontal slash to make that more fair and reactable, especially when it is used by them as a "retaliation" attack. This specifically affects the Red Acolyte and the Big Acolyte enemies

  • Reducing Phantos ' flee speed (ghost enemy). They should now be more interceptable as they run away to possess coffins or lanterns

  • 3rd Boss: Shard King HP increased a little by 2000

  • Removing the "Only kill using Swordcery" Challenge Room as it seemed like no one found this fun at all and it just proved to be difficult/annoying

Hotfix v0.5.70

  • Got reports that the Divine Obelisk Menu had some unintended and annoying menu rubberbanding/resetting to the center when trying to actually allocate skillpoints. This patch should fix that up and make this menu work as intended. Apologies for the need to patch this so soon, but didn't want you guys to have to deal with that issue. Please let us know if that somehow broke other things since apparently this menu just wants to destroy our lives.

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