Hi everyone!
This patch fixes some pretty big QoL issues with relic management and inventory access from within menus.
Thank you for all your continued feedback! Appreciate everyone who has reported bugs.
Little reference pic so we can be on the same page:
When you are in the blacksmith sword's shop menu, passive relic shop menu, and chest menus you can now navigate to your passive relics sidebar to view those relics' details and current bonuses. This is point #1 on the picture and previously it was not able to be navigated to before in these menus.
Also from within those menus, we have added a button (point #2) to allow you to open the inventory to view whatever you want to. Upon the closure of the inventory opened from these menus, you will be returned to whatever chest/shop menu you previous had open to resume decision making. This had to be made a on screen button as d-pad navigation is allowed in these menus so the button to open menus normally (which is a d-pad button by default) cannot be allowed to open and close inv.
Within the Passive Relic Chest Menu, you can now also hold "Interact" over either Select button (point #3) if you want to recycle one of the main relic selection choices immediately from menu. Prior you had to have a relic slot to take it on and then drop it to recycle which required a pretty cumbersome back and forth to manage your inventory the way you really wanted to.
From the swords shop, passive relic shop, and both chest menus, you can also now navigate to any relic in the passive relic sidebar and drop it by pressing "Interact" or "Recycle" by holding interact. The same can also be done in the regular inventory menu no matter if you are on the swords tab or the relics tab.
Relics are still droppable from within the inventory menu like before but the drop input is now just pressing "Interact" and holding "Interact" will recycle it to maintain consistency between menus and recycling relics that are on the ground
We also eliminated a bug with choosing/mashing "Returning to Town" from the death menu while you had a respawn infinitely looping the enemy kill line up which allowed you to gain infinite divinium aka carryover credits.
Hope this alleviates frustrations within these menus and makes the process of managing much more streamlined!