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SwordceryNewsA New Enemy Approaches! All Hands. No Braincells.
Community

A New Enemy Approaches! All Hands. No Braincells.

Swordcery · published 6 Mar 2026, 02:50 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!

We've got a new friend to introduce to you today. You may have seen a sketch of him in the previous update, but now he's ALIVE!

A BIG DUMB ROCK IS BORN 

Meet the Boulderlith: a hulking, rock-musclebound lump of punch. He greets you with an excited skip and genuine delight that you exist! And then immediately tries to solve that with a fist to your heroic face.

He's got a brutal three-part combo! It starts off simple enough, but ends with a spinning lariat that bulldozes forward. Those punches have scary range and the lariat even more so. He’s the hardest enemy you’ll meet in the Shard Kingdom, and he knows it. Or well maybe not. We don't reeeally know how much he actually knows...

He's also equipped with a big SLAM! Our boy is 100% built to cover ground and if you’re not ready, you’ll be doing a lot of life re-evaluation in town.

Uh-oh. He’s not just punchy. He can also stab his hands into the earth to spawn three puddles of gooey tar that slow you. The Boulderlith can also perform a little bit a rock magic to summon and punch a basalt projectile at you. Whether you're close, mid-range, or far, this guy is the full package.

If you manage to damage him enough, he even has a second phase. Yep, he's got a sword in his head that he pulls out ladies and gentlemen. In sword mode his hitboxes become larger, more damaging, and his basalt summoning punch splits the projectile into three stones.

Divine Obelisk: More Worshippable Than Ever 

We're also polishing up parts of town and wanted to show you the Divine Obelisk which now rises with proper grandeur. Your gigantic sword friend will now curiously gaze upon you as you tinker with your skill tree.

We’ve got more town improvements and Shard Kingdom enemies to show you soon. Upcoming is the Pebblemancer to display the magical might of the Shardlings!

Thanks for reading and as always, we appreciate your support!

Rockin' and rollin',

-Don and Mike

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Game update28 Aug 2026Swordcery Patch v0.5.72 – More Rewarding Challenge RoomsHello everybody! This is just a small patch to increase the rewards for clearing a challenge room + minor bug fix concerning screen res. Changes: · The Sword Reward Challenge Room reward increased: Swords acquired from challenge room cages are now a default level 1 instead of level 0. · All other Challenge Room cages now also have an additional big ruggle reward inside as the additional benefit…In-game event26 Aug 2026Swordcery Patch v0.5.71 – Major QoL Improvement for menus/relic recyclingHi everyone! This patch fixes some pretty big QoL issues with relic management and inventory access from within menus. Thank you for all your continued feedback! Appreciate everyone who has reported bugs. Little reference pic so we can be on the same page: Improvements and changes: · When you are in the blacksmith sword's shop menu, passive relic shop menu, and chest menus you can now navigate…In-game event21 Aug 2026Swordcery Patch v0.5.69/v0.5.70 – Bug Fixes and Quality of life improvementsHello everyone! We just released another patch aimed mostly at fixing bugs and adding some QoL improvements you've all pointed out. There's also a few balance changes. We'll continue to have more bug fixes and QoL changes coming for a bit. Thank you to everyone who reported issues and balance concerns! Here's the overall changes: · Adjustment to the game's camera angle and distance to alleviate…