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SwordceryNewsSURPRISE! NEW DEMO + NEW TRAILER! RIGHT NOW!
Community

SURPRISE! NEW DEMO + NEW TRAILER! RIGHT NOW!

Swordcery · published 29 May 2026, 21:07 UTC

All newsPlayers around this dateRead on Steam

Hey everyone! We've got a surprise for ya!

THE SWORDCERY DEMO IS OUT NOW!

Please go give it a whirl! We would REALLY appreciate it if you could also leave the demo a nice review and wishlist if you're having fun with the game!

NEW GAMEPLAY TRAILER:

Swordcery is still a work in progress so please expect some temp design/assets, but we feel like it's really shaping up. In the demo, you'll be able to enjoy a more fleshed out Town with some NPC interactions, levels 1 & 2, a full balance pass, 40+ SWORDS, and OVER 100 new passive relics to get your build-brain pumpin'. 

Along with all that good stuff, you can also experience...

CHALLENGE ROOMS

There's now a chance you'll encounter rooms that will present you with tasks such as: 

  • Don't Heavy Attack

  • Time Trial Challenge (clear room in a certain amount of time)

  • Only use Swordcery attacks for finishing blows

  • Don't Block

  • Don't Dodge

  • +More!

Clearing the room will make the ethereal cage explode, granting you the reward, but fail it and the reward will remain locked up foreeeevvveerrrrrrrr...


We plan to update the demo a handful of times to fix bugs, get in all the polish you could expect to experience in the real game, and maybe even some additional content if we have the bandwidth.

If you enjoy the demo, we would truly appreciate it if you could leave us a Steam review.

Please lend us your strength as we push towards the next milestone! And as always, thank you for reading and thank you for your support. 

Now go slash some shardlings in the demo! :D

-Don and Mike

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Game update28 Aug 2026Swordcery Patch v0.5.72 – More Rewarding Challenge RoomsHello everybody! This is just a small patch to increase the rewards for clearing a challenge room + minor bug fix concerning screen res. Changes: · The Sword Reward Challenge Room reward increased: Swords acquired from challenge room cages are now a default level 1 instead of level 0. · All other Challenge Room cages now also have an additional big ruggle reward inside as the additional benefit…In-game event26 Aug 2026Swordcery Patch v0.5.71 – Major QoL Improvement for menus/relic recyclingHi everyone! This patch fixes some pretty big QoL issues with relic management and inventory access from within menus. Thank you for all your continued feedback! Appreciate everyone who has reported bugs. Little reference pic so we can be on the same page: Improvements and changes: · When you are in the blacksmith sword's shop menu, passive relic shop menu, and chest menus you can now navigate…In-game event21 Aug 2026Swordcery Patch v0.5.69/v0.5.70 – Bug Fixes and Quality of life improvementsHello everyone! We just released another patch aimed mostly at fixing bugs and adding some QoL improvements you've all pointed out. There's also a few balance changes. We'll continue to have more bug fixes and QoL changes coming for a bit. Thank you to everyone who reported issues and balance concerns! Here's the overall changes: · Adjustment to the game's camera angle and distance to alleviate…