EXIT 2
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix fixed some exit doors not working. | 13295088 | |
| Major update | v1.8.7 New Lobby Map Big thanks to Indovino who made this epic map including its textures. Flontworld - Remastered Flontworld has gotten some massive improvements, first of all, all the obsolete map objects and logic have been replaced with up to date ones, also the ambiance, props and doors have been improved. Hydro Rework Hydro's perk " fluxwave " has been removed due to it not really fitting hydros… | — | |
| Game update | Hotfix 1.6.4 - Server join fix. Fixed · an critical bug that prevented players from joining servers. | 12722184 | |
| Game update | Patch 1.6.3 Added · durring pre-round, survivors won't be shown what monster an player is. · durring pre-round, monsters can't see what perks the survivors have picked. Fixed · pre-round timer not being reduced after all survivors have picked their perks. · pre-round perk list being off-screen. | 12705881 | |
| Major update | v1.6.2 Survivor Pass 2 The second Survivor Pass is now avaible for an limited time. Monster Shop + New Monster ( Hydro ) All Monsters except ( Trevor, Stalker & Duke ) have to be purchased via the Monster shop with keys now. Perk Shop Perks also have to be unlocked/purchased via keys in the Perk shop from now on. New Perks Station-Baiter Aim at an Keystation from anywhere to make it play the interacti… | — | |
| Major update | v1.4.1 - Survivor Pass Update Survivor Pass Unlock content by playing the game and gaianing xp, every 100xp you get 1 tier higher in the pass. Survivor Pass - Content · 6 Free tier ( Quick Chat ) · 8 Free tier ( Skins ) · 9 Premium tier ( Skins ) · 23/50 tiers are obtainable content. Important! All items contained in the pass are limited time, once obtained you keep em forever but after the pass has ended all tiers that hav… | — | |
| Game update | Multiplayer v1.2.2 Improved Cloud Saving Before this update all the save files would had been saved locally and then synced with the steam cloud from time to time, but this didn't allways worked for everyone, some times the whole progress could be lost. Anyway, I re-wrote the system to now save all you're savedata directly on the steam servers which should hopefully now make it nearly impossible to loose any prog… | — | |
| Game update | Multiplayer v1.1.9 New Perk - Parry This perk can be used to summon an Shield around you that will stay for 3 seconds, The shield will block an monsters catch and stun them for 5 sec, can be used once. Monster vs Monster Made it so every Monster has the aditional Parry perk with 3 charges. Fixed · fixed Hylas hex mark/ritual Memory leak. | — | |
| Game update | Multiplayer v1.1.7 Version 1.1.7 New Gamemode Monster vs Monster In this gamemode every player is an monster, the last monster standing wins. New Map Office | — | |
| Major update | Multiplayer v1.1.4 v1.1.4 Multiplayer Reloaded Performance Upgrade Many of you sure know that the performance was indeed very bad, so I sat back the last weeks and re-wrote the code for rendering all 3D stuff which comes at the cost of an big performance increase, I also removed most if not all memory leaks. Quick Chat shop New Monster | Hyla Hex Mark Leave a 64 pixel wide circle on the ground where you are stand… | — | |
| Major update | 1.1.5 - The Speedrun Update So a few people in the community pointed out if I could put the game on the website "speedrun.com" and after I sent a few emails they accepted it, pretty epic. Anyway I decided to implement an speedrun mode into the story part of the game for easier speedrunning, I hope you guys enjoy it :D. If you are interested here is the link for the page: EXIT 2 | Speedrun Page. · Speedrun mode. · Custom m… | — | |
| Major update | Multiplayer v1.0.0 After over an year of development the multiplayer version v1.0.0. is finally released! for now most if not all important features are finally in the game, of course that doesn't mean the game will get no updates anymore. I am really amazed by what this once little prototype has turned into, I am thanking everyone in the community for playing, giving feedback, motivation etc, You are an great co… | — | |
| Game update | Hotfix | Resolution fix. Made some Adjustments to how UI stuff get's scaled now the most displays should be supported. | 8741265 | |
| Game update | v1.1.0 | Performance Update. First off, I heard that a tiny percentage of people had performance problems with the game, so I changed the compiler for the game from " VM " to " YYC " now, this boosts the performance for the story mode for example from 190 to 525 fps. | — | |
| Game update | Update 1.0.9 The Main Menu should now be scaled properly on most displays regardless of resolutuion. | 8729079 | |
| Game update | Update 1.0.8 Hotfix. Fixed · custom map's not loading the first texture. | — | |
| Game update | Update v1.0.8 Information · the "Custom Maps / Workshop Maps" are now enabled again, they had to be disabled cause of an collision bug with the player. · Modding Tool Update Version v2.1.2. Added · Ability to change "depth" for some objects in the level editor. · "Elevator" object for multiplayer maps. Fixed · Content folder in the workshop manager could not be deleted from within the game. · Audio not playi… | — | |
| Game update | Modding Tool v2.1.0 Added · "Billboard", can be used to display text in an world. · buttons in the project browser that can be used to for example open the directory of an level. · ability to refresh skybox with "F5". · ability to draw on the grid from all directions. Fixed · you could enter playmode by pressing "P" on the keyboard while typing in an input box. | 8697043 | |
| Game update | v1.0.7 Update. reworked the engine a bit to load assets better an use less RAM. · modding tool v2.0.8 added. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.