
Hello everyone, it is me Enreeper.
as most of you know I had taken the game down some time ago.
The game was in such an bad state that it messed with me mentally, I got legit nightmares about the game running bad and me disapointing people.
Since then some of you have still been playing, and most importantly, enjoying the game, beside the rough performance it sometimes had.
[Comeback ?]
This isn't an comeback of EXIT.
My main focus currently sits on my current new game im making.
some people have been wanting to play exit after it was taken down and proceeded to download it via shady websites, and you know what, id rather have it on steam than have users to risk anything virus related.
I did add "some" new content and added a few quality of life improvements as an "love letter" to all the remaining players out there, ( yall are awsome btw <3 )
for anyone interested, there is an new Discord for EXIT.
Experimental Gamemode "Chaos".
Description for the monster store stats.
Doors/Gates have been made way faster.
some maps have gotten some adjustments/improvements.
[Trevor]
(Encage): can't encage survivors anymore if only 1 is left standing.
(Encage Minigame): Survivors bar damage increased from ( 2 -> 7 )
(Encage Minigame): Survivors heling caged ones get an moral damage boost of ( x2 )
[Stalker]
(Motion Sensor): can't detect Players anymore while they Stand/Sneak.
[Duke]
(Block of Stone): punch cooldown decreased ( 1.0 sec -> 0.5 sec ).
(Block of Stone): HP decreased ( 15 -> 10 ).
(Block of Stone): Ammo increased ( 2 -> 3 ).
(Block of Stone): Visually faster rising animation and less screen shake.
[Hyla]
(Hex Portal): while holding the perk, you get visual feedback to where the portal is.
[Hydro]
(Starfish): Ammo increased ( 3 -> 4 ).
(Starfish): minigame hits needed reduced ( 8 -> 2 ).
(Starfish): now shows an visual indicator line of where it will redirect projectiles.
(Surfer): is now handled like an projectile, following the same path of starfish.
[Soulwalker]
(Legion): cooldown reduced ( 5.0 sec -> 2.5 sec ).
(Legion): added the ability to [Quick-Switch] bodies by default now, the old top-down view selector can still be used by holding down [CTRL] when using the perk.
[Trauma]
added steam statistics
Can be placed down by Survivors, monsters in proximity will trigger an alarm.
Can be placed down by Survivors, has 3 charges.
Auto-Aim-Locks onto Monsters in close-Proximity, Charges up, and sends out an set of Stun Bullets.
fixed a lot of crashed, visual and game breaking bugs.
fixed a lot of glitches.