Major update

Multiplayer v1.1.4

EXIT 2 · published

v1.1.4 Multiplayer Reloaded

Performance Upgrade


Many of you sure know that the performance was indeed very bad, so I sat back the last weeks and re-wrote the code for rendering all 3D stuff which comes at the cost of an big performance increase, I also removed most if not all memory leaks.

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New Monster | Hyla


Hex Mark
Leave a 64 pixel wide circle on the ground where you are standing. Any survivor who walks into it is weakened for 60 seconds (they can carry 3 less max keys and 1 less key for delivering). When a hex is triggered it will remain on the ground for the rest of the game but wont affect any more survivors. Has 5 charges. Charges and cooldown is shared with Hex ritual.


Hex Ritual
Works exactly the same as Hex mark except when a survivor steps on it,
you become invisible for 8 seconds. Has 5 charges Charges and cooldown is shared with Hex mark.


Hex Portal
Place down one 64 pixel wide circle on the ground where you are standing that looks identical to hex mark/ritual.
Does'nt affect survivors. Activating perk again immediately sends you below the circle and it takes 1 seconds to emerge to the surface,
gaining full stamina when finished. The circle remains on the ground but has no more purpose. Has one charge.

New Survivor Perks


Cloak
This perk can be used to become invisible, you cannot move while invisible, the invisibility ends automatically after 30 seconds unless canceled manually beforehand.


Dusk Veil
This perk item can be used to create a wall that you can walk through but cannot see. The wall will automatically disappear after 15 seconds.

Patch notes

Added

  • added an monster queue system where players who want to be monster can enter, only players inside that queue will be choosen to be monster, except the queue is empty of course.
  • added out of bound checks so you can't for example place items out of bounds.
  • added an effect overlay that will show active effects on players.

Improved

  • Remade the top match UI.
  • Improved text clarity.
  • It can now be seen on the scoreboard and/or in the spectator camera how many keys a player is carrying.

Changed

  • The keys will now randomly spawn on the map.
  • The number of keys to be collected now depends on how many players are participating in the game.
  • Duke's earthquake is now blocked by solid objects.
  • Duke is no longer stunned by his own earthquake.
  • The range of dukes earthquake has been reduced by 15%.
  • Changed the sound when Trevor places his traps.
  • The warp pod will now change its texture after being used.

Fixed

  • Fixed the bug that allowed keys to be partially collected through walls.
  • Fixed the bug that prevented monsters from being able to catch survivors in tunnels.
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