Prosperous Universe
Playing now
19−8 vs. yesterday
11%of peak
All-time peak
170Apr 2022
Playing now
19−8 vs. yesterday
All-time peak
170Apr 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Prosperous Universe Is Now Available in Japanese Today we're delighted to announce that Prosperous Universe can now be played in Japanese, thanks entirely to the dedication of our community translation team. Japanese has long been one of the most requested languages from our players, and seeing it come to life is a real milestone for us. Prosperous Universe is supported in a growing number of languages beyond those we officially maintain, and… | 23622579 | |
| Community | Development Log Summary March and April 2026 Michi looks back at March and April: server performance gets a major boost and a political crisis unfolds on Promitor. Performance Month March kicked off with Michi continuing his investigation into the game's server performance. At almost 90% utilization the garbage collector was running overtime, burning through precious CPU cycles. After finding that game entities were holding onto event cac… | — | |
| In-game event | Maintenance release 2026.01 is live Additional Storage Buildings There will be four more storage buildings: · STA Auxiliary Storage: will add 2500t / 2500m³ · STV Volume Storage: will add 2500t / 7500m³ · STW Weight Storage: will add 7500t / 2500m³ · STE Expansive Storage: will add 10000t / 10000m³ Multi-item Transfer The new multi-item transfer feature allows selecting multiple materials and dragging them to a target inventory.… | 21750237 | |
| Community | Development Log Summary December 2025 and January 2026 Michi looks back at December and January: gateway success, maintenance work, new features, and new player improvements. After the holiday break and a productive January, it's time for a recap of the past two months' development. We've been in maintenance mode since the big gateway update at the end of November, which went remarkably smoothly despite its complexity. A few post-release bugs poppe… | — | |
| Major update | CONNECTIVITY release is now live! Gateways are the first type of massive infrastructure that can be built by planetary governments. Gateways allow the establishment of a network of faster-than-light links between systems that haven’t previously been connected. It’s time to create new, efficient trade routes or shorten the distances to those far-out systems. To celebrate the release, PRO licenses are 15% off until the end of the… | 20622319 | |
| Community | 10 years of Prosperous Universe - Development Log #507 TL;DR: This fall, Prosperous Universe has been in development for 10 years. A process we continuously documented in 500 devlogs. Now we are celebrating with the upcoming release of the long-awaited gateways, a State of the Universe livestream and a 15% discount on PRO licenses. Find all the details about these and a quick tour through PrUn development history below! It's hard to comprehend how… | — | |
| Community | Development Log Summary October 2025 October was a busy and exciting month for Prosperous Universe! Between a new release, a few tricky bugs, and some long-overdue maintenance tasks, the team made good progress on both the technical and game design fronts. The month kicked off with a short but productive in-person meeting at simulogics HQ. With a public holiday making for a short week, the team focused on marketing and organizatio… | — | |
| In-game event | Colonization Release is Live! New Features New Sectors Nine new sectors have been discovered and added to the map. Beware though: these sectors do not have regular FTL connections to the previously known sectors. In order to reach them new methods of travel are required. Colony Ships Colony ship blueprints have been made available for all companies. These are massive ships, using a new type of FTL engine, Vortex Engines, th… | — | |
| Community | Development Log Summary September 2025 Here it is: our first monthly devlog summary for September 2025! September was all about gateways! After a short summer break, Michi returned to the office ready to dive back into one of the biggest technical additions to Prosperous Universe: gateways. These will eventually allow ships to traverse huge distances apart from the established FTL connections, but there’s a lot of groundwork to lay… | — | |
| Community | Achievement Unlocked - Development Log #500 Michi (molp) 500! Five hundred! It's hard to believe, but today's devlog is the 500th one. When I wrote Martin a while ago that the 500th devlog is coming up, he just reacted with the 🤯 emoji, and that is how I feel as well. This feels like a massive achievement for us! Initially, the devlogs were meant as a journal for Martin and me, a way to think about and reflect on what we worked each wee… | — | |
| In-game event | Maintenance release 2025.07 is live Changes Mission planning To lay the technical foundation for the upcoming gateway release, we reworked the mission planning system. The changes are mostly technical, so ideally you should not notice any changes during mission planning and flight execution. If so, please let us know. While being at it, we also fixed a long standing bug where it was possible to click the same spot on the fuel usa… | — | |
| In-game event | Balancing Release Marker Makers We'll adjust the prices at which market makers buy commodities as follows: · ADR : 58000 -> 70000 · AIR : 185000 -> 200000 · CBL : 91000 (unchanged) · CBM : 63000 (unchanged) · CBS : 42000 (unchanged) · CC : 370000 -> 650000 · CCD : 61000 -> 80000 · CRU : 185000 -> 200000 · EDC : 11100 -> 8000 (over the course of 4 weeks) · FFC : 185000 -> 240000 · IDC : 15300 -> 11000 (over the c… | — | |
| In-game event | Introducing Consumable Bundles Consumable Bundles Once you have multiple bases, providing them with the necessary consumables for the workforce can become a logistical challenge. Especially bases with mixed workforce types have many different (luxury) consumables. This is why we are happy to introduce the consumable bundles. There are five consumable bundles, one for each type of workforce, and every bundle contains enough c… | — | |
| Community | Prosperous Universe News & 15% Discount It has been a while since our last newsletter, so let's not waste any time! Here are the news: State of the Universe In December, we hosted a live stream on YouTube where we talked about the current state of the universe and what we have planned for the future. We went over the revised roadmap, starting with features currently in development, discussing upcoming ones and even presenting some id… | — | |
| In-game event | PRO license gifting has arrived PRO license time gifting Show your generosity by gifting a fellow player a PRO license! The feature allows any player with a PRO license to gift some of their remaining PRO license time to another player. The gifted time will be added to the recipients remaining PRO license time. If the recipient doesn’t have an active PRO license one is created. The default fallback license of PRO license time… | — | |
| In-game event | Maintenance release 2025.01 is live Changes Multi-commodity Contracts The buy, sell and ship templates in the CONTD command now allow to add multiple commodities. In order to identify which shipment or blocked inventory item belongs to which contract the contract id is used in its name: Huge Cargo Bay In anticipation of the shipping requirements of the upcoming gateway release, we add the huge cargo bay. It’ll hold 5000t / 5000m³… | — | |
| News | Happy Holidays! All PRO licences 15% off! The festive season is almost upon us, time to celebrate with a discount. From now until December 26th all PRO license purchases are 15% off. Please note that a single PRO license purchase is enough to fall back to the BASIC license once PRO expires. The BASIC license allows you to accept local market ads, post shipping contracts on stations and accept contracts sent to you by other players. Hap… | — | |
| In-game event | Maintenance release 2024.03 is live Changes Market Maker Changes Buying · CCD 55000 → 61000 · RED 45000 → 50000 · SRD 53000 → 59000 · SDR 72000 → 80000 · SUD 75000 → 83000 · CC 300000 → 370000 · CRU 150000 → 185000 · FFC 150000 → 185000 · LIS 250000 → 310000 · LOG 56000 → 68000 · WR 50000 → 61000 · CBL 87000 → 91000 · CBM 60000 → 63000 · POW 5200 → 5500 · CBS 40000 → 42000 · SP 1500 → 1580 · ADR 48000 → 58000 · NV1 100000 → 12000… | — | |
| In-game event | Maintenance release 2024.02 is live New Features Burn rate The workforces command WF shows the remaining days left for each consumable given the current consumption rate. This helpful tool has been in the community developed PMMG tool for ages and has finally made it into the game. Base Repair Assistant improvements Did you ever buy all the necessary repair materials for a base, but once you arrive there the repair bill increased… | — | |
| Major update | REALPOLITIK release is now live! With the Realpolitik update, solo governors are a thing of the past with fully democratized parliaments taking the helm. Coupled with a brand-new governmental accounting system and the ability to switch between company and government contexts on the fly, this marks the beginning of a new era for Prosperous Universe politics! New Features Parliaments Planets housing a certain number of bases are… | 8560805 | |
| Community | Prosperous Universe is part of "Games Baked in Germany" It fills us with joy to announce that Prosperous Universe is part of the "Games Baked in Germany" Steam event! This event is all about highlighting the German games and game developers! We strongly encourage you to check out the event page and have a look around! There is a game for everyone! | — | |
| Community | Progress Update - Development Log #430 Reading our devlogs on a weekly basis gives you a good idea about what we are currently up to. It is easy though to lose sight of the big picture and our medium term goals. With this devlog we want to recap what happened in the last months and what happens next. In July last year we have been able to finally share the good news with you: Our application for funding from the German Federal Minis… | — | |
| In-game event | TRANSFORMATION update now live! New Features German translation - Willkommen! APEX is now available in German. That makes German, after English, the second officially supported language. The logout button has been replaced with a drop down menu. It hosts the audio mute button as well as a new component that allows to switch between English and German. The tutorial and wiki sections of the handbook have been translated as well… | — | |
| Community | End-Of-Year Review and Happy Holidays! Dear Licensees! As 2023 draws to a close, we'd like to take a moment to reflect on the year and provide a brief glimpse into what lies ahead in 2024. Our journey in 2023 began with a makeover of the new player experience . As outlined in various devlogs, if we want to increase the amount of players, we have two options: spend more marketing money to get more players into the game, or try to kee… | — | |
| Major update | LIQUIDITY release is now live! The Liquidity update introduces new loan templates for private contracts, an updated company rating system and leaderboards! If your APEX console is stuck in a loading state after the update, please make sure to refresh it once after the update to ensure you got the latest version. New Features Leaderboards Under the new LEAD command, you will find a variety of leaderboards. Finally you can tra… | 8560805 | |
| Community | Funding Secured - Development Log #393 Martin These days, you know something's up when yours truly makes an appearance on the devlog. And this time is no different: Today I finally received an email I had been desperately waiting for weeks. It contained the very good news that our next funding project had been green-lit by the Federal Ministry for Economic Affairs and Climate Action. For obvious reason, we hadn't talked about this a… | — | |
| Community | Ratings revisited - Development Log #389 Michi (molp) I am back from a short vacation, so naturally there is not much I can talk about this week. Except! There is a new release upcoming, and we finally can share what it will entail! You can find all the details in the respective Release Notes topic on the forums! It is also the start of a new month, and that means it is time for a new monthly economic report! Click the image for the f… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.