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Prosperous Universe›Events›Maintenance release 2024.02 is live
In-game event

Maintenance release 2024.02 is live

Prosperous Universe · published 2 years ago

All eventsPlayers around this dateRead on Steam

New Features

Burn rate

The workforces command WF shows the remaining days left for each consumable given the current consumption rate. This helpful tool has been in the community developed PMMG tool for ages and has finally made it into the game.

Base Repair Assistant improvements

Did you ever buy all the necessary repair materials for a base, but once you arrive there the repair bill increased and you cannot repair all the buildings? It has happened to all of us and it can be very frustrating. The updated BRA command now allows to select a time offset that will show the bill of materials in 24 or 48 hours.

Changes

  • Default buffer size for NOTS is increased
  • CoGC materials can now be contributed from a warehouse
  • Local Market ads now show the price per unit
  • BS, PROD, SFC and others now use the same order for addresses
  • Open contracts can now be terminated without a termination request from the contract partner
  • The CAT (category) sort order is now the default sort order for inventories
  • Commodity exchange charts now show the traded units per candle:
  • The upper limit for base establishment fees on starting planets is now 10_000. See corresponding page in the handbook 1.
  • We can now rename corporations. Just let us know if you require a new name/code.
  • During the creation of shipping contracts it is possible to select and auto-provisioning store. The auto-provisioning status is shown in the contract details

Balancing

  • Reduced LHP weight to 4t (was 5t)
  • Reduced BHP weight to 9t (was 10t)
  • Reduced RHP weight to 10t (was 12t)
  • Reduced HHP weight to 10t (was 14t)
  • Reduced AHP weight to 10t (was 17t)
  • Increased output of ship shield recipes across the board by 2
  • Added +4 FLP to fixed ship repair costs
  • Amount of hull plates required for ship repairs is now reduced by applied shields (5% per basic shield, 10% per advanced shield, 15% per specialized shield)

Fixes

  • Fixed a bug with the CXOS filter selection
  • Fixed a bug that prevented voting or renting warehouses as a FREE / BASIC licensee
  • Fixed a bug that prevented warehouses from showing up in system inventories command INV
  • Fixed a bug that prevented updating a contract condition in some circumstances
  • Fixed incorrect FX price preset when using german locale
  • Fixed a bug where the HQ relocation would not work properly if there is a newly found base
  • Fixed a stale data bug in the base repair assistant BRA
  • Fixed a bug with the Explorer’s Grace bonus that triggered the bonus on the second base, instead the first
  • Fixed a bug that allowed to get all building materials back after exactly seven days when demolishing a building
  • Fixed the endlessly loading upcoming term component in ADM when in government context
  • Made CONTD unavailable in government context
  • Fixed the bug, where the migration of the Realpolitik update unfortunately set the local rules in non-faction space to faction default values instead of 0.
More from Prosperous Universe

Other announcements

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Community1 Sep 2026Development Log Summary Summer 2026Michi looks back at four busy months: an attack on the commodity exchanges, a maintenance release, and market makers that finally adjust themselves. Under Attack May started calmly enough. The switch to approval voting had settled in, and a new alert reminding inhabitants 24 hours before an election closes gave voter turnout a noticeable nudge. While investigating a multi-account case involving…Community24 Jun 2026News Roundup & 15% DiscountHey everyone, Summer is upon us, time for a news roundup! Here we go: Release 2026.06 is out Last week we released the 2026.06 maintenance update. The full release notes are available on the forums, as usual. Here are a few highlights: · The new screen variables feature allows you to define variables of various types per screen. The variables can then be used in commands. Each variable has a se…In-game event17 Jun 2026Maintenance release 2026.06 is liveNew Features Unload on arrival toggle SFC now has a toggle to enable and disable 'unload on arrival' even during flight. This is a PRO feature, as the 'unload on arrival' feature is PRO as well. Post-tutorial contracts We added a series of post-tutorial contracts that new players receive after the regular tutorial. They will help to set up a second base. See devlog #526 and #527 for details. Sc…