Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Prosperous Universe›Events›LIQUIDITY release is now live!
Major update

LIQUIDITY release is now live!

Prosperous Universe · published 3 years ago · build 8560805

All eventsPlayers around this dateRead on Steam

The Liquidity update introduces new loan templates for private contracts, an updated company rating system and leaderboards!

If your APEX console is stuck in a loading state after the update, please make sure to refresh it once after the update to ensure you got the latest version.

New Features

Leaderboards


Under the new LEAD command, you will find a variety of leaderboards. Finally you can track your progress and compare it to other players!

APEX Representation Center


One of the new leaderboards refers to the APEX Representation Center, which is a new “show-off” feature accessible via the ARC command. Invest currency to upgrade your ARC and compare your status across the whole universe!

Loan Contract Templates


New custom contract templates in CONTD allow you to create loan contracts.

Improved Company Ratings


Each company now has only one rating instead of three. The new single rating is based on how much “contract value” players actually fulfill of the contracts they close. This means the rating takes into account the monetary value at stake. For example a 10,000 NCC loan will actually impact the rating much more than buying a handful of rations for 500 NCC.

Changes

  • Recent contract partners are now shown as suggested recipients of contract drafts in CONTD.
  • Relevant locations from active contracts (e.g. pick-up or delivery) are now auto-suggested as destinations in ship flight controls (SFC).
  • The destination selection in SFC now shows suggestions when the input field is focused, without having to type any characters.
  • When planning a route in SFC you will now see a percentage of how much fuel will be used.
  • The Building Repair Assistant (BRA) now optionally takes a base address as an parameter and will then open with that base pre-selected in the drop-down.
  • BRA is now available as a context command in BS and BBL of each base (with the respective base address as a parameter).
  • FIN now uses endless scrolling and can display more than 100 bookings.
  • When trying to fulfill a condition on a contract where termination was requested by one of the parties, the game will now display a warning and require a confirmation.
  • New players (in their first week of playing) will now be warned about investing commodities into population infrastructure projects.
  • Increased CX order size limit.

Balancing


This time we’re focusing on making some (right now) niche approaches and recipes more viable.

Made hybrid habs more area-efficient:

  • HBB: 15 → 14 area
  • HBC: 20 → 17 area
  • HBM: 22 → 20 area
  • HBL: 25 → 22 area

Made PP2 B-fab recipes more viable alternatives:

  • BDE: input 75 PG → 60 PG
  • BSE: duration 0.25 days → 0.22 days

Made INS/HSE recipes more efficient to not disincentivize settling on extreme climate planets quite as much:

  • INS: output 20 → 24
  • HSE: duration 0.65 days → 0.4 days

Made Orchard recipe variants using SOI more efficient:

  • PIB: output 10 → 12 (duration 0.65 days → 0.7 days)
  • HOP: output 15 → 18
  • GRA: output 5 → 6

Changes to ship parts:

  • Increased max. g factor provided by high-g seats
  • Reduced fuel usage of advanced and hyperthrust STL engine
  • Increased thrust of hyperthrust STL engine
  • Increased charge speed of high- and hyper-power FTL reactors
  • Increased effectiveness of heat and whipple shields
  • Ship repairs now use 25% fewer hull plates and shields, but also require SSC

Fixes

  • Fixed BRA sometimes not being able to grab the correct building data. It should now consistently work for all bases.
  • Fixed command search not working for words at the beginning of a command description.
  • Fixed “insufficient storage space” error message not showing when trying to delete a CX order.
  • Fixed faction contracts sometimes requiring the provisioning of 0 units of a commodity.
    Implemented snapshotting for several additional actors to improve performance and loading times.

See you in APEX!

More from Prosperous Universe

Other announcements

All events
Community1 Sep 2026Development Log Summary Summer 2026Michi looks back at four busy months: an attack on the commodity exchanges, a maintenance release, and market makers that finally adjust themselves. Under Attack May started calmly enough. The switch to approval voting had settled in, and a new alert reminding inhabitants 24 hours before an election closes gave voter turnout a noticeable nudge. While investigating a multi-account case involving…Community24 Jun 2026News Roundup & 15% DiscountHey everyone, Summer is upon us, time for a news roundup! Here we go: Release 2026.06 is out Last week we released the 2026.06 maintenance update. The full release notes are available on the forums, as usual. Here are a few highlights: · The new screen variables feature allows you to define variables of various types per screen. The variables can then be used in commands. Each variable has a se…In-game event17 Jun 2026Maintenance release 2026.06 is liveNew Features Unload on arrival toggle SFC now has a toggle to enable and disable 'unload on arrival' even during flight. This is a PRO feature, as the 'unload on arrival' feature is PRO as well. Post-tutorial contracts We added a series of post-tutorial contracts that new players receive after the regular tutorial. They will help to set up a second base. See devlog #526 and #527 for details. Sc…