Monastery
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
115 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
115 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Build 0.81.2 Patch Notes Fixes · Next Attack icon gained a counter to show how many of the same effect have been played · Fixed an issue where the item upgrade panel couldn't be skipped during Tipsy Tavern and Cornered Beast events, allowing for an infinite heal bug · Fixed Trap card not damaging the attacking enemy · Fixed the Thorns preview when Barricade talent is active · Fixed card outlines getting stuck when swit… | — | |
| Game update | Build 0.81 Patch Notes Fixes · Fixed an issue where the Turn the Page card gained from Book of Spirits could interfere with Brew, causing the game to hang · Mist Veil no longer consumes Malice when not on Page 6 · Fixed an issue where items weren't displayed properly after clicking them on the character sheet in the inventory · Balance no longer places modification icons on Gripstrikes · Player and various enemy coll… | — | |
| Major update | Tome Update: The Offhand Line Is Complete The third and final offhand weapon has arrived at the Monastery, and it changes the tempo of every fight you bring it into. Tome is built around delayed power. You stockpile resources across turns, hold them, then release everything in a single decisive moment. Where shields keep you alive and daggers keep you fast, Tome rewards patience with massive payoffs. This patch brings: · 48 new cards ·… | 23077866 | |
| Game update | Quality of Life Update - Build 0.74 Patch Notes Based on your feedback and our internal testing, we've rolled out a batch of quality of life improvements and new features. This update is also coming to the demo version. Features and changes · A randomize button has been added to the character creator, speeding up character creation for those who don't want to go through all the options separately. · The End Turn button now pulses when no ene… | 22901576 | |
| In-game event | New Mechanic: Every Step Leaves a Trail. Every Trail Has a Cost. The Forest biome introduces a new risk mechanic. Trail System · At every Crossroads, both paths are assigned a Trail value. The chosen path’s value is added to the player’s current Trail. · If the number reaches or exceeds 5, the wolves have discovered the player through the tracks they left behind, and an 'Exposed' card is added to the player's deck. Trail comes with a new card: Exposed. Expos… | 22463165 | |
| Community | Demo Update The Monastery demo just got an update! We've been polishing things up based on your feedback. Here's what changed: · Reduced shop prices so you can experiment more freely · Asset bundles implemented, slightly reducing download size · Various bugfixes If you haven't tried the demo yet, here's what's waiting for you: · 3-4 hours of gameplay across 2 handcrafted areas · 3 elite enemies and 1 boss… | — | |
| Game update | Build 0.72 Patch Notes & Music Update Music Update The soundtrack has been updated with 10 new tracks. The album now includes all music currently available in the game, allowing players to listen to every track individually outside of gameplay. Each area features a distinct musical tone and atmosphere. Whether you prefer electric guitar driven themes or lean more toward brass focused compositions, you’ll be able to find your favori… | 21967165 | |
| Game update | Build 0.71 Patch Notes Updates · Mantra has been updated so that the effect only lasts until the next card has been played. Afterwards, another Mantra can be used but the cost of a single card can only be reduced by one Mantra at a time. Fixes · Meditation no longer shows Protection preview when player is not in Lotus · Rage no longer shows Power preview · Mantra tooltip clarification; it only lasts for a turn · Vari… | 21919384 | |
| Major update | The Final Armor Piece: Light Armor A new item type has been added: Light Armor , the third and final armor category. Light Armor focuses on Protection-based defense and card recursion through combo mechanics . New Gameplay Mechanics Mantra (new universal Light Armor card) · Skill • 0 Stamina • Exhaust • Remain · Return the next non-Talent card you play to your hand (except Mantra). It costs 1 less. · Does not grant benefit point… | 21867753 | |
| Community | The Final Armor Piece: Light Armor Coming Soon! The next update introduces a brand new item type: Light Armor , the third and final armor category in the game! This armor blends Protection-based defense with combo-oriented card recursion mechanics , opening up entirely new build possibilities. What Makes Light Armor Special? Its core mechanic, Trance, lets you replay key cards and chain together satisfying combos and loops. If you love build… | — | |
| Game update | Build 0.66 Patch Notes Fixes · More issues with continuing runs at the Crossroads have been addressed Updates · The reward panel at the end of the run has been updated to reflect if the player doesn't receive any shards because of Gravebound Token | 21569947 | |
| Game update | Build 0.65 Patch Notes Fixes · Fixed the game crashing when continuing a run at the Crossroads, after playing in a different region · Gravebound Token no longer gives shards after resurrection Update The UI has been updated on the map: · the overview now shows the defeated bosses of each zone · the title graphic of each region shows if the next run will include a boss battle, and it will also indicate if the zone is… | 21555160 | |
| Game update | Build 0.64 Patch Notes Fixes · Fixed the game freezing when using the Sacred Relic card Updates · An effect icon under the player now indicates when Mirror Shield is active · Optimizations have been added to further reduce memory usage | 21492114 | |
| Game update | Build 0.63 Patch Notes Fixes · Fixed the game sometimes freezing after the Matriarch attacking Updates · Crossroads top panel now shows the Corruption icon · New torch icon added to Crossroads reward panels | 21424470 | |
| Game update | Build 0.62 Patch Notes Fixes · Fixed Overwhelming Defense removing the player's armor when it was used while Heroic Strike was active and set to crit chance · Fixed being able to discover crossroads events while having 0 torches · Added a recheck for Heavy Armor collection achievements · Fixed wolves getting stuck after death because of Matriarch's counterattack · Fixed images not showing up correctly on the Giant Mu… | 21396152 | |
| Game update | Adventurer Update Hotfix Fixes · Poison Bomb no longer stops the game when played against Machines · The game no longer hangs when pressing the tutorial start button several times · Hungarian texts have been updated to reflect correct mechanics | 21132390 | |
| Major update | The Adventurer Update New Features Trophy System Defeated bosses will reward you with trophies! Each trophy grants a unique ability to spice up your runs even further. There are 12 trophies to collect, and you can have up to 3 active at the same time. Purchaseable & Switchable Character Backgrounds Memory Shards can now be spent to unlock character backgrounds instead of switching between them. You can then freely s… | 21116474 | |
| Community | Adventurer Features, New Armor Type and More Coming Soon The Adventurer update is almost ready, and it’s set to launch on Steam this December. Here’s a sneak peek at what’s coming. Quest System You will now be able to take on quests! Each quest comes with conditions tied to the run and completing them earns you Bloodshards. Expect requirements like specific areas, gear limitations, and even penalties. Don’t feel like doing one right now? You can lock… | — | |
| Major update | The Swamp Update is Here - Now Live with a Launch Discount! New Enemy Types The Swamp introduces Multi-life enemies, creatures that attack in swarms and survive through multiple health bars. Every encounter will feel more dangerous than before. Some examples of Multi-life enemies are the Rabid Rats and Buzzing Swarm. You will also face brand new bosses with unique mechanics. Expect: · 10 new enemy types: · 5 weak · 5 strong · 12 new elites · 3 powerful… | 20271577 | |
| Community | Into the Swamp | New Zone Coming Soon! The Swamp zone is almost ready, and it will go live on Steam very soon. Here is what you can look forward to. New Enemy Types The Swamp introduces Multi-life enemies, creatures that attack in swarms and survive through multiple health bars. Every encounter will feel more dangerous than before. Some examples of Multi-life enemies are the Rabid Rats and Buzzing Swarm. You will also face brand new… | — | |
| Game update | Build 0.404 Patch Notes Updates · Discarding can now be cancelled with right click (when using cards like Aim or Hold the Line) · The Scrap and Bomb reward panels on the Crossroads now have artwork · A new icon appears under the player when the next Gripstrike will do something extra · Compactor event now rewards 3 bloodshards per Scrap · Acid damage has been set to 2 · Pistol grip can now be switched with middle clic… | 19159077 | |
| Game update | Build 0.403 Patch Notes Updates · Coup de Grace card description has been updated to better reflect the way the card works · Cards that have special ranges (Whirlwind, Hookshot, etc) have been updated to show "Special" next to their range icon to avoid confusion (e.g. Hookshot was tagged as Ranged, which is not completely accurate) · The talent panel no longer opens automatically after playing the first talent Fixes ·… | 18822781 | |
| Major update | The Pistol Udpate The Pistol - New Main Hand Weapon New Mechanics The Pistol is the first new mainhand weapon we’re releasing since the Sword. The Pistol operates with the following mechanics. Ammo Each pistol comes with a certain amount of ammo slots. Playing a Shot card consumes one ammo, and once you’ve run out, a Reload card will be added to your hand. The Reload card will stay in your hand until you play it… | 18719105 | |
| In-game event | Build 0.360 Patch Notes Updates Inventory and Mastery Visual Changes The graphics in the inventory and mastery panels have been upgraded to reduce visual clutter. The mastery panel has also gained a card viewer. Clicking the cards now zooms in on them, so you can view the description in a more readable size, as well as view the artwork in a larger size. Popups still work in the viewer, so you can hover the cards to di… | 18192047 | |
| In-game event | Build 0.352 Patch Notes In the most recent update, we focused mainly on the Mastery points for balance, but the Milestones also add a bit of an extra challenge. Updates New Feature: Milestones We've added new milestones to the game, which reward the player with some extra bloodshards for the following: · Defeating a Boss in a victorious run · Defeating an Elite in a victorious run · Completing a successful run (per re… | 17753096 | |
| Community | Demo Overhaul We have updated the demo to match the current state of the game better, as well as to include more content and challenges. The updates are as follows: ✨Character creation: more character backgrounds can now be selected 📖Tutorial: The tutorial is now accessible in the demo as well 🌍More areas to discover: the demo now includes two more areas (The Forest and The Ruins) 💀Bossfights: There are t… | — | |
| In-game event | Build 0.351.4 Patch Notes - Event Overhaul Event Overhaul For this update, we've overhauled the events on the Crossroads, for a bit of added flavor. All the events now come in the form of a choice of cards, complete with their own artwork. The graphics depend on the area the player is currently in, as well as the overall theme of enemies and flavor texts. Fixes · Fixed an issue with Ghoul Queen's action popup not showing the correct sum… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.