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MonasteryNewsNew Mechanic: Every Step Leaves a Trail. Every Trail Has a Cost.
In-game event

New Mechanic: Every Step Leaves a Trail. Every Trail Has a Cost.

Monastery · published 23 Mar 2026, 13:35 UTC · build 22463165

All newsPlayers around this dateRead on Steam

The Forest biome introduces a new risk mechanic.

Trail System

  • At every Crossroads, both paths are assigned a Trail value. The chosen path’s value is added to the player’s current Trail.
  • If the number reaches or exceeds 5, the wolves have discovered the player through the tracks they left behind, and an 'Exposed' card is added to the player's deck.

Trail comes with a new card: Exposed.

Exposed Card

  • Cost: 1 Stamina
  • On draw: All enemies gain +2 Power. Draw 1 card.
  • Cannot be removed, duplicated, or obtained as a reward

Torch Interaction

  • Discovering a path with a Torch reduces Trail by 1

Boss Scaling

  • In the final combat, each remaining Trail grants +2 Power to the Boss/Elite

Design Intent


The Trail system creates constant tension between:

  • Short-term gains vs. long-term penalties
  • Deck pollution vs. stronger Boss encounters


Watch on YouTube

Fixes and Updates

  • Fixed an issue with Dazing block's effect where the next attack icon didn't updated correctly after attacking
  • Fixed an issue with Pummel card where the next card effects haven't been removed correctly upon putting the card to the top of the draw pile
  • Fixed an issue with Rabid Rats and Buzzing Swarm where multistrike attacks failed to damage them properly
  • Fixed shop items not rerolling after creating a new character
  • The armor value preview on the player character has been fixed
  • Fixed an issue with the Gravebound Token trophy where quitting and relaunching the game after the Token has been used caused to reset the resurrection effect
  • The attack animation handling has been fixed to prevent the enemy from being stuck between animation states
  • Fixed damage numbers appearing with a delay after Justice boon triggered
  • Fixed Bolster previewing the wrong armor value when Hardness was active
  • Fixed Barricade previewing the wrong armor value
  • Fixed enemy HP bars not updating properly after taking crit damage
  • Various text and localization fixes
  • The Predator Hide trophy has been updated, from now the crossroad event can be skipped even if the player used torch for reward rerolls
  • The Calm boon has been updated to draw the talent cards first and then draw the starting hand
  • Inner Sight no longer draws cards in Lotus stance

Plans for Upcoming Patches

Next item content update: Tome, the third and final offhand item.

On behalf of the team at Lycan Studio, thank you all for playing Monastery and for providing valuable feedback to help us improve the game!

We hope everyone enjoys our game!

If you can, please leave a review on our Steam page, as it helps us a lot!

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Game update25 Jun 2026Build 0.842 Patch NotesUpdates · Side selection graphics are now aligned to the player instead of the center of the screen · Certain boon icons on the top panel will animate when their ability activates · The Corruption icon also animates when an ability triggers that was gained from Corruption · Upgrades gained from Overchaged Coil are now skippable and adaptation icons on the Crossroads reward display gain an extra…Game update9 Jun 2026Build 0.84 Patch NotesFixes · Fixed an issue with Omega and Weakened revenge abilities hanging the game · Fixed the game getting stuck when abandoning the run on the Crossroads while a quest was active · Fixed an issue where the settings dropdowns wouldn't populate properly on some machines · Fixed various visual bugs connected to Step: enemies sliding together, animations being offset, and Step causing cards to get…In-game event3 Jun 2026Update to Unity 6 - Build 0.82 Patch NotesWe've upgraded the project from Unity 2020 to Unity 6 to ensure better compatibility with future content updates and long-term development support. This engine upgrade lays the foundation for upcoming features, gameplay improvements, and technical enhancements while helping us maintain a more stable and efficient development pipeline. Players can expect some performance related improvements, fa…