The third and final offhand weapon has arrived at the Monastery, and it changes the tempo of every fight you bring it into. Tome is built around delayed power. You stockpile resources across turns, hold them, then release everything in a single decisive moment. Where shields keep you alive and daggers keep you fast, Tome rewards patience with massive payoffs.
This patch brings:

An offhand category built around spellcraft, timing, and scaling. Tome rewards players who plan two or three turns ahead and punishes those who burn through their hand.
Absorbs 25% of incoming damage. Every time Ward negates damage, gain 1 Malice.
A stored resource used exclusively by Tome cards. Malice does nothing on its own. It is consumed by Release effects.
Consumes all current Malice and enhances a card effect based on the amount spent. If Malice is generated later in the same combat, future Release effects work normally.
Some abilities only activate when your Tome reaches a specific Page number. Pages begin at 1 each combat and advance through card effects.
Certain Tome cards require choosing a side and will have different abilities based on the side chosen.
A new debuff. Rot prevents healing and deals 3 Health loss per other DoT or negative effect on the target each turn. Rot cannot stack.
At the start of every turn, gain a Turn the Page card.
Consume all Malice at the start of turn. For each Malice consumed, gain 5% Critical Chance this turn, critical hits gain bonus effects, and if Thorns are active, consume them up to the target's remaining Health for bonus damage.
Inflict Rot on enemies that hit your Ward. If Rot would be reapplied, instead increase all existing DoTs and negative effects on that target (excluding Stun and Chill), then gain 1 Malice.
A zero-cost Tome skill that lets you align powerful Page-based effects.
Used to precisely align powerful Page-based effects.
48 new cards have been added to the game.


Ten new Boons designed to support Tome builds:
9 new achievements have been added to the game, which are connected to the Tome.
We have also hit the 100 achievement limit. Because of this, we had to remove some older, more redundant achievements that had to do with mastery.
A Unity 6 engine upgrade is incoming.
The next content update will introduce Wand, the third and final main-hand item.
On behalf of the team at Lycan Studio, thank you for playing Monastery and for the feedback that keeps shaping it. If you have a moment, a Steam review helps more than you might think.