The Pistol - New Main Hand Weapon
New Mechanics
The Pistol is the first new mainhand weapon we’re releasing since the Sword. The Pistol operates with the following mechanics.
Ammo
Each pistol comes with a certain amount of ammo slots. Playing a Shot card consumes one ammo, and once you’ve run out, a Reload card will be added to your hand. The Reload card will stay in your hand until you play it, even after you end your turn. Playing the Reload card replenishes your ammo, and you can play Shot cards once again.
Shot Cards
Shot cards are the Pistol’s attack cards. Every Shot also has a Gripstrike mode, which you can access by switching grips.
Pistol Switch
Once you enter battle with a Pistol equipped, you will find its control element in the bottom left, in place of the Sword’s Heroic Strike. The Pistol icon shows which mode is currently active. The battle starts with the default, normal grip, which is used to play Shot cards. If you click the icon, the barrel grip will become active, and all of your Shot cards will turn over to become Gripstrikes. Toggling between the two modes doesn’t cost any resources and you can do it as often as you want.
Gripstrike
Some shots will have a Gripstrike keyword in their descriptions; these cards will do something special in Gripstrike mode. The rest of the Shots’ Gripstrike mode will default to an 8 (for starter cards) or 10 (non-starter cards) damage melee attack.
Modification
When you play a Modification card, you’ll be able to choose a Shot card from your hand to improve for the rest of the battle.
Bomb
Each Pistol also comes with a set number of Bombs. Bombs stun the target and deal 5 damage to them. The number of bombs you start your battles with will increase as you progress in the run.
Mark
Mark is a new keyword we’re introducing alongside the Pistol; Marking an enemy applies Vulnerability 3 to them. Further attacks to Marked enemies apply an additional Vulnerability 2 to them. Mark cannot be stacked.
Short-ranged
Short-ranged cards can target enemies in the first three positions.
Pistol Variants

- Dueller Pistol
- Good Ol' Dueller
- Fine Dueller
- Battle-scarred Dueller
Service PistolGeneral's PistolLegate's PistolSergeant's PistolRifled PistolMercenary's PistolLong Barrel PistolHeadhunter's PistolNew Cards

The Pistol comes with 48 new cards, along with the earlier mentioned Reload and Gripstrike.
Pistol Boons

- Supply
- Destiny
- Barrel
- Ape
- Heap
- Paint
- Teeth
- Explosion
- Sanctuary
- Hawk
Pistol Trinkets

- Telescope
- Voodoo Doll
- Spring
- Empty Bottle
New Achievements
- Reach Master of Dueller Pistol level 5
- Reach Master of Service Pistol level 5
- Reach Master of Rifled Pistol level 5
- Max out all your Pistol Masteries
- Obtain all Dueller Pistols
- Obtain all Service Pistols
- Obtain all Rifled Pistols
- Complete a victorious battle using only Gripstrikes
- Mark every single enemy in a victorious battle
New Features
Damage Preview

Attack cards now show a damage preview when they are selected and you hover over targetable enemies. The values on the preview are calculated for the hovered enemy. AOE attacks will display a damage preview next to every affected enemy’s health bar. The values are (in descending order) the damage you will deal, the crit chance you have against that specific enemy, and then finally the damage you deal if you manage to land a critical hit.

We have also simplified the card design by moving the range and type indicators above the description box for a simpler look and shorter texts.
Balance Changes
This patch also introduces a giant list of balance changes, as follows.
Item Upgrades
- Throwing Dagger Upgrade I - Poison doubling chance increased from 50% to 60%.
- Leather Armor Upgrade I - Health loss increased from 2 to 5.
- Leather Armor Upgrade II - Stamina gain removed. The first guaranteed Step card’s cost is now decreased by 1.
Sword Cards
- Swift Thrust - Critical chance value increased from 5 to 10.
- Precise Thrust - Critical Hit damage increased from 5 to 8.
- Touché - Damage increased from 1 to 3.
- Build Rage - Damage gain increased from 10 to 15.
- Battleshout - Power increased from 3 to 5.
- Vendetta - Cost decreased from 1 to 0. New ability: “Whenever you take damage, gain +2% Critical Chance.”
- Aggression - Gained “Draw 1”.
- Bloodfury - Cost decreased from 1 to 0.
- Battle Fever - Power increased from 2 to 3.
- Vanguard - Critical chance increased from 5 to 10
- Rage - Cost increased from 0 to 1 and now has “Draw 1”.
- Build Up Spin - Gained “Duplicated”.
- Hunger - Cost decreased from 1 to 0.
- Obliterate - Damage increased from 25 to 35. No longer has “Draw 1”. New ability: “This is always a Heroic Strike”.
- Overwhelming Defense - Cost increased from 1 to 2. New ability: “Gain Armor equal to half your Critical Chance.”
- Finishing Blow - Damage increased from 35 to 40. Critical chance has been increased from 25% to 40%. Now has “This attack has +40% Critical damage”.
Shield Cards
- Aggressive Tackle - Damage increased from 5 to 7. New ability: “Gain 10% Critical damage”.
- Concentrate - Block decreased from 30% to 20%. New ability: “Increase Critical chance by 20% this turn”.
- Dead Weight - Damage gain for every Weight card increased from 4 to 6.
- Smaaash! - Moved from the Heavy Armor card pool. Cost decreased from 4 to 3.
- Recoil - Damage increased from 20 to 25.
- Bolster - Armor gain increased from 1 to 3. Block threshold increased from 15% to 20%.
- Turtle - New ability: “Guard Stance”. Draw amount decreased from 3 to 1.
- Avenger - From now on, you lose 3 less Retaliation at the end of your turn, instead of 2.
- Ground Pound - Cost decreased from 3 to 2. Damage decreased from 3 to 2. Block decreased from 3% to 2%.
- Warmachine - Retaliation increased from 4 to 5.
- Mirror Shield - Cost increased from 0 to 1. New ability: “Guard Stance”.
- Shelter - Cost decreased from 1 to 0. Draw amount decreased from 3 to 2.
- Rumble - Moved from the Heavy Armor card pool. Removed “Draw 1”. New Ability: “Gain 10% Block for each Weight card in your deck.”
- Giant Growth - Moved from the Heavy Armor card pool.
- Elimination - Cost decreased from 2 to 1.
- Shield Bash - Block gain increased from 15% to 20%.
- Riposte - Removed “Duplicated”. From now on, the next attack will be guaranteed Critical hit, even in Guard.
- Blunt Tactics - Cost decreased from 2 to 1.
Heavy Armor Cards
- Spiked Guard - Armor decreased from 3 to 2. Thorns increased from 2 to 4.
- Vigilant Guard - Power increased from 2 to 3.
- Puncturing Guard - Thorns increased from 3 to 4.
- Ordered Guard - Block increased from 15% to 20%.
- Armor Up! - New ability: “Lose half your Armor in the next turn”.
- Sharp Metal - Thorns increased from 4 to 5.
- Hulk - Armor decreased from 12 to 10. Stamina loss decreased from 2 to 1.
- Bodycheck - Moved from the Shield card pool. Damage increased from 5 to 10.
- Armorsmith - Cost decreased from 2 to 1. Removed “Draw 1”.
- Plan Ahead - Moved from the Shield card pool. Removed Block gain. Armor increased from 2 to 3
- Spike-apult - Damage gain increased from +5 to +10.
- Stakes - Thorns loss decreased from 10 to 5.
- Warden - Armor increased from 8 to 10. Thorns increased from 8 to 10.
- Brace Oneself - Armor increased from 4 to 5.
- Iron Ram - Moved from the Shield card pool. Cost decreased from 1 to 0.
Dagger Cards
- Power Potion I. - Power increased from 2 to 3.
- Power Potion II. - Power increased from 3 to 5.
- Power Potion III. - Power increased from 3 to 5.
- Hidden Knife - Damage increased from 12 to 15. Stance effect damage increased from +8 to +10 and the stack effect can be gained twice.
- Smoke Bomb - Damage increased from 12 to 15.
- Shuffling - Weakness increased from 2 to 3.
- Reflect - Brews twice instead of once.
- Tracking - Weakness increased from 1 to 2.
- Retreat - Block increased from 40% to 50%. Critical chance increased from 30% to 50%.
- Battle Stance - Critical chance gain increased from 3% to 5%. Attack damage gain increased from +1 to +2.
- Trap - Health loss increased from 2 to 3.
- Cut Through - Damage increased from 15 to 20.
Boons
- Wolverine - Power increased from 3 to 5.
- Skull - Block value gain increased from 15 to 20.
- Calm - New ability: “Draw 2 extra Talent cards at the start of every battle (if you have any).”
- Wave - New ability: “Gain 3 Stamina in the first turn of every battle, and +1 in the second turn.”.
- Wind - New ability: “Gain 3 Focus in the first turn of every battle, and +1 in the second turn.”.
- Guidance - Torch amount increased from 2 to 3.
- Pyre - Torch amount increased from 2 to 3.
- Brick - New ability: “Draw a card and gain 1 Stamina for the first Talent card you play in every turn.”
- Dragon - New ability: “Gain 2 Torches immediately. Deal 15 damage to every enemy when you Scry.”
- Gold - Bloodshard gain increased from +5 to +10
Combat
- Shock damage decreased from 10 to 5 (+ Rage level).
- Berserk Stance - Your attacks don't decrease Power, but you cannot have Block or Protection. Stacking Berserk grants you Power 2.
- Stealth stack effect damage gain increased from +3 to +5.
Enemies
- Machine waves have been updated
- Techmaster gained Absorb 2.
- The damage of Mines placed by Techmasters has been increased by 2 and 3
General Changes
- A Corruption icon has been added to the top panel in battle
- For the end of run reward, if an item is received, it can now be hovered over and a popup will appear with its description
- Updated the Dodge, Evasive and Stun resist handling for enemies; they can only Dodge, Evade or resist Stun once per turn
- Shock and Acid damage now increases with Rage level
- Merchant background has been updated, now gives 10 extra shards
- In the inventory, when you click on the equippled item, it will now focus on the part of the category that the item is in
- In the mastery panel you can now hover over boons - popups will appear corresponding to keywords
- Whenever an effect is removed from a card, the popups also update to reflect this
General Bugfixes
- Fixed Throwing Dagger Upgrade II not working
- Burden Boon now works with Throwing Dagger Finishing Move Poison
- Fixed abandon button handling, it's no longer possible to click abandon twice in a row
- Fixed Brew adding Potions to the hand when it was already full
- Fixed the Trinket filtering in the inventory
- Leather Armor Upgrade II has been fixed, now the free Step card will not deduct stamina
- Kunai on Chain no longer pulls Coward enemies when they switch sides
- Gold boon now works for every single card reward
- Fixed a bug in the transformation of Weakened - If it dies while being Pushed from the first position, the transformed Crawler remains in first position
- Fixed the HQ settings panel; it can no longer be opened directly after starting the battle
- Branch boon will no longer copy cards when the hand is full
- Scry button can no longer be pressed while Brewing
On behalf of the teams at Lycan Studio, thank you all for playing Monastery and for providing valuable feedback to help us improve the game!