Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MonasteryNewsInto the Swamp | New Zone Coming Soon!
Community

Into the Swamp | New Zone Coming Soon!

Monastery · published 12 Sep 2025, 15:03 UTC

All newsPlayers around this dateRead on Steam

The Swamp zone is almost ready, and it will go live on Steam very soon. Here is what you can look forward to.

New Enemy Types


The Swamp introduces Multi-life enemies, creatures that attack in swarms and survive through multiple health bars. Every encounter will feel more dangerous than before. Some examples of Multi-life enemies are the Rabid Rats and Buzzing Swarm.

You will also face brand new bosses with unique mechanics. Expect:

  • 10 new enemy types
  • 12 new elites
  • 3 powerful main bosses

New Gameplay Mechanics

Curse Cards: If left unplayed, they will punish you when reshuffled back into your deck.

Sacred Relic: Each run begins with 5 charges. At certain Crossroads you can spend charges to gain powerful rewards or avoid dangers. You must always keep at least 1 charge in order to reach the final battle.

Visual Variety


The Swamp offers two distinct maps and two unique Crossroads locations, giving each run its own atmosphere.

New Crossroads Events


Fresh events linked to the new relic system add more decisions, risks, and rewards to every run.

Development is in full swing, and while some surprises remain hidden, more details will be revealed soon.

Release Date: October 6, 2025

See you in the Swamp!

More from Monastery

Other announcements

All news
Game update25 Jun 2026Build 0.842 Patch NotesUpdates · Side selection graphics are now aligned to the player instead of the center of the screen · Certain boon icons on the top panel will animate when their ability activates · The Corruption icon also animates when an ability triggers that was gained from Corruption · Upgrades gained from Overchaged Coil are now skippable and adaptation icons on the Crossroads reward display gain an extra…Game update9 Jun 2026Build 0.84 Patch NotesFixes · Fixed an issue with Omega and Weakened revenge abilities hanging the game · Fixed the game getting stuck when abandoning the run on the Crossroads while a quest was active · Fixed an issue where the settings dropdowns wouldn't populate properly on some machines · Fixed various visual bugs connected to Step: enemies sliding together, animations being offset, and Step causing cards to get…In-game event3 Jun 2026Update to Unity 6 - Build 0.82 Patch NotesWe've upgraded the project from Unity 2020 to Unity 6 to ensure better compatibility with future content updates and long-term development support. This engine upgrade lays the foundation for upcoming features, gameplay improvements, and technical enhancements while helping us maintain a more stable and efficient development pipeline. Players can expect some performance related improvements, fa…