Ratten Reich
Playing now
1+0 vs. yesterday
33%of peak
All-time peak
313 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
313 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | First skirmish mode map New Features: First skirmish mode map Bug Fixes: Spontaneous freeze of game Uncontrollable units X-Ray effect DPI scaling issue Minor: Removed countdown timer in campaign missions Removed war points indicator in campaign missions Camera speed tweaks Refactoring: UI widgets mouse handling | — | |
| Community | Ability to purchase stationary guns on a captured base buildings Refactoring: Removed stationary guns damage receiving Removed mortar second operator Bug Fixes: Medic heal spot and engineer landmine place abilities buttons don't response in some cases Units rotation doesn't correspond to move direction after sprint Unexpected units teleporting after several SHIFT-selection usages Units selection doesn't work after several SHIFT-selection usages New Features:… | — | |
| Game update | Ability to purchase stationary guns on a captured base buildings Refactoring: Removed stationary guns damage receiving Removed mortar second operator Bug Fixes: Medic heal spot and engineer landmine place abilities buttons don't response in some cases Units rotation doesn't correspond to move direction after sprint Unexpected units teleporting after several SHIFT-selection usages Units selection doesn't work after several SHIFT-selection usages New Features:… | 16695150 | |
| Community | Engineer class unit and landmines Friends, we want to tell you about a new update cycle. Every month, we make a major update, by our standards. By January, we want to implement one of the Skirmish modes - the defense line. For this, we have developed a roadmap. It consists of 4 points: 1) The veterancy system, we have already implemented it and built it into the game last month. It will allow your units to become stronger in ba… | — | |
| In-game event | Regular Update 2 Refactoring: - Runtime stability New Features: -Ability to place and remove landmines with a new Engineer class unit -Units moves to the target location of their order before activation (engineer landmine abilities and medic healing spot ability) Bug Fixes: -Ability tooltip text sometimes doesn't fit into ability tooltip widget Minor: -Own/enemy landmines highlight | 16382082 | |
| Community | Updates and plans - rank system Dear friends , I would like to share updates and plans with you. What have we already added to the game · Improved task indicator: now it "sticks" to the edge of the screen and points towards the target. · Added indicators for the "grenade throw" and "healing point" abilities. If the target point is outside the screen, the indicator will also "stick" to the edge of the screen. · Fixed all hitbo… | — | |
| In-game event | Regular Update 1 Improved task indicator: now it "sticks" to the edge of the screen and points towards the target. Added indicators for the "grenade throw" and "healing point" abilities. If the target point is outside the screen, the indicator will also "stick" to the edge of the screen. Fixed all hitboxes for cursor interactions: no more pixel-hunting to select cover, weapons, or enemies. Improved HUD interact… | 15957032 | |
| Community | Month 1 Patch - plans Dear Friends, we want to share with you the plans of our work for the first month after the release. Tasks for Month 1 Patch (fixes and improvements) Backlog Enemy Ai improvements UI improvements Level Game Context Refactoring Save system development InProgress Unit Movement Improvements Steam achievements with progress Done - It will be added soon Minor bug fixes Out of screen task marker adde… | — | |
| Game update | Fixes and Improvements Fixes and Improvements: · Fixed several critical bugs that cause the game to crash · Fixed the achievement for completing the training level · Fixed a healing point collision that could move vehicles · Fixed several mistakes in the English localization · Navmesh fixed on all game maps so that units do not get stuck in objects · Optimized game textures so that the game takes up less disk space ·… | 15357229 | |
| Community | Gratitude to the players Dear friends, a few days have passed since the launch of the game in early access. We would like to express our deep gratitude to all those who bought our game and supported us. We sincerely apologize to the players who did not like the game. As we promised, we will work hard to improve the quality of the game. In the first month, we plan to fix most of the errors and bugs that you were able to… | — | |
| Steam news | Ratten Reich Launches into Early Access TODAY Hello everyone, We’re excited to announce that we have just released our game into early access , and it is now available for everyone to enjoy. This momentous occasion is huge for us as we’re finally seeing our dream come to fruition, and we can’t thank you all enough for your continuous support . This is our debut project, and we hope you will enjoy it as much as we have enjoyed working on it… | — | |
| Community | Early access release date Hello everyone, As we approach our early access release date, we're excited to announce that Ratten Reich will be available for everyone to enjoy this Friday, the 9th. We wanted to take a moment to connect with you and help set some expectations. First and foremost, we want to thank all of you for your incredible support and motivation throughout this journey. Ratten Reich is our debut project,… | — | |
| Community | Roadmap and big updates Hey friends! As the game's Early Access launch approaches, we're delighted to unveil the Ratten Reich roadmap, packed with fantastic features and plans. Come chat and discuss what you're excited for and stay tuned for more updates! And for those of you who've been part of our closed testing, we're rolling out another build to polish up any remaining details. Now it's worth talking about our in-… | — | |
| Community | We would like to tell you a little about our labor exploits. Dear friends We would like to tell you a little about our labor exploits. New Features: · Grenade indication with a faint glow · Path rendering for player units · Map for the new mission: Trenches Swamp · AI reaction to grenade threats · Multiple targets markers · Mission logic on the Trenches Swamp map · Areas of continuous artillery bombardment Fixes and Improvements: · Logic for displaying i… | — | |
| Community | Hi everyone, we want to share some new updates and fixes to our project. Hi everyone, we want to share some new updates and fixes to our project. A few innovations and many small and large fixes New Features · New Map: Level 0 - Training Level · Training Level Events Logic · Added new music for the Asian company · Added ERS faction as player-controlled units · Added RD faction as units under enemy AI control · Added an amphibious APC wheeled combat vehicle as a unit… | — | |
| Community | Requesting your valuable assistance in testing our game. Hello, friends! We want to extend our invitation to the community, requesting your valuable assistance in testing our game. We will be providing weekly builds for you to test, and we warmly welcome feedback from all players. If you're interested in participating, we have created a form to gather your information, and from there, we will select a few of you for our testing phase. Your involvemen… | — | |
| Community | Dear Comrades, Dear Comrades, We've closely monitored the feedback from our Ratten Reich demo during the Steam Festival, and it's clear the experience fell short of expectations. Frankly, we pushed this demo out in haste to meet the festival deadline, relying on internal QA assessments that indicated stability on our systems. However, your feedback has been a crucial wake-up call. Acknowledging this, we've ma… | — | |
| Community | We are glad to present you our demo. Friends! We are glad to present you our demo. What awaits you? A demo level that will show you how infantry works in the game and how it interacts with the world, as well as some stationary weapons. In the battle for a small village where the enemy has dug in, fortified with machine guns and stationary devices, you have to clear out the enemy mice from the territory that the Rat Empire must con… | — | |
| Community | Early access combat vehicles The main battle tank of the Rat Empire. An improved model of the first rat tank - StahlPfirsich AM. Developed by the KUFF concern, 10 years before the Great War. The tank's armor is based on a special steel alloy, which is 2 times stronger than any ordinary steel, has good maneuverability and performs well in all situations. The main function is to break through enemy defenses and support infan… | — | |
| Community | Happy Holiday Dear Friends, As we bid farewell to another year, we, METALLADLERSTUDIO and Crytivo, extend our warmest wishes for a Happy Holiday season and a spectacular New Year! Your unwavering support and enthusiasm are the heartbeats of our journey. As 2024 unfolds, we're thrilled to continue this adventure with you. Stay tuned for an exciting reveal of new materials and the exclusive closed testing of o… | — | |
| Community | Dear friends, we want to demonstrate our progress. Dear friends, In this update, we want to tell you about the progress on our 3D models. Due to some requests from our fans, we decided to strengthen our technique, which has opened new doors. We would like to present you with the rat transport vehicle, Optimus, in a new reinforced configuration. This is what the mouse transport vehicle, RMTA, looks like. AIRP is an amphibious fighting vehicle of… | — | |
| Community | Dark Fantasy Lore and new uniform colors. Dear friends, We would like to tell you about our small gaming universe. With that said, we’re proud to share the background of the main events of the game, all of which should explain the reasoning behind the conflicts of the parties. This is a great video and contains plenty of interesting material on Ratten Reich. If you’re a fan of Dark Fantasy, you’ll especially enjoy the story behind the… | — | |
| Community | Destruction and Levels We would like to share with you some details about the level design in our game. Our goal is to create a unique and multifaceted world, where players can explore the forests and swamps of the Central Continent, the impassable jungles of the East, and the hot deserts of the South. Contrary to popular belief, the real-time strategy genre can and should possess a high degree of detail, allowing pl… | — | |
| Community | RattenReich Gameplay moments We would like to demonstrate shooting from a stationary machine gun in-game and its effectiveness. If you see the lines of an enemy fortification - trenches, pillboxes, bunkers, etc. - then you can be sure to turn the tides of battle by turning advancing soldiers into minced meat with a rain of metal. Therefore, running into frontal attacks without covering equipment and artillery is very unpro… | — | |
| Community | The war united the outcasts of this world. The war united the outcasts of this world. As a result, Rats and Lizards acted as a united front. Screensaver art for the game. This art symbolizes a mission in the swamps of the Central Continent. The soldiers of the Empire of the Rising Sun do not shine with variety. This is the standard type of infantry equipment, but there are strong differences in headdresses. The Empire of the Rising Sun… | — | |
| Community | Sea - Infantry - Ships in the game Ratten Reich Introducing new screensaver art for the game. The tropical continent is a hot place with tons of enemies. There is no supply, but there is a navy and air force to aid the Lizards and Rats' ground incursions into the Red Dragon's territory. Under the cover of heavy equipment, colonial rat forces aid the war effort for the eastern throne of the Empire of the Rising Sun. The mouse colonial infantr… | — | |
| Community | Tank Arsenal and Soldier Corps 🐭 Hello friends, Battles in the swamps are a never ending meat grinder in the mud. What was once a landscape at its prime is now nothing more than a suffocating wasteland of gas and ash. War came to the Tropical Continent long before the world's greater conflict happened. The Rats had created an expeditionary force consisting of 500,000 soldiers equipped with an old arsenal of machinery and milit… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.