Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Ratten ReichNewsRegular Update 1
In-game event

Regular Update 1

Ratten Reich · published 7 Oct 2024, 19:17 UTC · build 15957032

All newsPlayers around this dateRead on Steam

Improved task indicator: now it "sticks" to the edge of the screen and points towards the target.

Added indicators for the "grenade throw" and "healing point" abilities. If the target point is outside the
screen, the indicator will also "stick" to the edge of the screen.

Fixed all hitboxes for cursor interactions: no more pixel-hunting to select cover, weapons, or enemies.

Improved HUD interaction: mouse clicks no longer pass through the minimap and unit cards.

Enhanced unit movement system: units now maintain formation and avoid getting stuck on level objects.

Improved cover system: all selected units will now move towards cover, even if there is no room for them.

Added a rank system for units: units gain combat experience and become more effective in battle.

Added animated event indication on the minimap.

Fixed several bugs and optimized game performance.

More from Ratten Reich

Other announcements

All news
Steam news15 Jul 2025Technical* full releaseDear friends, After many years of development, today we are officially moving our game out of Early Access and into full release . This decision wasn’t made lightly. As a small, first-time team, we’ve spent years building this project with everything we had - through passion, long nights, setbacks, and breakthroughs. During Early Access, we worked tirelessly to improve the game, respond to feed…Community27 Feb 2025Future updateFuture update New Features: New Skirmish map - Defense New artillery weapon unit Bug Fixes: Update AI units vision sense reaction Game crashes on minimap refresh event Game crashes on AI vehicle vision sense update event Units friendly fire after grenade explosion NavModifiers check-up Units don't react on enemies after sprint movement Units don't react on behind enemies while in cover Minor: S…Community20 Jan 2025First skirmish mode mapNew Features: First skirmish mode map Bug Fixes: Spontaneous freeze of game Uncontrollable units X-Ray effect DPI scaling issue Minor: Removed countdown timer in campaign missions Removed war points indicator in campaign missions Camera speed tweaks Refactoring: UI widgets mouse handling In the coming weeks, we will add another defense mode and a new map, and will also soon share a roadmap for…