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Ratten ReichNewsHi everyone, we want to share some new updates and fixes to our project.
Community

Hi everyone, we want to share some new updates and fixes to our project.

Ratten Reich · published 22 Mar 2024, 17:38 UTC

All newsPlayers around this dateRead on Steam

Hi everyone, we want to share some new updates and fixes to our project.
A few innovations and many small and large fixes

New Features

  • New Map: Level 0 - Training Level
  • Training Level Events Logic
  • Added new music for the Asian company
  • Added ERS faction as player-controlled units
  • Added RD faction as units under enemy AI control
  • Added an amphibious APC wheeled combat vehicle as a unit under enemy AI control
  • Updated the design of unit cards in the game UI
  • Added X-RAY effect for cases when units are blocked by obstacles
  • A unit can now only be in one fixed squad, not several at once
  • Added additional animated low health indication for player units
  • Added destination point markers when commanding units to move
  • The formation system has been completely redesigned
  • Added burst firing for automatic rifle guns
  • The mortar now fires three consecutive shots instead of one
  • Rotate units formation via hold rmb
  • Added the ability to rotate the camera using the Q and E keys
  • Added ability to select all units simultaneously using CTRL+A key combination
  • Added indicators-icons over artillery guns
  • Added debuff effect of slowing down the speed of movement of units in difficult conditions (water, mud, climbs, thickets, etc.)

Fixes & Improvements

  • Level 1-2 – localization fix
  • Level 1-2 – side quest award fix
  • The heal point (medic ability) now heals units that are in a delineated area, rather than all over the map.
  • Solved issue with grenade disappearing
  • Grenade damage calculation upgrade
  • AI behavior improved
  • Improved rendering of prediction trajectory and damage area for grenades
  • Improved grenade physics on contact with surfaces - now the grenade does not bounce off the ground
  • Fixed calculation of acutal grenades in the ability widget
  • Removed the unit stamina feature
  • Reworked small arms firing logic from projektails to raycasts
  • VFX of small arms firing has been redesigned
  • Fixed problems when spawning enemy units
  • Fixed problems with selecting single units by mouse click
  • Fixed a problem caused by a broken animation of putting on a gas mask
  • Fixed a crash when leaving artillery
  • Fixed problems with cover points
  • Improved the logic of bullet hitting effects on different types of surfaces
More from Ratten Reich

Other announcements

All news
Steam news15 Jul 2025Technical* full releaseDear friends, After many years of development, today we are officially moving our game out of Early Access and into full release . This decision wasn’t made lightly. As a small, first-time team, we’ve spent years building this project with everything we had - through passion, long nights, setbacks, and breakthroughs. During Early Access, we worked tirelessly to improve the game, respond to feed…Community27 Feb 2025Future updateFuture update New Features: New Skirmish map - Defense New artillery weapon unit Bug Fixes: Update AI units vision sense reaction Game crashes on minimap refresh event Game crashes on AI vehicle vision sense update event Units friendly fire after grenade explosion NavModifiers check-up Units don't react on enemies after sprint movement Units don't react on behind enemies while in cover Minor: S…Community20 Jan 2025First skirmish mode mapNew Features: First skirmish mode map Bug Fixes: Spontaneous freeze of game Uncontrollable units X-Ray effect DPI scaling issue Minor: Removed countdown timer in campaign missions Removed war points indicator in campaign missions Camera speed tweaks Refactoring: UI widgets mouse handling In the coming weeks, we will add another defense mode and a new map, and will also soon share a roadmap for…