Hi everyone, we want to share some new updates and fixes to our project.
A few innovations and many small and large fixes
New Features
- New Map: Level 0 - Training Level
- Training Level Events Logic
- Added new music for the Asian company
- Added ERS faction as player-controlled units
- Added RD faction as units under enemy AI control
- Added an amphibious APC wheeled combat vehicle as a unit under enemy AI control
- Updated the design of unit cards in the game UI
- Added X-RAY effect for cases when units are blocked by obstacles

- A unit can now only be in one fixed squad, not several at once
- Added additional animated low health indication for player units
- Added destination point markers when commanding units to move
- The formation system has been completely redesigned
- Added burst firing for automatic rifle guns
- The mortar now fires three consecutive shots instead of one
- Rotate units formation via hold rmb

- Added the ability to rotate the camera using the Q and E keys
- Added ability to select all units simultaneously using CTRL+A key combination
- Added indicators-icons over artillery guns

- Added debuff effect of slowing down the speed of movement of units in difficult conditions (water, mud, climbs, thickets, etc.)

Fixes & Improvements
- Level 1-2 – localization fix
- Level 1-2 – side quest award fix
- The heal point (medic ability) now heals units that are in a delineated area, rather than all over the map.
- Solved issue with grenade disappearing
- Grenade damage calculation upgrade
- AI behavior improved
- Improved rendering of prediction trajectory and damage area for grenades
- Improved grenade physics on contact with surfaces - now the grenade does not bounce off the ground
- Fixed calculation of acutal grenades in the ability widget
- Removed the unit stamina feature
- Reworked small arms firing logic from projektails to raycasts
- VFX of small arms firing has been redesigned
- Fixed problems when spawning enemy units
- Fixed problems with selecting single units by mouse click
- Fixed a problem caused by a broken animation of putting on a gas mask
- Fixed a crash when leaving artillery
- Fixed problems with cover points
- Improved the logic of bullet hitting effects on different types of surfaces