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Ratten ReichNewsRoadmap and big updates
Community

Roadmap and big updates

Ratten Reich · published 24 May 2024, 16:55 UTC

All newsPlayers around this dateRead on Steam

Hey friends!

As the game's Early Access launch approaches, we're delighted to unveil the Ratten Reich roadmap, packed with fantastic features and plans.

Come chat and discuss what you're excited for and stay tuned for more updates! And for those of you who've been part of our closed testing, we're rolling out another build to polish up any remaining details.

Now it's worth talking about our in-game updates.

New Features:

  • Hotkeys for unit and ability management
  • Added session statistics for players
  • Tracers added to all bullets
  • New voiceover added to the Archipelago map
  • Started development on the "Desert Storm" map
  • Rally Point: You can now place a rally point near a captured base where new hired fighters will gather.
  • Patrolling: Enemy units now patrol the territory.
  • Scripted Combat Vehicles: Vehicles that move along a predetermined route.
  • Unit Markers Added: For better readability on the game location.
  • Resource Cap Added: A limit on the maximum available amount of resources.
  • Unit Cap on Map Added: A limit on the maximum number of units on the map.
  • Trap Mechanics Added: Including mines and tripwires.
  • More Random Events on Map Added.

Fixes and Improvements:

  • Improved level design of the "Archipelago" and "Swamp" maps
  • Updated design of ability indicators:
  • Grenades
  • Air Strike
  • Enemy artillery attack
  • Additional indication for available stationary guns
  • Additional light indication for active grenades
  • Fixed weapon grip for heavy machine gunners
  • Minor enhancements to AI behavior
  • Fixed Several Critical and Minor Bugs.
  • Significant Optimization: The project has been significantly optimized for better performance.
  • Improved Enemy Unit Reaction to Threats.
  • UI Targeting Now Indicates Multiple Targets.
  • Corrected Grenade Flight Trajectory.
  • Fixed Issue with Incorrect Display of Active Buff and Debuff Effects.
  • Fixed Pistol Shooting Animation.
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Steam news15 Jul 2025Technical* full releaseDear friends, After many years of development, today we are officially moving our game out of Early Access and into full release . This decision wasn’t made lightly. As a small, first-time team, we’ve spent years building this project with everything we had - through passion, long nights, setbacks, and breakthroughs. During Early Access, we worked tirelessly to improve the game, respond to feed…Community27 Feb 2025Future updateFuture update New Features: New Skirmish map - Defense New artillery weapon unit Bug Fixes: Update AI units vision sense reaction Game crashes on minimap refresh event Game crashes on AI vehicle vision sense update event Units friendly fire after grenade explosion NavModifiers check-up Units don't react on enemies after sprint movement Units don't react on behind enemies while in cover Minor: S…Community20 Jan 2025First skirmish mode mapNew Features: First skirmish mode map Bug Fixes: Spontaneous freeze of game Uncontrollable units X-Ray effect DPI scaling issue Minor: Removed countdown timer in campaign missions Removed war points indicator in campaign missions Camera speed tweaks Refactoring: UI widgets mouse handling In the coming weeks, we will add another defense mode and a new map, and will also soon share a roadmap for…