Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Ratten ReichNewsEngineer class unit and landmines
Community

Engineer class unit and landmines

Ratten Reich · published 12 Nov 2024, 19:11 UTC

All newsPlayers around this dateRead on Steam

Friends, we want to tell you about a new update cycle. Every month, we make a major update, by our standards. By January, we want to implement one of the Skirmish modes - the defense line. For this, we have developed a roadmap.

It consists of 4 points: 1) The veterancy system, we have already implemented it and built it into the game last month. It will allow your units to become stronger in battle, which will help you in the Skirmish mode. 2) Today, we added Sappers and the ability to mine and defuse mines in the game. Now it is not very useful, however, in the defense mode and in future missions - it will be an important strategic tool. 3) Next month, we plan to give you the ability to fortify captured points, place guns and small fortifications on them, so that you can defend your game points. 4) In January, we plan to introduce Skirmish – Frontline mode. This is a mode in which you will be able to fight waves of enemies, using all the necessary mechanics that we are implementing.

Briefly about the innovations

Refactoring:
Runtime stability

New Features:
Ability to place and remove landmines with a new Engineer class unit
Units moves to the target location of their order before activation (engineer landmine abilities and medic healing spot ability)

Bug Fixes:
Ability tooltip text sometimes doesn't fit into ability tooltip widget

Minor:
Own/enemy landmines highlight

We hope you will support us with good reviews and give us a chance to move forward. We are trying very hard.

More from Ratten Reich

Other announcements

All news
Steam news15 Jul 2025Technical* full releaseDear friends, After many years of development, today we are officially moving our game out of Early Access and into full release . This decision wasn’t made lightly. As a small, first-time team, we’ve spent years building this project with everything we had - through passion, long nights, setbacks, and breakthroughs. During Early Access, we worked tirelessly to improve the game, respond to feed…Community27 Feb 2025Future updateFuture update New Features: New Skirmish map - Defense New artillery weapon unit Bug Fixes: Update AI units vision sense reaction Game crashes on minimap refresh event Game crashes on AI vehicle vision sense update event Units friendly fire after grenade explosion NavModifiers check-up Units don't react on enemies after sprint movement Units don't react on behind enemies while in cover Minor: S…Community20 Jan 2025First skirmish mode mapNew Features: First skirmish mode map Bug Fixes: Spontaneous freeze of game Uncontrollable units X-Ray effect DPI scaling issue Minor: Removed countdown timer in campaign missions Removed war points indicator in campaign missions Camera speed tweaks Refactoring: UI widgets mouse handling In the coming weeks, we will add another defense mode and a new map, and will also soon share a roadmap for…