Annihilate The Spance
Playing now
9+6 vs. yesterday
4.5%of peak
All-time peak
198Jan 2025
Playing now
9+6 vs. yesterday
All-time peak
198Jan 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch [2641] - Comms bug fix, HUD alerts last longer, and mission tweak - Fixed (I hope) a long-standing uncommon bug, where exiting out of a mission with a communication playing, would not correctly clear the black backing or unpause the game enough. - HUD Alerts (top right) now persist for double the time. - Delayed the initial attack wave on Kreydell mission 2003 by 20s, was unreasonably harsh on slower players. Partial oversight from earlier version of the miss… | — | |
| Game update | Hotpatch [2639] - Fixed a stupid mistake on my part, breaking the in-mission achievement display. | — | |
| Game update | Patch [2638] - Achievement Difficulty Labels - Kreydell Rock , significantly reduced the amount of time the threat waits before attacking you. - Adjusted the wording of some achievements for clarity. - Added a difficulty label to Hard and Brutal achievements. - Adjusted main menu physical title tracking smoothing. | — | |
| In-game event | Patch [2637] - Crash Resistance, System Optimisations, new Main Menu Luke here, I'm pushing out a general optimization and crash resolution patch for ATS. We are still working to increase ATS's "heavy-load crash resistance". Casual campaign gameplay should (I hope) no longer crash. Or at least take 8x longer to crash. Gameplay under very heavy load (huge volumes of units) should take 8x longer to crash. The game should run a bit faster also. - Large amount of wo… | 21907778 | |
| Major update | ATS v0.91 Released - Revamped campaign missions, modding, and many other things. Hey people, Luke here. Welcome to 0.91 A vast update. · Achievements: A whole set of interesting, challenging, and sometimes just odd challenges. · Modding, making your own ships, weapons, factions, putting them in your own custom maps. · Tychon is playable (but still incomplete) in Skirmish, with it's unique port-based building system. · Rewritten campaign missions for Kreydell, updated briefi… | 21735542 | |
| Community | 2026 and the final stretch of the road to the 0.91 Update. Hey people, Luke here. Update 0.91 to the Live (default) Branch is coming. A real update to live. we have been aiming for the 14th, but we are lagging a bit behind (map reworks still being refined) so may need another week. But come hell or high water an update is going out in Jan. Welcome to 2026 By the 14th it will be the one-year anniversary of ATS's release. We've managed to actually make a… | — | |
| Community | New stable updating coming soon, and 21+ new Achievements! Hey People! Luke here. I know it's been almost a year, but an actual update to the stable version of the game is coming!!! (ironic because tester version is more stable, though level balance is direly needed so the baseline experience for a new player is pretty bad) With any luck, I'll finish my cleanup work on Shallows and Kreydell by October 10th, but no promises sadly I'm one guy working on… | — | |
| In-game event | Tester build [2340] released - 0.91 Modding, Fixes and Awesome Stuff Hey people, Luke here. A reminder that you can play the latest \ build of ATS by: right-click on ATS > properties > Betas > Beta Participation > None > tester - unstable ( Reminder that campaign balance is a mess due to past changes, and may crash due to bugs ) Alright let me catch you up on the last few months of work. Modding! (experimental) Yes, modding is here. You can make your own Faction… | 19549988 | |
| In-game event | Many [Tester] updates, crash resolution progress, hows the next campaign? Hey people, Luke here. Been a while, let me catch you up on some things you might have missed over on the \ branch. (Campaign progress at the end.) = = = A reminder that the \ beta branch is available and regularly updated. If you want to help us sort out crashes, find issues, and test horribly broken campaign missions then swap over to \ and join the Discord to chat with us about your findings… | 18746831 | |
| News | 0.91 build 20250320 available for [public testing]. Hello everyone, Luke here. = = = You can join the Tester beta via: Steam > Right click ATS > Properties > Betas > none > tester - unstable Bare in mind can contain SPOILERS, CRASHES, and other nonsense going on. = = = Brendan is writing out an update message for what we've been up to and what we're doing, so that should be out soon. But let me give you a quick overview. Beta 0.91 is available f… | — | |
| Game update | Patch 2205 - Kreydell 14 difficulty fix Kreydell mission 14 : Corrected an AI related issue causing the mission to be harder than intended. Also toned down some other things at the same time. Let us know how that feels. | 17297678 | |
| Major update | UPDATE: All those skipped moments, like... dust, in, Spance. Hey, Luke here. Yes, the update name is a Blade Runner reference. Since the game is out, is reasonably stable, and people quite like it (92% review score!) We've finally had some time to relax, and deal with a large number of back-burner issues. Brendan and I have been working away on a lot of stuff over the last few weeks. We have some unit behavioral adjustments, some balance changes, mission… | — | |
| Community | What we're working on / things to come Hello everyone, Brendan/Owlfeathers here. While we don't have a full roadmap laid out, here's a little update on what we're currently working on and what additions and improvements you can expect in the near future. Apocrypha Side Story The next major bit of content (at least for campaign-enjoyers); this should be out within the next few weeks. Set between The Shallows and Kreydell chronologica… | — | |
| Community | Memory Leak Crash on some systems, and how to avoid it for now. Hello everyone, Luke here. There's a memory leak in our rendering systems when clearing the play field and it's proving very difficult to hunt down. Over time it will use up ATS's Memory reserve and crash ATS. Some systems don't seem to crash - which is frustrating me because it makes it even harder to pin down - however systems with high memory (16+ GIGs) *should* notice this less unless you p… | — | |
| In-game event | Fight Me More, Fight Me Less, But Do Fight Me Hey, Luke here with our first post release update. Did you know the build number is just the time I make the build? ...Yes I will get some sleep now... Build `ATS_win_2025_01_20_0402_ACTUAL` patch `2169` Fixes - Tried my best to locate and resolve the memory leak causing crashes to people. Please let me know if you keep crashing. - Controllable units (Hemedall) no longer self-eviscerate from re… | — | |
| News | Annihilate The Spance is released, take a moment with my reflections. Hello everyone, Luke here. Four years, three guys, and a tiny budget. Welcome to the Spance. I'm Luke, and along with Brendan, and Aleks we've been piecing this game together for what has felt like eternity. I don't really remember the times before ATS, and at the rate we've been working to get this thing done to release yesterday I can hardly remember last week! We released last night, content… | — | |
| Community | 20 Days to Release Nearly time to get a nice big influx of new people. For those of you who are watching us and waiting for release, nearly there. At least you've had our old demo for over a year now to satiate your appetite. As a reminder, on the 14th of January 2025 at roughly 23:00 UCT, we'll be releasing ATS. Along side that, we'll be updating our Demo with the latest and greatest power of the Spance. Includi… | — | |
| Announcement | January 14th - Early Access Hello to you, peruser of announcements. ATS will be launching into Early Access on the 14th of January 2025, at $30 ( or your regional price adjusted / discounted equivalent ) Also we've setup a Patreon account, so you can help fund development or get access to the Beta right now. Skyglow Softworks Patreon The game release on the 14th Jan 2025 will contain the Kontaalen Kreydell campaign, level… | — | |
| Major update | Vast Progress, Deep Storm Welcome! Luke here. It's 8 Months post demo release. The team and I have not made any official announcements about ATS's development for a long time - and that's plainly because we're three developers who are more focused on making the game than talking about it! You can always check our live dev updates for ATS on our Discord server: Skyglow Softworks Discord Server Also don't forget to try ou… | — | |
| Major update | Annihilate The Spance v0.77 It's been 8 months since our Beta Testers got their hands on v0.76 and frankly this should be v0.8 but we're not that brazen. Huge improvement, huge feature implementations, a massive amount of unit/structure model and visual enhancements. The implementation of Rogue Dive in it's most basic form. Huge amounts of AI improvements and build order overhauls, mixed with new tools and UI to manipulat… | 11657347 | |
| Community | ATS v0.75 ATS is now at version 0.75. There are very many things that have been added, fixed, updated, and improved since 0.71 Namely: - The Shallows Campaign ( which has been overhauled as the game has grown and improved hugely over the year ) is effectively at the brink of completion. Needing only polish, and balance. The story is finalised, the level drafts have been brought in to solidity, and the ga… | — | |
| Community | ATS Beta Version 0.71 Howdy. To anyone interested in the progress of ATS, let me bring you up to speed. Work: We're only 3 months off the 2nd anniversary of ATS's development beginning. There's been a lot of work, and a huge number of drastic improvements to the game's quality standard and style have been made since just January. We've gone from a 2D battlescape to a (though still 2D in gameplay) visually 3D battles… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.