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Annihilate The Spance›Events›Fight Me More, Fight Me Less, But Do Fight Me
In-game event

Fight Me More, Fight Me Less, But Do Fight Me

Annihilate The Spance · published 20 months ago

All eventsPlayers around this dateRead on Steam

Hey, Luke here with our first post release update.
Did you know the build number is just the time I make the build? ...Yes I will get some sleep now...

Build `ATS_win_2025_01_20_0402_ACTUAL` patch `2169`

Fixes
- Tried my best to locate and resolve the memory leak causing crashes to people. Please let me know if you keep crashing.
- Controllable units (Hemedall) no longer self-eviscerate from reality itself when ordered to hold position.

Changes:
- Skirmish AI build rate range greatly increased, you can make them a lot easier.
- Skirmish team income multiplier for matter. Go ahead, to a 1v4 with 4x matter income.

Kreydell
- Heavily overhauled mission 3, it was quite ugly and too unrefined.
- Added Relaxed/Trauma variants for missions 1, 2, 3, 4. Let me know if they're too easy.
- Reduced difficulty of Vein Rebellion somewhat.
- Heavy Mortar changes should make mission 11 somewhat more challenging

Tychon
- Heavy Mortar show shoots 2x faster, and does half damage.

- Misc fixes and adjustments.

More from Annihilate The Spance

Other announcements

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Community27 Aug 2026August 2026 Development Update - Side CampaignsHello everyone, Luke here. Unstable Branch A remind that regular unstable updates are pushed to the Unstable branch. ATS > Properties > Versions > Unstable If you want to learn more about unstable updates, come join our Discord server, speaking of... Reminder about updates posted on Discord. We spend a lot of our time on our community Discord server. Discussing the latest Unstable changes, talk…Community22 Apr 2026Unstable [2714] - Better Movement, Better Missiles, Better BangHey, Luke here. Got an update regarding the unstable branch. Which you can access via: Right Click ATS > Properties > Versions > Unstable What's up? Over the last two months we've been working on a heavy overhaul of ships movement. You know how sometimes your Tollies will charge right at a hostile battleship, then as it starts to retreat they get a little timid and scared about chasing after? E…Community4 Mar 2026Tester/Unstable version rename and re-opt and experiment ship movement changes.Hey people, Luke here. · We're messing with some new movement system changes over on the new Unstable branch that are really experimental . But fix some very long-standing issues with how some of our ships approach, chase and track targets in respect to velocity and acceleration. Especially impactful on Drones and Lights. Sadly, this does have a lot of teething issues making the game somewhat u…