Annihilate The Spance · published

Hello everyone, Luke here.
There's a memory leak in our rendering systems when clearing the play field and it's proving very difficult to hunt down. Over time it will use up ATS's Memory reserve and crash ATS.
Some systems don't seem to crash - which is frustrating me because it makes it even harder to pin down - however systems with high memory (16+ GIGs) *should* notice this less unless you play for a very long time - open very big custom maps - or already have most of your memory used up by other programs (internet tabs).
If you're hitting crashes regularly, open Task Manager and keep an eye on ATS. If it's Memory usage is going above 4 GIGs (or more if you have a lot of memory), kill it and restart. You can of course let it run on until your system runs out of memory to allocate to it, but that's risking a crash.
I am working to fix this, and losing no small quantity of my hair in doing so.