Star Trek: Infinite
Playing now
28+6 vs. yesterday
0.6%of peak
All-time peak
Playing now
28+6 vs. yesterday
All-time peak
Oct 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.0.6 hotfix 1 Science points are no longer required to Start research special projects, only complete them · Nausicaans no longer have closed borders and are now also hostile · UFP Reform the Chapters Mission node no longer requires construction of any Starfleet Academy buildings (since its an empire unique building granted from start) | — | |
| In-game event | 1.0.6 Patch Notes Hello all, we are here to bring you this week's Patch Notes. I am happy to report that Font Scaling is now out of our testing branch and live with this patch. If you ever had issues with playing on a 4K or above, you should now have a much better experience. Crashes · Fixed a crash occurring when swapping to and from Galaxy/System View. · The game will no longer crash when loading a save game… | — | |
| Community | Dev Log #11 - Fascination Stardate 23916.5 As the leaves change color, and light snow starts to fall, some of you are gathering around for a time of gratitude. It is a moment to reflect on the voyages we’ve shared in the expansive universe that is Star Trek: Infinite . The first thing I want to thank you all for is the Star Trek: Infinite AMA . I was pleasantly surprised over how civil the questions were, and how much o… | — | |
| Game update | Patch 1.0.5 Hotfix 1 We Identified the cause of a frequent but elusive mid game crash and uploaded a fix for it. Additionally we fixed a problem with our debug information that allows us to better address issues like this if they get reported through the crash reporter tool when the incident happens which is now functional on PC (We're still looking into it for Mac) | 12781908 | |
| In-game event | Updates & 1.0.5 Patch Notes Hello all, I am here to bring you this weeks Patch Notes. We are working in an upgrade to the game's font to be more scalable and better readable in higher resolutions, unfortunately it is by necessity a little bigger than the original and this caused enough issues of cuts and spill outs, especially in languages that tend to have longer texts, that we decided its not ready to go live. While we… | — | |
| Community | Dev Log 10: Engage! Stardate 23878.1 Hello and welcome! Today we are going to lean into a more practical approach to our dev diary, as the stars align, we are looking at what is happening next Tuesday, when we explore some community engagement outside Discord, and look at our other friends in Star Trek gaming. Reddit AMA Announcement As you might already have seen, we (Nimble Giant & PDX_Ruk) are holding a Reddit… | — | |
| In-game event | 1.0.4 Patch Notes Stardate 23870.4 Hello everyone, It's Tuesday and once more we are here with our weekly patch. Still not done though, and will be back next week with more fixes and updates. MAC · Game will no longer crash after a Minor Power is converted into a puppet state. Gameplay Mission Tree · “Born to Spy” Civic from the Romulan Mission Tree will now apply its effects correctly: +1 bonus to spy missio… | — | |
| Community | Dev Log #9 - Heghlu'meH QaQ jajvam Stardate 23861.7 One of the best parts of the Deluxe Edition (and pre-order if you got that) is the Klingon Advisor VO Pack. During launch there was a lot of confusion about what this was. Several outlets said it was a voice line, just the greeting when interacting with Klingons. We did correct this for most people, and most people now know that it is. Today I wanted to revisit this and have a… | — | |
| Game update | 1.0.3 Patch Notes Hello everyone, It's Tuesday and once more we are here with our weekly patch. We are still working to fix issues, but these are the ones that have been added to this week's patch. Sync & Save · Save games will now remember the current uniform in use for Cerritos and dark UFoP Mac · Game no longer crashes when receiving information about a MiPo under assimilation from the Major Power doing it Ga… | — | |
| Community | Star Trek: Infinite - Dev Log #8 - Beyond the Nexus At Star Trek: Infinite , we have a profound appreciation for user modding and the countless mods crafted for our game. Today, we're excited to shine a spotlight on some standout examples that can further enrich your Star Trek: Infinite experience. Creating a game requires a delicate balance—choosing what aligns with our vision while ensuring the gameplay remains balanced and engaging. Naturally… | — | |
| Game update | Patch-1.0.2 - Hotfix 1 - High Res UI Scaling Removed the effects of automatic resolution scaling for resolutions above 1920x1080. That change was intended only for lower resolutions to ensure UI fits the screen. UI Scaling is still available for all resolutions in the settings menu, other issues regarding the quality of up-scaled UI are still being worked on. | 12594138 | |
| Game update | Patch Notes - Update 1.0.2 Bug Fixes Sync & Save · Fixed savegame corruption that would happen after winning certain types of war. · Ironman mode no longer requires cloud saves. You can also now play Ironman (and therefore unlock achievements) without an internet connection. · Fixed Advisor’s preferences. New games will now be remembered if the player chooses not to have the advisor and tips present in previous games. Ga… | — | |
| Community | Dev Log #7 - The Continuing Mission Dev Log - Stardate 23820.6 The past two weeks have been a whirlwind of activity. From rolling out multiple hotfixes to releasing our patch this Tuesday, our commitment to enhancing the game remains unwavering. While we continue our pursuit of resolving issues, it's important to us that you, our players, remain informed about the direction we're headed. This Dev Log aims to shed light on our bro… | — | |
| Game update | Patch Notes - Update 1.0.1 Bug Fixes Sync & Save · Fixed syncing and IronMan mode for Steam Cloud saves. · Fixed issue with corrupted save games due to wars with unset war goals. Settings · Changed default window mode setting to borderless fullscreen. Mac Issues · Fixed large trade networks view crash on Mac. · Fixed tutorial crash on Mac. Balance · The node "Paradigm Shift" of the Romulan Mission Tree will now require a… | — | |
| Community | Dev Log #6 - Growing the Beard Dev Log - Stardate 23801.4 It is not easy to launch a game. It is a small miracle every time a game manages to come out, and sometimes we stumble out of the gate. In our first 24 hours, we had some big issues with our game being flagged as malware by different antivirus makers, alongside a problem with our launcher. Experts were summoned and fixes were pushed out as fast as we had a solution, a… | — | |
| Game update | Hotfix: Cloud saves, Mod upload and Mac Tutorial This hotfix addresses underlying issues that were breaking these three functionalities for players, further issues with saves and mods will be fixed in the normal steady patch schedule but we wanted to address these as soon as possible. You should be able to freely use cloud saves now, in a future patch we plan to remove the requirement for Ironman to use cloud saves as well. Uploading mods fro… | 12483301 | |
| Game update | Hotfix: Deluxe edition package validation Fixed an internal metadata problem with the Deluxe Edition dlc validation that was causing it to show as corrupted or unverifiable. Some users may need to run a clean re-install for this to take effect, be sure to delete your local install and the documents/Paradox Interactive/Infinite folder before attempting a reinstall. For more info check our known issues and troubleshooting guide for possi… | 12437155 | |
| Game update | Hotfix: force Launcher update for some users stuck on old version. Uploading a launcher version that will force account re-login to the new version Enabling launcher mod upload | 12435525 | |
| Game update | Mac Hotfix: Fixed connection with paradox backend Our last launcher upload was not properly configured to connect with paradox backend services, this upload should fix this issue for all mac users, you'll be able to validate your paradox accounts and the launcher can now properly test DLC validation | 12433321 | |
| Community | Dev Log #5 - It's Been a Long Road Dev Log - Stardate: 23782.3 It's been a long road Getting from there to here It's been a long time But my time is finally near And I can feel the change in the wind right now Nothing's in my way And they're not gonna hold me down no more No, they're not gonna hold me down Yesterday was launch day for Star Trek: Infinite, and like with most launches, fires had to be put out and hotfixes needed t… | — | |
| Game update | MAC Hotfix Patch Notes Paradox Launcher: deployed a new version of the launcher and its installer for MAC to resolve DLC ownership and Paradox Accounts issues | 12428183 | |
| Game update | Hot Fix Patch Notes: Paradox Launcher: deployed a new version of the launcher and its installer to resolve DLC ownership and Paradox Accounts issues | 12427563 | |
| Game update | Launcher Hotfix Updated Launcher to allow for DLC verification and Account Syncing | 12427103 | |
| Steam news | It’s Official—Star Trek: Infinite is Live! Red Alert! Today's the day you've all been waiting for—Star Trek: Infinite is finally here! Watch the trailer here! Who will you see rise to power? What stories will you tell? The Alpha and Beta Quadrants are yours to shape as you see fit—whether you choose to follow paths trodden by those that came before, or veer off into the unknown! Want a quick refresher before you dive in and take the rei… | — | |
| Community | Dev Log #4 - A Trek Story Developer Log - Stardate: 23763.1 As our Admiral Maldonado said in Dev Log #2 , this game is about "telling your own Star Trek story", with every word of that sentence being equally meaningful; It needs to be a story, it needs to be a Star Trek story, but it also needs to be your own. The canon Star Trek and the particular era we chose to base ourselves in is brimming with rich material, many s… | — | |
| Community | Dev Log #3 - The Artistic Vision Developer Log - Stardate: 23743.9 The Artistic Vision In today's Dev log, I will discuss the artistic vision and the decisions made to respectfully expand the franchise, and showcase the extensive content that made this game possible. To grasp the intricacies of our artistic decisions, it is essential to recognize that this game offers four distinct gameplay perspectives. Crafting a tailored us… | — | |
| Community | Dev Log #2 - A Matter of Perspective Developer Log - Stardate: 23724.7 The Statement Last week, in Dev Log #1, PDX_Ruk described the genesis of Star Trek: Infinite . But how do we actually build a grand strategy game of Star Trek ? I love these kinds of games, and I have spent hundreds if not thousands of hours in Paradox games. If there is one thing that has always been clear to me about them, it is that they always allowed me to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.