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Star Trek: InfiniteNewsDev Log #5 - It's Been a Long Road
Community

Dev Log #5 - It's Been a Long Road

Star Trek: Infinite · published 13 Oct 2023, 11:30 UTC

All newsPlayers around this dateRead on Steam

Dev Log - Stardate: 23782.3

It's been a long road
Getting from there to here
It's been a long time
But my time is finally near
And I can feel the change in the wind right now
Nothing's in my way
And they're not gonna hold me down no more
No, they're not gonna hold me down

Yesterday was launch day for Star Trek: Infinite, and like with most launches, fires had to be put out and hotfixes needed to be pushed.

We still are fighting fires though, antivirus blocking our game's ability to write settings files, DLC not being recognized, and weird one-off issues that we are still working on reproducing and fixing.
We are working through these as I write this log, and that is why this is a bit short.

The important things to know:

  • Top priority stuff: Known Issues and Workarounds
  • Issues and Bugs: Please report them on our Bug Forum.
  • Tech Support: For more info about optimization and technical issues.

Also, join us on Discord: We have an active community that is willing to help out with almost all issues. (also I am there)

We are also starting to see all our reviews come in, and they are hitting around where we expected it to go.

Polygon.com - Star Trek: Infinite leans in to the best of Trek
Star Trek: Infinite is a 4X grand strategy game that shares a lot of qualities with a good Star Trek episode: It’s cerebral, accessible, occasionally a little clumsy, and overall a good time.

PCgamer.com - It's Stellaris, but not as we know it.
I ask myself "do I still want to play this game some more, now that I'm not being paid?" and the answer here is yes.

Rock Paper Shotgun - Not exactly a strategy pioneer, but still an enjoyable journey
It's a combination of engaging and undemanding that grand strategy seldom manages, and has enough Trek stuff to work for someone who's seen most of the serieseses but only once, and can only sometimes tell if something's a reference to an episode or wholly new

Trek Central - Trek Gaming Is Back!
Star Trek: Infinite is the perfect game for those looking to lead their own version of the Federation, Klingons, Romulans or even the Cardassians.

Stevivor.com - Where no one has gone before
Star Trek Infinite is a glorious strategy game just dripping in canon and nostalgia. I love it sometimes — and hate it in others — but I’ll be damned if it hasn’t taken up my thoughts during most waking moments as I sit pondering how to better deal with the Nausicaans, integrate Bajor or fight the Borg.

Godisageek.com - Huge, complex, and a Trekkie’s dream
The thing is though, it’s all so incredibly Star Trek. That’s obvious, yes, but more than any other Star Trek game I’ve played, Infinite leans totally and completely into the brand.

Now, I'll head back to putting out those fires, and I'll see you all next week.

PDX_Ruk

Up next:
Oh, what's this? New Ferengi buildings… shiny. And a Dyson Sphere, Oh Myyy…

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Community9 Dec 2023Dev Log #12 - All Good Things...Stardate: 23954.9 As we are wrapping up this year, we are also capping off the weekly patches. Last week's 1.0.7 patch was our last planned weekly patch for this year. With the patch we closed off our top rated bugs and cleared out a huge backlog of minor issues. We are now in discussions on what our future roadmap looks like, what the game needs and what type of resources we need to hit those…In-game event5 Dec 20231.0.7 Patch NotesErrata One of the patch notes (now struck through) has been changed to the following: · The "Shut Up, Wesley!" event can now only spawn after the player has built the Enterprise. Hello everyone, Another week of updates comes to Star Trek: Infinite! Here's what we have in store for you. Gameplay Missions · Fixed bug concerning Enterprise Missions Availability. Users who have the Enterprise will…Game update30 Nov 2023Patch 1.0.6 hotfix 2Rules of engagement for cloaked ships fixed to prevent infinite standoff