Scarlet Hollow
Playing now
69−3 vs. yesterday
3.5%of peak
All-time peak
1,974Feb 2026
Playing now
69−3 vs. yesterday
All-time peak
1,974Feb 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | August 5th Fixed an error message linked to the "Back Away" option in the farm basement. Fixed an error where being arrested in certain routes would move the player to a non-arrested story branch. | — | |
| Game update | Aug 4 Up-to-date on fixing reported bugs. Notably, the "Reunited" achievement should be back to behaving correctly. | — | |
| Game update | Aug 3 Minor bug fixes | — | |
| Community | Small (and final) price increase coming August 13th Hiya folks! We're so glad that everyone's been enjoying the Rumors Update. Thank you all so much for giving us some extra space to really fine tune Episode 5 and align it with our vision. Outside of bug fixes, Scarlet Hollow's content is pretty much locked until Episodes 6 and 7 are complete! We wanted to give folks a heads up that on August 13th, the price of Scarlet Hollow will increase by $5… | — | |
| Game update | August 2nd Added extra dialogue options to Oscar's Episode 5 basement scene, allowing discovery of the church stone location. Now warning the Pastor is tied to visiting a saved library rather than a single permutation of it. This was intended from the start, but didn't make it into the launch build due to time constants! Restored an extra menu at the start of Tabitha's farms route, including fan favorite… | — | |
| Game update | July 31st Fixed reported bugs on discord | — | |
| Game update | catching up on reported issues most small things like single-line incosistencies related to new content or minor display errors. if you've been playing our games for a while, you know how it goes. when there is an issue i cannot rest until it's squashed. i hope you're all enjoying the update! | 24481994 | |
| Game update | July 30th small patch 4 Corrected an issue where visiting the church wasn't properly incrementing the police timer. Made the Tabitha confrontation the tiniest smidgen more difficult. Will revert this one if it becomes too difficult. | 24479738 | |
| Game update | July 30th, small patch 3 One more achievement added, a couple of small bug fixes, and restructuring one of the menus in the Episode 5 basement. | 24478857 | |
| Game update | Okay, fine, you can have some achievements. 4 new achievements. Minor bug fixes. | 24477774 | |
| Game update | The fastest turnaround on a hotfix of all time Fixed an issue where music would not play during the first half of the church scene in some worldstates. | 24476873 | |
| Major update | Rumors Update OUT NOW Hey folks! The Scarlet Hollow Rumors Update, a 60,000-word expansion to Episode 5, is out now! This is the last major content update before the release of the game's final chapters. If you've yet to play Scarlet Hollow, the release of this update is the perfect time to catch up, and the game is 25% off on Steam for the next two weeks! On top of this, we've also just released a new Supporter Pac… | 24476615 | |
| Community | Scarlet Hollow 2026 July Progress Report - Rumors Update Releasing on July 30th! Hey folks! The first five episodes of Scarlet Hollow are now a combined one-million words long! On that note, we've wrapped up writing work on our planned expansion to Episode 5, which means we're moving on to art. We'll be looking to get a build of this update out to testers in about a couple of weeks, so if you're interested in checking it out early, you can sign up for our Patreon and get ac… | — | |
| Community | New Devlog - On Writing Scarlet Hollow Hey folks! Hot from the presses with a 16,000 word devlog for Scarlet Hollow! In it, we look at player data from our three most recent major releases (Episode 4, The Roads Untraveled, and Episode 5) and talk at length about how narrative design process, and how this batch of player data has guided our decisions for an upcoming balance and content patch to the last chapter. Here's the link: Hope… | — | |
| Game update | May 12th Update Caught up on all reported issues to date. Coming down the pipeline: 1. Devlog analyzing the results of the Episode 5 player choice survey, mostly focusing on The Roads Untraveled patch and Episodes 4 and 5, since we haven't publicly shared player choice data since post-episode 3. 2. An expansion and balance patch to the first five episodes. The largest addition here will be adding the ability t… | — | |
| Community | Scarlet Hollow AU Posters are LIVE! We can always pretend that things might have turned out some other way... Scarlet Hollow AU posters are back in stock at Topatoco for a limited time. 13"x19" to hang on your wall while you think about better days. Tabitha always wanted to go to the beach, but life has never let that happen... Could wholesome yuri have happened in another world? If only they'd managed to get Big Betty to the fai… | — | |
| Community | Scarlet Hollow May 2026 Development Update Hey folks! After taking a short break to recover from Episode 5's release, we're back to work! Given our current stage of production, these updates are probably going to be on the shorter end, BUT, here's what we've been up to: · We've mapped out the scene list and flow charts for the remaining two chapters of the game! While all of the major story beats and revelations for Scarlet Hollow were… | — | |
| Community | We're getting into game publishing! Hello everyone! We're extremely excited to announce that we've started a publishing label, and that the first game we've signed is the sophomore title from our dear friends at sunset visitor 斜陽過客 , who you might know from the Peabody-winning 1000xResist . It's called Prove You're Human , and you can check out the trailer below before giving it a wishlist . Beyond Prove You're Human , we've also… | — | |
| Game update | Feb 28 Fixed a handful of minor issues. Added an explore variation of seeking out Maxwell Oscar if he isn't fleeing town to the list of post-estate actions in Episode 5. Fixed an error where clicking too rapidly through the "Cousin Bonding Time" scene in Episode 4 would throw an error. | — | |
| Game update | Feb 27 Minor bug fixed. Nerfed tabitha by removing one of her fingers. | — | |
| Game update | Feb 26 Hotfix Minor bug fixes | — | |
| Game update | Feb 25 Hotfix 2 Patched an issue with a newly added dialogue option in the episode 5 climax where tabitha, when not present, would teleport into the scene to deliver a single line before remaining in silence, | — | |
| Game update | Feb 25 Hotfix Fixed a couple of issues w/ Avery's expanded hangout scene in Episode 3. | — | |
| In-game event | Episode 5 Balance Patch Live Hey folks! The first of what will probably be a series of balance patches to Episode 5 has just gone live! Here's the TL;DR of it, though I'm sure I'm missing some items: · Supercop Franklin has once again been nerfed. Suspicion points for being weird around him (are now capped at a lower maximum than previously, and if the mine collapse is the only "major event" keyed to police suspicion in th… | 22097788 | |
| Game update | Episode 5 Franklin Rebalancing Changed the weights of Deputy Franklin's suspicion meter in Episode 5 to be more forgiving overall. Removed a poorly telegraphed penalty tied to not examining your environment when you wake up at the start of the episode (the player doesn't know where the doorhandle goes, and previously lost one action while running around looking for an exit.) Nobody seemed to pick up on this, and it was likel… | — | |
| Game update | Feb 22 #2? #3? Buncha little things. Should have more turns to explore in julius' basement before tabitha takes action if you have a trait save available. | — | |
| Game update | Feb 22 Balance Tweak Trait save in the farms dilemma no longer has the explore tag, and has been moved to a lower spot on the menu so keen eye and legacy street smart players have more of an opportunity to interact with the scenario without accidentally ending it early. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.