Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Scarlet Hollow›Events›We're getting into game publishing!
Community

We're getting into game publishing!

Scarlet Hollow · published 5 months ago

All eventsPlayers around this dateRead on Steam

Hello everyone!

We're extremely excited to announce that we've started a publishing label, and that the first game we've signed is the sophomore title from our dear friends at sunset visitor 斜陽過客, who you might know from the Peabody-winning 1000xResist.

It's called Prove You're Human, and you can check out the trailer below before giving it a wishlist.

Watch on YouTube

Beyond Prove You're Human, we've also signed a yet-to-be-announced title from SmallBu, the dual Emmy-winning animation studio behind Later Alligator and Baman Piderman. We can't wait to show you all what Lindsay and Alex have been cooking there!

For those of you might be nervous that launching a publishing label might slow down our work on internal projects like Scarlet Hollow, fear not! This work has been going on in the background for nearly a year now, so we can comfortably say that it's yet to have an impact on our development timelines.

If you'd like a more in-depth look at our thoughts on publishing, we've written up a post on Medium that you can check out here.

Thank you so much for your continued support! We never thought we'd be able to fund other small developers and help them bring their games to life, and it's all thanks to you!

All the best and there's always more to come,
Tony and Abby

More from Scarlet Hollow

Other announcements

All events
Scarlet HollowGame update20 Aug 2026Aug 20Fixed an issue where the scaling textbox was not always correctly turning on by default.In-game event11 Aug 2026Dynamically Scaling Textbox!Heya Cousins! Here with a quick (and optional) UX update. The textbox can now change size when the player is presented with a large enough list of dialogue options! (So most menus.) Normal dialogue still plays over this smaller textbox... But now, when you're presented with enough options that you need to scroll, the textbox gets bigger for that menu! This option is now set "on" by default, but…Scarlet HollowGame update8 Aug 2026Aug 8thMinor bug fixes