Heya Cousins!
Here with a quick (and optional) UX update. The textbox can now change size when the player is presented with a large enough list of dialogue options! (So most menus.)

Normal dialogue still plays over this smaller textbox...

But now, when you're presented with enough options that you need to scroll, the textbox gets bigger for that menu!
This option is now set "on" by default, but you can revert to the single-sized, non-scaling textbox in the settings!

If you don't like it, you can change it right here.
One benefit to this change is that it allowed us to bake in a little bit of extra wiggle-room for these menus, so the game should respond better to players who change either the font or text-size in the accessibility menu. Likewise, displaying many more dialogue options at once should help make controller support feel more responsive.
We've also now made it so that the scrollbar for dialogue only appears when there's actually something to scroll, so the textbox should feel a little cleaner and less cluttered.
Hope this helps your investigation!
Tony and Abby
P.S.: If you've yet to pick up Scarlet Hollow, a reminder that the base price is going up by $5 USD on the 13th!