Agent 64: Spies Never Die
Playing now
5−6 vs. yesterday
3.5%of peak
All-time peak
142Aug 2026
Playing now
5−6 vs. yesterday
All-time peak
142Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1057 - Fixed the missing texture line on the 13th mission. - Made Security Guards collision softer in Tower. - Made the Gilded Gun visible in splitscreen games. - Made the objectives sync more direct in Online Coop. | — | |
| Game update | v1042 - Removed the "Abort Mission Immediately" message if you somehow accomplished a failed objective before the message appears (typically by launching your last remaining gadget at the right target (it happens sometimes)). - Changed log messages to also include a timestamp. - Attempt at fixing an issue with Coop missions sometimes failing to show the debrief UI to peers. | — | |
| Game update | v1037 - Fixed missing texture strip in Castle (Story/Coop). - Online Coop: Fixed the enemies still acting and potentially killing the player while the end cutscene plays. | — | |
| Game update | v1032 - Controller: Added the ability to go back in weapon selection by quickly pressing Fire while switching weapon. - Fixed the Vault dialogue skip not getting reset if you go back to menu in single player. - Fixed lobby creation dialog being stuck if the creation failed. - Fixed some mission unlocks not happening right away when unlocked (Gilded Character Skin for instance). - Fixed some punctuation. | — | |
| Game update | v1031 - Fixed a crash for when the host dies in Coop missions with Dana. - Made the Gilded Weapon visible in cutscenes. - Fixed text typos. | — | |
| Game update | v1028 - Adjusted zone placement in the library map. - Fixed the crash when using melee disarm with bots. - Changed the way character pathing is updated, likely fixing the sometimes failing of the Dana event in Castle. - Fixed Japanese formatting for briefings. - Fixed missed texture triangle in Penthouse. | — | |
| Game update | Hotfix v1026 - Fixed all the lobbies being invisible in lobby search. | — | |
| Game update | v1024 - Slight balance changes and clarifications for Story mode Act unlocks. - Fixed a potential crash cause during level initialization. - Online Arena: Fixed the unresponsive door in Castle. | — | |
| Game update | v1020 - Fixed Temple/Vault pit softlock. - Fixed Paradox Menu not appearing right away when made available. - Fixed Challenge Leagues not appearing right away when made available. - Made a few Achievements retroactive in case you missed those before their fix. | — | |
| Game update | v1018 - fixed the text overflowing when character names are too long in the arena score board. - Rebuild a few Arena maps to avoid issues. - Mountain: Fixed an issue with the boxes not correctly blocking the path in Agent mode. - Mountain: Made it so the last door isn't locked after the end of the last event, allowing players to go back and do objectives they forgot to do. | — | |
| Release | Supporter Edition Available Now! Hello Agents, New mission objective: Get the Supporter Edition now! A token of appreciation for those who go the extra mile in supporting Agent 64: Spies Never Die. The Supporter Edition contains a Gilded Sparrow G5 and the Original Soundtrack. It was delayed for half a day, but it is finally here! The launch has been huge! Thank you all for your amazing support! It has been life changing. Than… | — | |
| Game update | v1017 - Fixed the prompt on the first mission that crashed if you binded more than one button to gadget selection. | — | |
| Game update | v1015 - Temporarily replaced hotjoining Arena matches into a queue for the next match. The hotjoin sequence had issues that could cause desync or crashes. So it is being disabled while I investigate and find the cause of the bug. | — | |
| Community | Online Arena joining issue hotfix Hello Agents, The online arena live joining sequence had quite a few bugs that could cause desync and crashes. Somehow I managed to never encounter such issues in my own tests and beta... So, in order to restore the stability of the game, instead of joining matches mid-game, the game will make you queue for the next session instead. This is temporary solution while I find the cause of the live… | — | |
| Game update | Hotfix v1011 - Attempt at fixing/finding the issues in hotjoining player making others crash in Online Arena. - Fixed the tutorial message on the helicopter trying to query a non-existent text and crashing the game. - Fixed a visual glitch in the Catacombs map. | — | |
| Community | Working on fixing the Online Arena issue Hello Agents, No launch is ever without it's mishaps. And the launch of agent 64 revealed a crash in online arena that happens sometimes when a player joins the lobby. Don't worry, I'm working on fixing it. I will solve this as fast as possible in the coming hours. Thank you for your patience. Cheers! D6 | — | |
| Game update | Hotfix v1004 v1004 - Fixed the borked Castle map in Arena. | — | |
| In-game event | Hotfix v1002 V1002 · Fixed a crash in multiplayer Arena lobbies when players join an active lobby. | 24675328 | |
| Steam news | Get Agent 64 Now! Hello Agents, Your mission starts now: Get Agent 64: Spies Never Die! The Supporter Edition will come out soon after with an upgrade pack for USD$8.00. Which will contain a Gilded Sparrow G5 and the Original Soundtrack. I've worked tirelessly on this project for more than 5 years. Please enjoy! Cheers! D6 | — | |
| Community | The time is soon upon us: Release Hour and Price Hello Agents, The release is very soon on August 11th. But at what time? Here's a map that shows a few time zones. Your mission starts at the following hours: · 0800 PDT · 1100 EDT · 1600 BST · 1700 CET · 0000 JST (August 12th) The price: $21.64 $19.26 for early adopters 21.64€ 19.26€ £19.64 £17.48 $26.64 $23.71 CDN ¥ 2771.85 ¥ 2466.95 Supporter Edition: $29.64 $27.26 for early adopters 29.64€… | — | |
| Community | Releasing on August 11th 2026 Hello Agents, The game will release on August 11th. After a grueling 5 and a half year of work. I can finally put a final release date down. Everything is almost ready and set. Let's make it worth it! I look forward to see you all very soon! D6 | — | |
| Community | Time Extension for the Demo Hello Agents, After some pondering and some of you guys reactions to the end of the demo. I had to rethink my approach, and I decided to keep the availability of the demo for an additional month. The demo will remain available till August 9th. Thank you for your support. See you soon Agents ! D6 | — | |
| Community | Last week to play the Demo Hello Agents, The demo will be available one last week and will be discontinued soon. It is you last chance to try the game before its eventual release! More news coming soon The development of the game as been doing very well, and I'll have more news to share, hopefully very soon! See you soon Agents ! D6 | — | |
| Community | End of the playtest and what's next Welcome back Agents, Thank you for playing the online playtest! I've learned a lot during this beta. You've helped find a lot of issues and gave a lot of good feedback! Single player Demo The playtest is over, but for those who missed on it or didn't have the time, there is a single player demo replacing it. It'll contain the first two missions of the game, just like the playtest did. The singl… | — | |
| Steam news | Agent 64 - First Online Playtest Hello Agents, The online playtest of Agent 64 will be underway from now until the 16th of February. You've been numerous registering for the playtest and I'm very thankful for that. I will be adding more of you in coming days. This first playtest goal is to enhance and stabilize the connection between players. Once you have access to the beta, you can join the playtest discord channel and help… | — | |
| Community | Online mode revealed and Upcoming Online Playtest Hello agents, It's been a while since I've gone dark. Today I can finally unveil what I've been brewing for all this time. I added a lot of features. Like, all of the features and the kitchen sink. On top of all of that, I haven't forgotten about mod support either, it'll come as a post-release patch and will also work for online play. As for the release date... I know it is real close, but I c… | — | |
| Community | Agent 64 to feature Split-screen Multiplayer Welcome Agents, Long time no see. It's me again, Replicant D6, talking to you directly from my current safe-house. I'm still deep undercover trying to finish this game, and as you can see from the latest batch of videos and screenshot, my mission is getting close to an end. Still not 100% there yet, not to the point where I can know for sure a precise release date, but be sure that things are i… | — | |
| In-game event | Demo Beta v6.1 Update - Paradox Mode Hello agents, here's a new demo patch! Paradox Mode Paradoxes are gameplay modifiers that you unlock by beating the par time on set difficulty levels. It can be a cheat mode, a funny visual thing, or a big gameplay modifier. Paradox Mode lets you customize your gameplay with any combination of special options. Some of you might recognize that type of modifiers as "mutators" which gives a pretty… | — | |
| Community | New Demo Available! Hello agents, I have some more big news to share with you today! New Demo! The beta demo is finally available to download. It contains a new map on an almost final build of the game. I recommend that you play the mission on every difficulty modes in order, as each mode can slightly alter the map layout and what happens on the mission. This demo should be a good representation of what you can ex… | — | |
| Community | New Trailer and Mod Support announced Hello agents, there's a new trailer! It shows off a lot more than even before. Giving a sneak peak at my development progress. Featured on the PC Gaming Show In case you missed it, the trailer was unveiled live on the PC Gaming Show! Huge thanks to PC Gamer for featuring my game. It's been amazing! And thank you all for watching and your kind words of encouragement <3 Mod and Workshop Support A… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.