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Agent 64: Spies Never DieNewsEnd of the playtest and what's next
Community

End of the playtest and what's next

Agent 64: Spies Never Die · published 17 Feb 2026, 13:16 UTC

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Welcome back Agents,

Thank you for playing the online playtest! I've learned a lot during this beta. You've helped find a lot of issues and gave a lot of good feedback!

Single player Demo

The playtest is over, but for those who missed on it or didn't have the time, there is a single player demo replacing it. It'll contain the first two missions of the game, just like the playtest did.

The single player remains the main focus of the game, with plenty of content to discover in the final game. Please look forward to it.

Making multiplayer easier to join in the final game

Like I mentioned during the beta, I'll be working on removing the technical limitation preventing players from joining ongoing Arena matches. This is by far the most important issue to solve before the release of the game. By then it'll be a lot easier to get immediately into multiplayer games.

What's next?

I simply have to debug the game, add support for translation, and ship the game!

Those steps aren't so trivial, but it's the end of the road, the last stretch before the release. I don't yet know how long it will take, but know that you will be informed as soon as I know when the full game will finally come out!

Now back to work. See you soon Agents!

D6

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Game update18 Sep 2026v1074- Improved controller assignment for local multiplayer, including connecting and disconnecting gamepads. - Fixed inputs getting stuck when a controller disconnects. - Fixed controller vibration interfering with other players’ controllers or continuing after reassignment. - Unsupported input devices no longer take up gamepad slots. - Fixed weapon switching being delayed by continued firing. - Fi…Game update14 Sep 2026v1073- Fixed aim assist using the wrong player’s settings in co-op. - Fixed briefcases spawning in locations marked as excluded. - Fixed CRT effect disabling cameras in Tower cutscenes. - Disabled unnecessary collision on the first-person helmet model.Game update14 Sep 2026Hot fix v1072- Patched the cause for peer disconnect code 37