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Agent 64: Spies Never DieNewsBig Patch v1068
In-game event

Big Patch v1068

Agent 64: Spies Never Die · published 13 Sep 2026, 18:53 UTC · build 25286265

All newsPlayers around this dateRead on Steam

Main Addition

- Enabled joining online Arena matches in progress

No more waiting for the matches to end, you can join-in right away now.

Please report any issues with the feature, I'll make sure to work on fast hotfixes in order to keep it stable and good.

Multiplayer & Co-op

- Improved connection stability, joining matches in progress, and reconnecting.

- Fixed several issues with players leaving, being kicked, or changing hosts.

- Improved synchronization of player positions, weapons, respawns, teams, and character sizes.

- Fixed allies taking damage multiple times from a single attack in co-op.

- Improved online hit detection and fixed several damage inconsistencies.

- Fixed mines and gadgets sometimes appearing or behaving incorrectly online.

- Improved enemy movement and scripted sequences in co-op.

- Fixed incorrect lobby messages, ping readings, and match-ending screens.

Gameplay & Controls

- Fixed several interactions between Paradox modifiers, including Vampirism, Player Speed, Player Size, and damage-over-time effects.

- Made Slippery Floors movement more consistent across different frame rates.

- Fixed bots failing to switch weapons correctly after being disarmed.

- Fixed random weapon changes ignoring Melee Only.

- Improved NPC pathfinding and made escorts and civilians easier to push out of the way.

- Improved controller compatibility and fixed individual invert-look settings in split-screen.

- Fixed weapon sway jumps on computer stutters.

Visuals & Mission Endings

- Fixed weapons occasionally becoming invisible after switching weapons or respawning.

- Fixed weapons and characters appearing when they should be hidden during cutscenes.

- Fixed several animation and muzzle-flash issues.

- Soother helicopter movement.

- Improved transition stability between gameplay, mission endings, credits, and results screens.

- Fixed lingering death effects, mistimed music, and missing mission-completion audio.

- Fixed mission-time tracking and objective messages disappearing too early.

- Fixed cutscene skipping affecting later missions in Online Coop.

Audio & Stability

- Improved voice-chat stability and performance.

- Fixed microphone testing interfering with voice chat or transmitting leftover test audio.

- Improved save reliability to better protect existing saves when saving fails.

- Fixed deleted profiles leaving behind custom campaign progress.

- Fixed several potential multiplayer crashes and freezes.

- Reduced unnecessary processing in audio, cutscenes, and lobby menus.

Arena Progression

- Added unlock progression when you complete regular multiplayer Arena matches.

- Added clearer locked-content entries in Arena menus.

More from Agent 64: Spies Never Die

Other announcements

All news
Game update14 Sep 2026v1073- Fixed aim assist using the wrong player’s settings in co-op. - Fixed briefcases spawning in locations marked as excluded. - Fixed CRT effect disabling cameras in Tower cutscenes. - Disabled unnecessary collision on the first-person helmet model.Game update14 Sep 2026Hot fix v1072- Patched the cause for peer disconnect code 37Game update27 Aug 2026v1057- Fixed the missing texture line on the 13th mission. - Made Security Guards collision softer in Tower. - Made the Gilded Gun visible in splitscreen games. - Made the objectives sync more direct in Online Coop.