Agent 64: Spies Never Die
Playing now
26+6 vs. yesterday
18%of peak
All-time peak
142Aug 2026
Playing now
26+6 vs. yesterday
All-time peak
142Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1042 - Removed the "Abort Mission Immediately" message if you somehow accomplished a failed objective before the message appears (typically by launching your last remaining gadget at the right target (it happens sometimes)). - Changed log messages to also include a timestamp. - Attempt at fixing an issue with Coop missions sometimes failing to show the debrief UI to peers. | — | |
| Game update | v1037 - Fixed missing texture strip in Castle (Story/Coop). - Online Coop: Fixed the enemies still acting and potentially killing the player while the end cutscene plays. | — | |
| Game update | v1032 - Controller: Added the ability to go back in weapon selection by quickly pressing Fire while switching weapon. - Fixed the Vault dialogue skip not getting reset if you go back to menu in single player. - Fixed lobby creation dialog being stuck if the creation failed. - Fixed some mission unlocks not happening right away when unlocked (Gilded Character Skin for instance). - Fixed some punctuation. | — | |
| Game update | v1031 - Fixed a crash for when the host dies in Coop missions with Dana. - Made the Gilded Weapon visible in cutscenes. - Fixed text typos. | — | |
| Game update | v1028 - Adjusted zone placement in the library map. - Fixed the crash when using melee disarm with bots. - Changed the way character pathing is updated, likely fixing the sometimes failing of the Dana event in Castle. - Fixed Japanese formatting for briefings. - Fixed missed texture triangle in Penthouse. | — | |
| Game update | Hotfix v1026 - Fixed all the lobbies being invisible in lobby search. | — | |
| Game update | v1024 - Slight balance changes and clarifications for Story mode Act unlocks. - Fixed a potential crash cause during level initialization. - Online Arena: Fixed the unresponsive door in Castle. | — | |
| Game update | v1020 - Fixed Temple/Vault pit softlock. - Fixed Paradox Menu not appearing right away when made available. - Fixed Challenge Leagues not appearing right away when made available. - Made a few Achievements retroactive in case you missed those before their fix. | — | |
| Game update | v1018 - fixed the text overflowing when character names are too long in the arena score board. - Rebuild a few Arena maps to avoid issues. - Mountain: Fixed an issue with the boxes not correctly blocking the path in Agent mode. - Mountain: Made it so the last door isn't locked after the end of the last event, allowing players to go back and do objectives they forgot to do. | — | |
| Game update | v1017 - Fixed the prompt on the first mission that crashed if you binded more than one button to gadget selection. | — | |
| Game update | v1015 - Temporarily replaced hotjoining Arena matches into a queue for the next match. The hotjoin sequence had issues that could cause desync or crashes. So it is being disabled while I investigate and find the cause of the bug. | — | |
| Game update | Hotfix v1011 - Attempt at fixing/finding the issues in hotjoining player making others crash in Online Arena. - Fixed the tutorial message on the helicopter trying to query a non-existent text and crashing the game. - Fixed a visual glitch in the Catacombs map. | — | |
| Game update | Hotfix v1004 v1004 - Fixed the borked Castle map in Arena. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.