Nadir - Prologue
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
27 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
27 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update! Work in Progress insight and hotfixes Hello, everyone! A new update for Nadir’s Prologue just went live. We polished some of the systems in the game and introduced a few bug fixes to found and reported issues. Thank you for playing the new build and sharing your feedback and reports via our official Discord! We are happy to continue our work on the game, and we have prepared a neat work-in-progress insight to show you some more imp… | 9642877 | |
| Major update | Double Cards Crafting Update is Live! The biggest update of Nadir’s Prologue is already here! We’ve spent a lot of time and effort to bring you, what we believe to be the best version of our game! A lot has changed so let’s take a look at all of the new and updated features: Double Cards The highlight of this update, double cards bring a lot of new features with them. But let’s take a closer look at the cards themselves. From now o… | — | |
| In-game event | Double Cards on beta branch Live Now! The long-awaited update for Nadir is available for testing! We have an early version available for you on our beta test branch. If you are interested in helping us polish this update, before it goes live officially, hop in, please! How to access the beta branch: 1. Find Nadir: Prologue in your Steam Library. Right-click it and choose Properties . 2. A new window will pop up. Click on the BETAS… | — | |
| Community | Video Devlog - Double Cards & Cards Crafting! Hello Sinners! In the most recent update , we have presented a roadmap telling you what features you can expect in the near future to be added to Nadir! Today, we are explaining further the Double Cards feature, and showing the possibility to craft your own cards! Check the video below, and be sure to add the game to your Wishlist! | — | |
| Community | Prologue Update Roadmap Hello Sinners! It’s been almost 5 months since the release of the free Prologue to Nadir! Over this time, you amazed us with your reception of the game – we’re heading towards 90% of positive reviews! We used your priceless feedback to improve the Prologue by releasing 2 updates so far: New Enemies Abilities Damnation Update Now we’re working on another update, much bigger and groundbreaking th… | — | |
| Community | Work In Progress Insight - Double Cards! Prepare for trouble… and make it double! Full image We present you with a WIP insight into our upcoming feature - Double Cards! Two different outcomes are enclosed in a single card . Playing a Double Card on a Profanum (Red) Stella will give you a red card effect, and playing the same card on Sacrum (blue) Stella will trigger a blue card effect! Simple as that! Join our Discord , see Double Car… | — | |
| Major update | Damnation Update Sinners! The time has come for you to revisit the cursed city of Nadir once again. Out of the depths of Hell, raises the updated and extended Prologue of our hellish deck builder! For those who haven't had a chance to play our game yet – In Nadir, you will embark on a roguelike adventure influenced by Dante's Divine Comedy. You’ll face powerful demons, build your deck, and progress the Deadly S… | — | |
| Community | Get ready for the updated Prologue! Sinners! Brace yourself, as the wait is coming to an end. Very soon, you’ll be able to walk the cursed streets and halls of Nadir in an updated and extended Prologue of our hellish deck builder. Today we offer you an exciting sneak peek of what’s to come. Introducing Soulshards In the form of a new currency comes a new mechanic – Soulshards. These valuable pieces of your defeated foes are grant… | — | |
| Community | Devlog #12 – Character progression Welcome back, Sinners! You seem to have grown a little since the last time we met. Perfect! Today, we are here to talk just about that. No card left behind! You know the feeling when every few encounters, your once powerful attack instead of beheading your foes, now just tickles them? Or when your supposedly mighty set of armor gets shredded, as if it was a mere cardboard box? Yeah, that’s the… | — | |
| Community | Devlog #11 – everything OP! Sinners! Last week we started a little tour around Circles of Wrath and its lovely denizens. Time for the second round! Chain effect The horny (as in: corneous) fella below is the Acolyte of Wrath . Ace up his sleeve is the Chain effect . What it does, you ask? Well, usually when you throw a card on a stela, the stela launches its written effect or two and turns around, indicating the turn is o… | — | |
| Community | Devlog #10 – new demons! Greetings, fellow Sinners! This week we’ll have a little detour from the grand systems and mechanics diary to give you a quick look at the new pack of monsters we’re currently implementing into the game. Circles of Wrath After the Prologue, some of you were asking us, will there be some more “proper” demons in Hell, with horns and spikes, and all? The answer is: well, duh! So I want to show you… | — | |
| Community | Devlog #9 – Deck Binding, 2nd approach We start here where we left off in the previous devlog . We had a working paper prototype with a simple action-reaction loop. Now was the time to start implementing it. At that point in development, we still worked within a classic turn-based scheme. You have a hand-drawn at the start, you play the cards on either you or the enemy, the stelas turn around until you feel you’re done or out of car… | — | |
| Community | Devlog #8: Deck Binding, the first approach Greetings, fellow Sinners! Designing Nadir's unique fight mechanic was a real pickle, as previous devlogs might tell you. The last time we visited the wretched designer’s room, there was a brilliant-at-first-sight-but-not-really Threat Counter feature flushed down the toilet. The pickle Now what? At this stage we’re pretty depressed about our design skills, throwing away every original idea we… | — | |
| Community | Devlog #7 – Threat Counter a.k.a. "Fail Faster" Hello sinners! As you might remember from the previous devlog episode our initial idea to shake the canon of the genre was Threat Counter . In a nutshell, it was mana in reverse: you could spend as many points as you want, but the more you spent, the more powerful attack or skill the enemy will launch in response. It sounded both a simple enough alternative for the mana and something that would… | — | |
| In-game event | Prologue Updated with New Enemies’ Abilities, WIP Sneak Peek & New Keyart! Fellow Sinners! Following your feedback, we have updated the Prologue. We focused on improving the variability of the enemies' abilities to bring even more variety into the condensed experience of your journey through Hell. We also made a bunch of Quality of Life improvements, as listed below. And we hope you'll love our new keyart as much as we do! Gameplay improvements: The enemies got a numb… | — | |
| Community | Devlog #6 – Multiple characters Greetings, fellow Sinners! When we sat down with Nadir, we wanted to shake the genre a little. We thought single-player deck-builders are a bit stiff genre, especially when it comes to battles: you have mana, you play cards until you run out of mana and/or cards, then the enemy punches back, repeat. We asked ourselves: how can we make that fresh and different ? Making the difference: Threat Cou… | — | |
| Community | Devlog #5 – Deck-builder with a twist Hello Sinners! Nadir is a rogue-like deck builder where you journey through the underworld city of Nadir as a Sinner who serves one of the Deadly Sins, in your quest to rule over the halls of Hell…or simply work as an amusement for the everlasting Sins. These guys are like gods, so, naturally, they’re pretty bored after spending eternity in Hell and a bit of fun is always welcome. You’ll find y… | — | |
| Steam news | Nadir Prologue: Slay the Six - Available now! Hello, Sinners! We’re proud to present the Prologue version of Nadir - it's finally available for free on Steam! Nadir, the city of the damned, stretches deep into the abyss of Hell. This is where all manner of wretched creatures atones for their sins. The cursed souls spend eternity fighting for influence and rules over Nadir. Some of those powers will try to take over this hellish piece of la… | — | |
| Community | The gates of hell open again - play the updated Demo build! Greetings, sinners! It's time for the first update this year on the development of Nadir. We're constantly working hard on Nadir to bring you the best - hellish - experience possible. And by no means is this work fruitless - we have the pleasure to present you with the updated Demo! More than that - Nadir will be present at the Demo Festival during the upcoming Steam Next Fest, which will take… | — | |
| Community | DevLog #4 - Aggro Greetings, Sinners! Today we’ve got the pleasure to deliver the fourth Devlog, to share some more insight about our upcoming game. Fear not! Number four may be considered unlucky in Asian cultures, because “four” sounds similar to “death” there, but you can be assured that we’ll share with you the very ways to avoid losing your avatars in the depths of Hell. At least you’ll be warned. :) We wil… | — | |
| Community | DevLog #3 - Threat Counter Welcome, Sinners! As we’re amazed at how much positive feedback and cheering we're receiving after forecasting our upcoming roguelike card game, we're also receiving a lot of questions about some details that the project’s going to provide with its unique gameplay. Today, we'll delve into the past, to show you the birth of one of the core features of Nadir: the Threat Points system. From the ve… | — | |
| Community | Devlog #2: Characters, Oscar Wilde Whether you are a religious person or not, you are familiar with the idea of sin or simply being “a bad person”. Have you ever thought about how “criteria” for damning someone have changed over the centuries? Do they even make any sense? Have they ever? Heavy stuff, huh? But it gives us a good starting point to talk about the playable characters of Nadir. This time we take a look at the “Poet”,… | — | |
| Community | Dreamhack Beyond is here! Hello sinners, the week has passed and we’re here at Dreamhack Beyond , just as promised! And just as promised we have brought you a new demo! You can play the new, updated demo in all its glory right here on Steam. When you do, please leave us a comment, we really appreciate your feedback, any thought you may have about Nadir can help us make the game better, so don’t hesitate to write it down… | — | |
| Community | Nadir is coming to Dreamhack Beyond! Hello, sinners! On this day we bring you good news as in 7 days Nadir is coming to Dreamhack Beyond and with it comes a new demo! Whether you played our previous demos or not - this one is a whole different maul game. The most significant change, aimed at making the gameplay more demonic and wicked, is a revamp to the threat counter. If you haven’t played the other demos here’s how it used to w… | — | |
| Community | DevLog #1: Art Hello, sinners! I'm Mike Bernat from Shockwork Games and I'm here to talk to you about how the art style of Nadir came to be. From the very beginning, we wanted an art style that would stand out from the crowd. There are not that many black and white games on the market, and both Alex and I are Masters of Arts, so we wanted to use our skills a bit more. I like to have even a single image when I… | — | |
| Community | #NextFest in numbers Hello, sinners! The #NextFest is behind us and we're all packed up, we're taking all our lamenting spirits and going home. On the road back to hell, we're reflecting on the huge success that this festival has been for us and it's all thanks to you! On that note, giant thanks to all the new sinners checking out Nadir, and the existing community for supporting the game ! You guys are fire! 🔥 Unt… | — | |
| Esports | Nadir broadcast from hell! Hello, sinners! We're closing off the #NextFest with a quick broadcast. Our very own Mike Bernat has recorded some footage and provided commentary to give you a better idea about the game mechanics and the trajectory of the game going forward. Hope you'll enjoy it, the stream starts NOW ! You can follow Mike at @Bernat_Mike on Twitter for more insights about Nadir. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.