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Nadir - PrologueNewsDevlog #5 – Deck-builder with a twist
Community

Devlog #5 – Deck-builder with a twist

Nadir - Prologue · published 30 Mar 2022, 17:07 UTC

All newsPlayers around this dateRead on Steam

Hello Sinners!

Nadir is a rogue-like deck builder where you journey through the underworld city of Nadir as a Sinner who serves one of the Deadly Sins, in your quest to rule over the halls of Hell…or simply work as an amusement for the everlasting Sins. These guys are like gods, so, naturally, they’re pretty bored after spending eternity in Hell and a bit of fun is always welcome.

You’ll find yourself playing as some of the legendary figures from our history, like Jeanne d’Arc, Hernán Cortés, or Rasputin, each serving a different Sin.

That is all great, you might say, but what really makes Nadir different from a vastly populated deck-builder genre, besides the visual style and mood? Great question!

In Nadir, we replaced the classic mana with the Deck Binding mechanic: a unique risk-management system we’re really proud of! Once the battle starts, you must plan both your and the enemy's moves, as every action triggers a reaction.

Sounds interesting? You can try the Prologue of Nadir right now on Steam!

https://store.steampowered.com/app/1535210/Nadir_A_Grimdark_Deck_Builder__Prologue/

Okay, but how exactly do you play? Each of your cards has one of two colors representing the energies flowing through Nadir: blue Sacrum and red Profanum. You can play them on one of the three stones above you if the colors are matching.

But here’s where things get interesting. EVERY action costs. The stones do bite. They trigger an immediate enemy reaction as written on each stela. Playing a card? Reaction. Redrawing your hand? Reaction.

Everything has a cost, but everything is under your control: YOU DECIDE which stela to activate, you choose what move the enemy will respond with. And the dynamic changes with every card played, as the stones move around, switching colors and reactions when activated.

It’s a riddle that’s both an intense exchange of punches and a careful tactical match, where every move has to be carefully weighed.

As in every decent roguelike, the basics expand every minute, as game progression throws at you new cards, skills, and enemies. There are tons of special statuses and effects that can bend the core game loop to your advantage, but it would bloat an already long post.

This system required a LOT of work, a long line of iterations, and changing our perspective on how to approach the card battler. In the upcoming devlog series, we will get more into our design journey – how we get here, what ideas we tried and gave up, what mistakes were made and how we reforge them into gameplay strength!

If you have questions or want to share your opinion and suggestions about the game and Prologue – join our Discord channel!

We can’t wait for your input!

Stay tuned and see you on Monday for Nadir Devlog: chapter #6!

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Major update8 Nov 2022Early Access is Available NOW!Hello, sinners! We are proud to share with you the Early Access version of Nadir! You can finally try out all the hell circles that we prepared, with dozens of new enemies, cards, and Damneds. You are also getting access to a second playable character - Vlad Tepesh! Start your journey now, and join us on the further development of Nadir! On the occasion of the Early Access release, we have a br…Major update29 Oct 2022The last Prologue update before the game release!Greetings, Sinners! We have updated our free-to-play Prologue - which brings a lot of polishing touches, new features, and unlocking a lot of additional free stuff! The game is growing with content and we're able to give you some more of it, to let you taste the game. Please find the details below, and have fun! Additionally, we are happy to announce that Nadir: A Grimdark Deckbuilder will be r…Steam news24 Oct 2022Halloween in Nadir!Greetings, everyone! Autumn leaves cover the roads leading to hell. Nights are darker and lengthy, allowing the Filth to crawl out and disturb the land of the living. All those abominations you can meet on your way down are coming from the depths. But in the depths, there are still a few heroes who fight to ward off the ghosts of the forgotten. In Nadir's Prologue, we are joining the celebratio…