Nadir - Prologue · published
Fellow Sinners!
Following your feedback, we have updated the Prologue. We focused on improving the variability of the enemies' abilities to bring even more variety into the condensed experience of your journey through Hell. We also made a bunch of Quality of Life improvements, as listed below.
And we hope you'll love our new keyart as much as we do!

The enemies got a number of new abilities:
But our main focus now is to progress the game swiftly into the Beta state. There are dozens of new enemies in the making. Here’s a sneak peek:

We still don't have names for the enemies #3 and #4. Maybe you have some cool idea to share with us?
There will be a different set of enemies for each of the circles of Hell. The Prologue serves as a cross-section of them from multiple different circles, but in the final game, every circle will be heavily thematic visually, backstory-wise and gameplay-wise.
Another important step is tons and tons of new player abilities, cards, and souls to obtain. And of course, more playable characters to conquer the deeps of Hell.
We will reveal more about all the aforementioned features in the upcoming updates.
Stay tuned!
And in the meantime, join our Discord and give us your feedback!
