Tank Squad
Playing now
5−3 vs. yesterday
2.2%of peak
All-time peak
224May 2025
Playing now
5−3 vs. yesterday
All-time peak
224May 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 1.3.5 Dear Tankers and Mechanics! In this patch we are releasing new fixes, optimization and sound overhaul of the game. Optimization Another big news is that we're bringing in a sizable optimization for used memory (the game should consume around 400-600 MB less than it did). More FPS in battles - around 5-10 more when there are many static tanks. This is because we've added a system that switches t… | — | |
| Community | Development Status #94 Dear Tankers! Welcome to our 94th Development Status. welcome back, long time no see. We have some news from development and also regarding gamescom. We hope you will enjoy reading this dev status :) Ponyri 1943 - progress We are reaching a state with the DLC where the sectors, one by one, are getting implemented and are connected to the operational system map. This is going to allow us to prop… | — | |
| Game update | Hotfix 1.3.4 Dear Tankers and Mechanics! We have received reports about players not being able to spawn at all. We have investigated it and made a fix for it. This hotfix should resolve problems If you conquered issues on your end for example: playing tutorial basic or multicrew and wasn’t able to spawn. Download this patch and try again. Basically, the whole spawning system didn’t work properly at all for… | 24546806 | |
| In-game event | Update 1.3.5 Dear Tankers and Mechanics! In this patch we are releasing new fixes, optimization and sound overhaul of the game. Optimization Another big news is that we're bringing in a sizable optimization for used memory (the game should consume around 400-600 MB less than it did). More FPS in battles - around 5-10 more when there are many static tanks. This is because we've added a system that switches t… | — | |
| In-game event | Update 1.3.3 Dear Tankers and Mechanics! Another patch, again fixing various UI stuff, battle saves, cleaning up the game when leaving the scene etc. We are not changing the course and we're onto more fixes onward. On a side note, the development on Ponyri DLC is not halted - just the stuff we're stumbling upon in the base game are too big and too serious to ignore - they need to be fixed right here and rig… | 24376858 | |
| In-game event | Update 1.3.2 Dear Tankers and Mechanics! We have worked our backs for 2 weeks to bring back the visibility of decals, craters etc. which we finally did. While doing it we've also fixed a few issues. Sorry for this delay. Next we are onto finalization of the Ponyri DLC, but there might be a small patch before it comes out, we will inform you guys in dev status and on forums - happy hunting PS. Sorry for the… | 24128043 | |
| In-game event | Update 1.3.1 + Ballistic Lab Dear Tankers and Mechanics! What's new in Patch 1.3.1 First and foremost, there are plenty of fixes, as well as a few major changes and new features. A new scene for previewing armour and testing projectile penetration on vehicles available in the game – the Ballistics Lab. Please take a look at the descriptions in the development status updates #92 and #93 , where we’ve covered this in detail.… | 23918290 | |
| Community | Development Status #93 Dear Tankers! Welcome to our 93th Development Status. Hello again, we’ve got some news about the new things we’re working on. We hope you enjoy reading this :) Ponyri 1943 - progress We have finalised the division of the map into sectors – the smallest will measure 3 x 3 km, whilst the largest will cover an area of 6 x 6 km. As well as varying in size, the sectors will also differ significantly… | — | |
| Community | Development Status #92 Dear Tankers! Welcome to our 92th Development Status. First and foremost, we’d like to thank you for your support and kind words. We weren’t expecting such a response, so it’s given us a real boost of motivation and sparked a glimmer of hope. Ponyri 1943 - progress As we mentioned, following the release of patch 1.3.0, we’ve got back to work. We’ve got a few technical challenges to tackle, whic… | — | |
| Major update | Update 1.3.0 + Procedural Missions Dear Tankers and Mechanics! What's new in Patch 1.3.0 Today is a special day. Firstly, we’re releasing a major patch, version 1.3.0, featuring procedurally generated missions, and secondly, it’s the anniversary of the game’s launch. Procedural missions As for the procedural missions themselves, you can read about our concept and how they work in our development updates #90 and #91 , where we’ve… | 23148832 | |
| Community | Development Status #91 Dear Tankers! Welcome to our 91th Development Status. Sd.Kfz 251 Since the last development update, we have already implemented three versions in the game: the standard transport version with an MG-34, the mortar version, and the command version. · Sd. Kfz. 251/1 Ausf. C (standard) · Sd. Kfz. 251/2 Ausf. C (81 mm mortar) · Sd. Kfz. 251/3 Ausf. C (command, antenna, etc.) I have started work on t… | — | |
| Community | Development Status #90 Dear Tankers! Welcome to our 90th Development Status. Procedural missions Basic concept We are developing a new procedurally generated mission mode, where the main and side objectives are randomly generated and will vary each time you play. This will also form the basis for a simple procedurally generated campaign mode and, in the near future, a straightforward career mode – something you’ve be… | — | |
| Game update | Game Update 1.2.4 Dear Tankers and Mechanics! Situation report We’re also releasing an update today – a slightly smaller one, as it mainly contains fixes for the upscaling filters, namely DLSS and FSR. In addition, there are a number of fixes for Maus and the localisation. The next patch will likely be after Easter; we want to take a break for a while now. Thank you for the positive reception of the addition of… | 22637408 | |
| In-game event | Game Update 1.2.3 Dear Tankers and Mechanics! News in Patch 1.2.3 We have obtained classified documents published on a gaming forum. These documents reveal that a German super-heavy tank took part in combat on the Eastern Front in 1943. Weighing 188 tonnes, this colossus was hastily built and assembled. Its unique camouflage was painted by a famous watercolor artist. Consequently, we decided that we had to add t… | 22622425 | |
| Community | Development Status #89 Dear Tankers! Welcome to our 89th Development Status. Force Pool Creator Over the last two weeks, we’ve also been working on introducing a customisable resource pool for both the campaign and procedurally generated missions. We started by prototyping such a panel. When creating a procedural mission, we’ll initially be greeted by a screen where we can choose which factions are to fight each othe… | — | |
| Community | Development Status #88 Dear Tankers! Welcome to our 88th Development Status. Patch 1.2.0 summary First, a brief summary following the release of patch 1.2.0, which finalizes the latest roadmap. To correspond with the patch, we launched a 7-day sale offering a 25% discount. We received a record number of wishlist entries. In the history of both Tank Squad and Tank Mechanic Simulator, we cannot remember ever experienci… | — | |
| In-game event | Game Update 1.2.2 Dear Tankers and Mechanics! Situation report This is the second patch as part of hotfixing and patching bugs encountered in the game this week. In the meantime, we are working on AI fixes, which is one of the main issues. We will write about this and our plans for the coming weeks and months in the next development status update. Changelog 1.2.2 Below is the full list of changes being made: Add… | 22134938 | |
| In-game event | Game Update 1.2.1 Dear Tankers and Mechanics! Situation report After releasing the big patch 1.2.0, several bugs appeared that we had to fix. Over the weekend, a new build was released, actually two, but there was no event. Today we made another build with fixes marked as 1.2.1. This week you can expect another update with more fixes - there is a lot to improve. Changelog 1.2.1 Below is the full list of changes… | 22074791 | |
| Major update | Update 1.2.0 + Modding tools & Roadmap 2025 finalization Dear Tankers and Mechanics! News in Patch 1.2.0 Of course, there are plenty of changes, fixes, and improvements in terms of game performance. Please see the more detailed description below, where we discuss the most important things we have done since December. At the very bottom, you will also find a changelog with all the changes. UI overhaul We described the changes to the UI in previous Dev… | 22033339 | |
| Community | Development Status #87 Dear Tankers! Welcome to our 87th Development Status. In this status update, we continue the saga of UI changes, but we also describe new features related to modding. We have enabled and are testing mods on the Steam workshop. Modding The last two weeks have also seen the development of tools for the Workshop. We have developed a tool for Tank Squad to support the creation and uploading of mods… | — | |
| Community | Development Status #86 Dear Tankers! Welcome to our 86th Development Status. Another development status update this month. We would like to share with you what has been happening with us recently. Optimization and bug fixes progress We’ve nailed down a few more areas of the game where optimization is possible. Some of following have been already done, some still to do: · infantry animations when more than 100-200 can… | — | |
| Community | Development Status #85 Dear Tankers! Welcome to our 85th Development Status. new year, new development status and new goals. We set some plans already with the team for this year but to make it possible we have to make some changes in the project itself. For example switching to the new multiplayer system Fusion 2 that will enable better stability and more possibilities or making some overhauls in UI like in the main… | — | |
| In-game event | Game Update 1.1.9 Dear Tankers and Mechanics! Situation report After releasing the latest update to the game, we received several reports about machine guns not working in the new KV tanks, and a few other issues came up. We fixed the bugs over the weekend so that we could release a hotfix before the holidays. We have added a few cosmetic changes to the UI for testing purposes. Two buttons for our Discord and X… | 21294690 | |
| In-game event | Game Update 1.1.8 Dear Tankers and Mechanics! Sale Our game is now 22% off. The sale will last from December 18 to January 5 . Situation report For this update we prepared some general game improvements here and there, bug fixing as always and RAM optimization. We have added a few KV versions, KV-1 mod 1942 with a new cast turret. We needed to create it to be able to put a 7.5 cm KwK gun as a German conversion o… | 21264017 | |
| Community | Development Status #84 Dear Tankers! Welcome to our 84th Development Status. New KV – work status As mentioned in previous Development Status #83 we were working on new cast turret for KV and while working on the new KV versions, we are also preparing the versions that were captured by the Germans. Until now, there has been no converted version of the KV-1S because this tank was not used in our campaign. That is abou… | — | |
| Community | Development Status #83 Dear Tankers! Welcome to our 83th Development Status. KV-1B 756(r) and KV-1C mod 1942 - work in progress Turret is done for both versions As we mentioned in the previous Development Status #82 , we wrote there that we would now be working on creating a new cast turret for both versions of the tanks. I have spent the last few weeks working exclusively on preparing models of these turrets. The ca… | — | |
| In-game event | Game Update 1.1.7 Dear Tankers and Mechanics! Situation report Today we are releasing another patch, a bit like a hotfix. We have fixed the bugs you reported, including fixes for single player mode, slightly reduced ricochets, and optimised particle effects. Full list of changes below. Small Development Status (kinda) Cast turret work in progress for KV-1 In the meantime, we are sharing the progress of work on t… | 20811133 | |
| In-game event | Game Update 1.1.6 Dear Tankers and Mechanics! Situation report We did not make it with direct gunner control, nor battle save system nor proper radial menu - these have been pushed for next patch - sorry for this. We want to further optimize the game and finalize the way the decals/emblems are handled in the game so only those used are in memory instead of every one of them - so that’s to be added as well as som… | 20738485 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.