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Tank SquadNewsGame Update 1.2.2
In-game event

Game Update 1.2.2

Tank Squad · published 27 Feb 2026, 16:03 UTC · build 22134938

All newsPlayers around this dateRead on Steam

Dear Tankers and Mechanics!

Situation report

This is the second patch as part of hotfixing and patching bugs encountered in the game this week. In the meantime, we are working on AI fixes, which is one of the main issues. We will write about this and our plans for the coming weeks and months in the next development status update.

Changelog 1.2.2

Below is the full list of changes being made:Added:

  • An option in gameplay tab to enable or disable notifications (sound/voice overs) when enemy is spotted

  • Option to not apply camo to wheels (vehicle customizer)

  • Support for 2560x1600 resolution

Fixed:

  • Issue when ballistics simulation used to predict hits (white cross following mouse when aiming) shown red/yellow/green colors incorrectly - now it should calculate the penetration better

  • Position of vfx shot for mosin nagant 1895

  • Morton Counter attack should now happen correctly

  • Pokrovka counter attack should now happen correctly

  • ZiS-3, maxim, 62k AA gun had incorrect AI detection collision pivots - very low near ground, resulting in AI tanks not seeing them at all if the gun was behind a sandbag wall.

  • AI tanks should now shoot at a target that they see but their line of fire is blocked by a sandbag, wooden wall etc.

  • C1M6 Ozerovskii Logging Plant missing trees are not missing anymore

  • Morton terrains should now be correctly visible

  • You can correctly use Loader hatch in Panther A to get into the tank (only in total control mode)

  • [UI] Fixing Quarter Master Rect Transfrom, was showing wrong widths of some UI panels

  • Various issues with AI navigation, tanks exposing their side to enemy, our gunner not able to shoot at very close range

  • Tiger wheels became invisible too fast when they became detached - fixed that

  • Vehicle tracks did not became visible after they were fixed by AI - now this should work

  • Error when AI hull mg gunner or whoever had additional mg under control in the vehicle used all ammo in reload

  • Vehicle Crosshair + Aim Prediction mode are now correctly applied when the game is running (during battle)

Removed:

  • Removed indestructible sandbags from C1M6 scenario

  • Removed endless spawning for enemy infantry during C2M3 scenario

Sale

Our game is now 25% off. Today is the last day of our sale!Thank you for your support, we are working. See you next time!
DeGenerals

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