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Tank SquadNewsUpdate 1.3.3
In-game event

Update 1.3.3

Tank Squad · published 24 Jul 2026, 15:30 UTC · build 24376858

All newsPlayers around this dateRead on Steam

Dear Tankers and Mechanics!

Another patch, again fixing various UI stuff, battle saves, cleaning up the game when leaving the scene etc.

We are not changing the course and we're onto more fixes onward. On a side note, the development on Ponyri DLC is not halted - just the stuff we're stumbling upon in the base game are too big and too serious to ignore - they need to be fixed right here and right now.


Author: Silere

Changelog 1.3.3

Fixed:

  • Parent with distance is disabled for vehicles in orders menu
  • Killfeed icon width
  • Input from mouse click when using and closing the radial menu won't go through to shoot main gun
  • Radial menu now properly works when leaving scene
  • Issue where the first campaign save generated for procedural campaign had incorrect map config in the save file
  • Collider in the air on Outskirts of Prokhorovka environment scene
  • Options to use smoke grenades, extinguishers, turn in etc. now correctly work when using radial menu
  • Few radial options had incorrect action assigned when clicked upon, Peek In, Engine off etc. now these work as they should
  • Radial option set for offmap menu now works properly
  • Battlestations not showing up after finishing objectives
  • Battlestations do not show up after completing objectives on Outskirts of Prokhorovka scenario
  • Issues with skirmish maps not launching with proper weather settings
  • Various optimization issues with units calculations
  • Issue with infantry ui manager that duplicated the cost of selected infantry when player changed tabs of the menu
  • Player spawned squads now spawn in proper formation
  • Player when is outside the tank using binocs will correctly see his tank shadows and materials
  • Tank skid marks will be hidden when inside tank (wont be visible through armor)
  • Manual saves now display their file names correctly in battle load list
  • Incorrect battlea area on Procedural Luchki Village scenario

Added:

  • Voiceovers for procedural missions (from battalion) and command parameter change (formation, spacing,
  • Back option to every radial menu + escape now also returns or closes the radial menu
  • Session options as well as weather will be properly applied when loading in a battle save or campaign

Modified:

  • Distances for large, medium and small have been changed to 18m, 12m and 9m for vehicles
  • Reduced spawn limit addition for Tiger and Panther tanks
  • Voiceovers and killfeed will be disabled during kill cam
  • Squad Types emblems
  • German vehicle and infantry squads have personificated emblems
  • Soviet vehicle and infantry squads have personificated emblems
  • and Adding missing localization and emblems to all squads in the game (common, GER, SOV)
  • and Adding missing localization and emblems to all squad types in the game

Thank you for your support, we are working. See you next time!
DeGenerals




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