Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tank SquadNewsUpdate 1.3.0 + Procedural Missions
Major update

Update 1.3.0 + Procedural Missions

Tank Squad · published 8 May 2026, 19:05 UTC · build 23148832

All newsPlayers around this dateRead on Steam

Dear Tankers and Mechanics!

What's new in Patch 1.3.0


Today is a special day. Firstly, we’re releasing a major patch, version 1.3.0, featuring procedurally generated missions, and secondly, it’s the anniversary of the game’s launch.

Procedural missions


As for the procedural missions themselves, you can read about our concept and how they work in our development updates #90 and #91, where we’ve covered this in detail.

This is just the beginning. 12 missions have been prepared for this game mode / update. There’s still a lot of fine-tuning to be done on this mode and the missions themselves.

Sd. Kfz 251 vehicles are not yet released as a operating vehicles, we are still working on implementation and better interiors.

Anniversary


Today we are celebrating the first anniversary of our game’s launch. To mark the occasion, we have prepared a video for you

Watch on YouTube

World War II Games Sale



This year we are taking part in a sale event organised by our friends at Fulcrum called the World War II Games Sale.

The 25% off sale will run from 7 to 14 May

https://store.steampowered.com/app/1498130/Tank_Squad/

Changelog 1.3.0


Below is the list of changes being made:

Added:

  • Procedural missions & campaign
  • Correct VO for APC spotting
  • Current gun + secondary gun switch (Maus case)
  • APCs Squad emblems icons
  • Groundhits by machineguns and smaller arms
  • Random weather option to session creation menu settings
  • Vegetation update - adding grass to SM3, C1M2 and C1M3
  • Option to change main weapons (for maus only for now) with Q key

Fixed:

  • Added a check in tutorial where the player could have a combat ready tank but was not of the type that tutorial required - then the required tank is added
  • Disabled few incorrect models of trees on proving grounds/tutorial scene
  • Ballistics issue when the game calculated trajectory/collision for a projectile before the game teleported/created vehicle armor in given position
  • Soviet mines now correctly spawn
  • TS-8081 HQ button do not scale
  • TS-8085 Move avatars in tasks more to the left
  • TS-8086 Scale down toggle to put camouflage on wheels
  • TS-8087 Camouflage also applies on mask
  • Ballistics Simulation errors with ricochet detected that resulted in the prediction cross staying red when penetration will happen
  • Using Battle Map menu now will properly hide sub-menus that do not belong to currently selected mode (for example offmap support won't be visible by default in spawning mode etc)
  • Command Tiger side emblems are moved to be visible (hidden by logs)
  • Maus has now correctly looking tracks on bigger distances
  • Text that was out of bounds when the game tried to showcase too many information about multiple converted units at once
  • Dragging and dropping a filled squad in force pool creator menu correctly repositions child unit items
  • Untranslated text in loading hint when starting the game
  • Weather correctly applies to mission
  • Changed how ballistics allow to penetrate and damage interior tank modules - now the ballistics system check if given projectile has hit and penetrated armor that was marked as main armor of vehicle
  • Battle Progress menu (Tab) won't open in main menu
  • Opel blitz indicator icon is now proper truck
  • ZiS-5 truck indicator icon is now proper truck
  • KV-1 mod.1942 has now proper icon in battle map menu
  • Main Menu roadmap F1/F2 buttons works properly

Modified:

  • Added new VFX for default rifle and pistol impacts
  • Battlelog & Kill feed GUI items (removed black transparent background)
  • Avatars seen on a repair tasks are now under main task title
  • Right panel in HQ standarized as seen in main menu etc
  • Settings bottom buttons layout order
  • Indicators on screen will show text as TT instead of Tt (CAPTURE MORTON not Capture Morton)
  • How the game displays details of received damage by selected wreck

Thank you for your support, we are working. See you next time!
DeGenerals




More from Tank Squad

Other announcements

All news
Community11 Sep 2026Development Status #95Dear Tankers! Welcome to our 95th Development Status. We have some news from development of Ponyri but not only. We hope you will enjoy reading this dev status :) Status report We have continued our work on the game, now spending a few weeks pushing bigger fixes (mostly - optimization of vehicle physics and infantry animators - less CPU usage) + progressing the development of the Ponyri DLC (mo…In-game event4 Sep 2026Update 1.3.7Dear Tankers and Mechanics! We're back from gamescom and immediately straight to action. This update brings in more optimization (this time the size of the meshes we use got decreased, so it should bring from 100-200 MB less on memory usage), issues with pathfinding through bridges, other sound modifications and so on. We investigated further why the game sometimes crashes when using a fire ext…In-game event23 Aug 2026Update 1.3.6Dear Tankers and Mechanics! In this patch we are addressing issues reported by players about crashes As a quick reaction we decided temporarily to block all molotovs and other fire sources which are the main cause for the game to crash. Its a temp solution since we are heading to Gamescom and can't right now to do a normal procedure to bug hunt and test internally a good solution for it. Really…