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Tank SquadNewsGame Update 1.1.8
In-game event

Game Update 1.1.8

Tank Squad · published 19 Dec 2025, 22:28 UTC · build 21264017

All newsPlayers around this dateRead on Steam

Dear Tankers and Mechanics!

Sale


Our game is now 22% off. The sale will last from December 18 to January 5.

Situation report


For this update we prepared some general game improvements here and there, bug fixing as always and RAM optimization. We have added a few KV versions, KV-1 mod 1942 with a new cast turret. We needed to create it to be able to put a 7.5 cm KwK gun as a German conversion option.

At the repair station we turned on an NPC called “Mechanic”. He is located near cranes. By using him you will be able to convert captured tanks and also be able to upgrade tanks. We have added few upgrade options for example you can upgrade KV-1 mod 1941 to KV-1 mod 1942 by changing the turret to cast one. You can upgrade Tiger H1 to E.

To have a KW-IC 756(r) you need to first capture and recover KV-1 mod 1942 from a battle - since only this KV has a cast turret in the game for now. Then you need to convert it to KW-IB 756(r) - this is a converted version with ZiS-5 and then by using “Mechanic” NPC you can upgrade it to have 7.5 cm KwK.

There is also one option to get KV-IC 756(r). You can buy a wreck of KV-1 mod 1942 from a graveyard, restore it, convert it and upgrade it. But it will require some work from you and time.

To read more about our latest development progresses make sure to checkout last Development Status #84.

Changelog 1.1.8

Below is the full list of changes being made:

Added:

  • German converted version of KV-1S as PzKpfw KW-IS(r)
  • German converted version of KV-1 as PzKpfw KW-IB 755(r)
  • New tank for Soviets KV-1 mod 1942 (cast turret)
  • German converted version of KV-1 mod 1942 as PzKpfw KW-IC 755(r)
  • Add crouch Run for Infantry
  • Audio slider for engine effects and another for shot effects
  • Recorded and added VO for platoon state notifications
  • Keyboard controls for overview cameras
  • Now it is possible to have unassigned inputs as some of players requested
  • Auto update and sorting for Session Browser (UI)
  • Added new KV-1 tanks to campaign missions and skirmishes
  • Added new KV-1 tanks to proving grounds force pool
  • Option to ignore and not check empty keybindings
  • Vehicle Status for KV-1S, KV-1B, KV-1C (left bottom corner on UI)
  • New separate calculation for shrapnelss against infantry
  • Spectator now have more options (UI)
  • Option to upgrade from Soviet KV-1 mod.1941 to KV-1 mod.1942
  • Option to upgrade from German PzKpfw Tiger H1 to Tiger E
  • Option to upgrade from German PzKpfw Tiger E to Tiger E Command version
  • Option to upgrade from German KW-1B 755(r) to KW-1B 756(r)Fixed:
  • Incorrect tutorial label name in french language
  • Fixed few errors with HE shots/explosions, now the game should generate explosions better
  • Camera error that caused Kill cam to not work when in previous mission we used wreck menu
  • Error with HE shells not applying damage to damageable objects and infantry
  • C1M5 navmesh issues and some optimizations, few rocks on far end of the map did not have correct collision
  • Squad order destination green lines still visible after canceling/finishing order
  • Soldiers falling animation after being hit by vehicle
  • Optimized static gun crewman behaviour, their CPU usage was too big
  • Removed search for crew slot command inputs
  • PzKpfw III Ausf. M gunner aim camera
  • Command markers spawning for squads with immobile units
  • AI artillery and airstrike are correctly displayed in kill feed
  • Vehicles without turret being stuck when stopped while trying to aim against target.
  • Repairing wheels will now move tank upward preventing vehicle from being stuck inside terrain
  • Player character not spawning on repair scene
  • Fixes for vehicle ui refreshing when switching between crew modes
  • Collision missing when mounting tank turret
  • Reloading MG bug when outside vehicle
  • Scenarios when sometimes camo settings applies on turret which is not connected to vehicle
  • Tooltips won't pop in and out all the time when mouse pointer is over them
  • Crane slots colors updating when focused/free/blocked
  • Outlines on module slots
  • AI infantry will stop earlier to throw grenades at the tank they are hunting
  • C1M2 Luchki airfield - an artillery strike will no longer appear in sky
  • Notepad will no longer show Convert page when that was the last page opened when checking/opening summary for a new tank
  • Refreshing manually or auto in session browser does not restart the whole panel but tries to update and add/delete new sessions + does not deselect currently selected session (it does deselect when session is no more)
  • Fixed disappearing UI when switching vehicle crew modes

Modified:

  • Game version changed from 1.1.7 to 1.1.8
  • Changed name from KV-1 to KV-1 mod 1941
  • Changed recoil of each tank main gun to increase the stability of the tank
  • Vehicles without turret combat behaviour. Less stoping when cannot reach target.
  • Transform sync fixes for static guns
  • Transferring commands owner of the vehicle in multi-crew mode when other players leave vehicle
  • Icon for Smoke projectile (SOV tanks)
  • On-map artillery will be much less accurate as their presence was recently very disrupting and not really balanced. They are still zeroing in on static targets but the pace and time required to zero in correctly has been increased

Thank you for your support, we are working. See you next time!
DeGenerals

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